Its a Hero Dungeon, but there is a good early game charm hidden that raised HP, Stamina and Burden a bit. You can look it up on YouTube, easy to run through.
I'm not sure if I'm loving the caster/melee hybrid builds
the incantations are great but I did some co-op and a samurai type build just seems like a blast
currently level 45 confessor. might actually re-roll yet again (3rd time) and save me other 2 characters for the future.
I sorta rushed through a lot of the game story/exploring wise because I was playing in short bursts due to work
might start again and take my time to really appreciate it, it's that good
I know I just brought this up, but it seems weird you can't buff certain weapons with incantations. only works on weapons that can be upgraded with the regular smithing stones if that makes sense. I was really hoping on making a build where the primary play style is to buff my weapons. is this normal in these games? what's the point of having weapon buffs if the majority of decent weapons can't use them
Despite "without pretention" having big experience in Souls games, but this game feels really underwhelming, so many corners everywhere, with each having so many paths that take you in so different places, kinda have a bit that "noob ignorant" feeling i had when first time i played Demon Souls haha
Sneak up on em, stab em in the back. Then rush them, on the 5th or 6th hit right before you run out of stamina at lower levels(melee builds atleast) you'll stagged them again, back stab them and finish it off.
Or do the backstab, let off a summon, and pot shot em while your summon does the work.
When you first find him in the Mistwood with the gesture he mentions finding someone for him 'nearby', I looked everywhere there and couldn't find that person. I went and did the Evergaol boss that Voyage mentioned and he was waiting there. This was stupid and not the sort of questline I thought it was going to be. lol
Well I was making my way to this dragon to farm souls. Stopped by a shack to talk to Gowrie. And while locked in dialogue a giant dog ate him by glitching through the back wall of the house.
Its a Hero Dungeon, but there is a good early game charm hidden that raised HP, Stamina and Burden a bit. You can look it up on YouTube, easy to run through.
I don't know if I agree with this, but I could be off as I'm fairly new to these games
my first 2 characters are both casters/melee.
casting has a long wind up time and in dungeons where you can be rushed by multiple mobs at once, it can be brutal
I do find casting super convenient in the open world where you have space and can ride your horse, but in tight spaces it can be dicey. I usually just melee in dungeons unless I'm using my spell to aggro a specific monster.
What boss from the other gamers was harder? Not even Orphan or Ludwig was this hard to me. So yeah, I’m calling BS on people pretending Margit isn’t hard.
Was getting hung up. Decided to explore a little more. Thought I'd seen it all in the areas I have the map unlocked. 4 hours later, LOL, I sure hadn't seen it all. I can't see how this doesn't end up one of the best games of all time.
I had to make a quick update to one of the gifs in the OT - the Composer's panel in the Soundtrack section, because while looking at the details of the limited edition vinyl soundtrack set, I saw that there is in fact a 5th composer - Yoshimi Kudo - who helped compose the soundtracks to both Dragon's Crown & Odin Sphere!
Which is very cool, because I included select tracks from the Dragon's Crown soundtrack & one track from the Odin Sphere soundtrack in my OT playlist before I even knew that he worked on ELDEN RING; so it fits perfectly!
What boss from the other gamers was harder? Not even Orphan or Ludwig was this hard to me. So yeah, I’m calling BS on people pretending Margit isn’t hard.
Um... I got Margit third time of asking. He's hard, but if you go off and explore enough,you'll naturally level up, find better weapons, summons and magic, and then he's much easier.
Certainly nowhere near Orphan, Isshin or Midir. Hell, there's a boss in Weeping Penninsula I've had much more difficulty with - in a completely optional, very easy to miss cave.
Um... I got Margit third time of asking. He's hard, but if you go off and explore enough,you'll naturally level up, find better weapons, summons and magic, and then he's much easier.
He has random attack patterns, varying strike times, long chain combos. very few windows to attack. You were overleveled, by what you’re saying. Facing him at an appropriate level makes the fight way harder. Só yeah, he’s way worse the orphan or Ludwig.
I’m not even sure where I’m going or what I’m doing anymore, so I’m just hauling ass all over the countryside trying to find map pieces, landmarks and grace locations. This game is too big. I will give From credit though, they solved the biggest issue with open-world games. There’s always something interesting to engage with no matter what direction you’re heading.
This is unbelievable. Finally beat Margit, with the help of a summon and a lot of glintstone blades.
Truly loving my time with this, feels that you can just wander about levelling up for hours. Hours feel like minutes which is the worrying thing. This will be a massive time sink.
Need to pump some more intelligence in to my prisoner. They’re level 20 at the moment in intelligence so 2 more and I can start rocking some crazy sorceries I think.
He has random attack patterns, varying strike times, long chain combos. very few windows to attack. You were overleveled, by what you’re saying. Facing him at an appropriate level makes the fight way harder. Só yeah, he’s way worse the orphan or Ludwig.
There's no such thing as the 'appropriate level' in a Dark Souls game. You have the choice to explore the level to improve your stats and equipment, or not. This has always been the case. As it stands, I wasn't even that high... mid twenties. But had a decent staff, good spells, ashes of war on a plus three weapon, and spirit summons. I was higher and stronger with bosses like Midir and Orphan, and still had waaay more issues.
So some where around the starting area I made my way into a basement and opened a chest that teleported me to a mine in the upper right side of the map.
I'm also an idiot and haven't bothered to get my horse.
Mine doesn't seem to bad if I don't agro the guys because I gety shit pushed in. Can't find a way out of the area. Thinking I'm gonna reroll another character.
I haven't come anywhere close to beating a souls game before but this one feels different. The open world is incredible and I like having some of my potions replenished when I kill a whole group of enemies.
If anything I probably should have finished forbidden west before playing this because I don't see myself going back to horizon anytime soon now.
There's no such thing as the 'appropriate level' in a Dark Souls game. You have the choice to explore the level to improve your stats and equipment, or not. This has always been the case. As it stands, I wasn't even that high... mid twenties. But had a decent staff, good spells, ashes of war on a plus three weapon, and spirit summons. I was higher and stronger with bosses like Midir and Orphan, and still had waaay more issues.
To me and from what I saw of gameplay, this Margit fellow doesn't seem THAT hard. But he'll still probably kick my ass with my current character.
There's some other stuff that I saw that looks WAYYY harder than Margit. Some real crazy bastards out there.
What blows me away about this game is just the sheer fucking scale and some of the environments is just jaw dropping.
If they decide to make a movie based on this game I'll be there day 1.
So some where around the starting area I made my way into a basement and opened a chest that teleported me to a mine in the upper right side of the map.
I'm also an idiot and haven't bothered to get my horse.
Mine doesn't seem to bad if I don't agro the guys because I gety shit pushed in. Can't find a way out of the area. Thinking I'm gonna reroll another character.
I haven't come anywhere close to beating a souls game before but this one feels different. The open world is incredible and I like having some of my potions replenished when I kill a whole group of enemies.
If anything I probably should have finished forbidden west before playing this because I don't see myself going back to horizon anytime soon now.
I’m playing both right now and it’s pretty good jumping into HFW because the game is way more forgiving than Elden ring. I like that both games aim at different things. They really complement each other. I don’t feel I’ll get burnt out because of this.
As I said, I was about mid twenties for him. But I used what i had effectively I guess. I certainly wouldn't have wanted to go just sword and board at such a low level until i know the game inside and out.
So some where around the starting area I made my way into a basement and opened a chest that teleported me to a mine in the upper right side of the map.
I'm also an idiot and haven't bothered to get my horse.
Mine doesn't seem to bad if I don't agro the guys because I gety shit pushed in. Can't find a way out of the area. Thinking I'm gonna reroll another character.
I haven't come anywhere close to beating a souls game before but this one feels different. The open world is incredible and I like having some of my potions replenished when I kill a whole group of enemies.
If anything I probably should have finished forbidden west before playing this because I don't see myself going back to horizon anytime soon now.
The game is obviously fantastic. One thing that has annoyed me however is the fact that this game takes the "no hand holding" thing too far, even compared to any other Soulsbourne game. The game puts extremely important key items and hides them from the player in optional areas that you could easily miss if you aren't paying attention. People say to play Souls game blind but it's impossible to do so for casuals unless you want to miss half the game.
I spent 15hrs in the starting area exploring every place I could find and was frustrated because I could not find a sorcerer vendor or int scaling weapon for the life of me. Frustrated, I finally gave in to looking up tips only to find out that I somehow missed every single important key item that unlocks mandatory gameplay elements.
The summon bell (one time npc interatcion that is easily missed), the sorc vendor (again, explored that entire area and missed her underground semi hidden cave), the knife that allows you to use weapon arts (hidden underground behind a wall I completely missed despite searching every square inch of that camp), the shackle and the summon which makes the first major boss a million times easier (the game literally tells you to take the back route, which completely bypasses that npc)
The game is obviously fantastic. One thing that has annoyed me however is the fact that this game takes the "no hand holding" thing too far, even compared to any other Soulsbourne game. The game puts extremely important key items and hides them from the player in optional areas that you could easily miss if you aren't paying attention. People say to play Souls game blind but it's impossible to do so for casuals unless you want to miss half the game.
I spent 15hrs in the starting area exploring every place I could find and was frustrated because I could not find a sorcerer vendor or int scaling weapon for the life of me. Frustrated, I finally gave in to looking up tips only to find out that I somehow missed every single important key item that unlocks mandatory gameplay elements. The summon bell (hidden underground behind an easily missed wall), the sorc vendor (again, explored that entire area and missed her underground semi hidden cave), the knife that allows you to use weapon arts and numerous other core mechanics.
The game is pretty obtuse, yeah, they’ve always been obtuse. Some people like this design, I personally don’t and I really don’t recommend playing any of the games 100% blind. The game excels at enemy and boss design and this was always the main draw point for me.
The game is obviously fantastic. One thing that has annoyed me however is the fact that this game takes the "no hand holding" thing too far, even compared to any other Soulsbourne game. The game puts extremely important key items and hides them from the player in optional areas that you could easily miss if you aren't paying attention. People say to play Souls game blind but it's impossible to do so for casuals unless you want to miss half the game.
I spent 15hrs in the starting area exploring every place I could find and was frustrated because I could not find a sorcerer vendor or int scaling weapon for the life of me. Frustrated, I finally gave in to looking up tips only to find out that I somehow missed every single important key item that unlocks mandatory gameplay elements. The summon bell (hidden underground behind an easily missed wall), the sorc vendor (again, explored that entire area and missed her underground semi hidden cave), the knife that allows you to use weapon arts and numerous other core mechanics.
What boss from the other gamers was harder? Not even Orphan or Ludwig was this hard to me. So yeah, I’m calling BS on people pretending Margit isn’t hard.
I'd say the next guy along the road from Margit is very similar but more difficult. It's another crazy dude with lots of arms, only he's much faster and he can breathe fire.
I'd say the next guy along the road from Margit is very similar but more difficult. It's another crazy dude with lots of arms, only he's much faster and he can breathe fire.
The game is obviously fantastic. One thing that has annoyed me however is the fact that this game takes the "no hand holding" thing too far, even compared to any other Soulsbourne game. The game puts extremely important key items and hides them from the player in optional areas that you could easily miss if you aren't paying attention. People say to play Souls game blind but it's impossible to do so for casuals unless you want to miss half the game.
I spent 15hrs in the starting area exploring every place I could find and was frustrated because I could not find a sorcerer vendor or int scaling weapon for the life of me. Frustrated, I finally gave in to looking up tips only to find out that I somehow missed every single important key item that unlocks mandatory gameplay elements.
The summon bell (one time npc interatcion that is easily missed), the sorc vendor (again, explored that entire area and missed her underground semi hidden cave), the knife that allows you to use weapon arts (hidden underground behind a wall I completely missed despite searching every square inch of that camp), the shackle and the summon which makes the first major boss a million times easier (the game literally tells you to take the back route, which completely bypasses that npc)
I gave up on grinding and just started skipping everything to find as many sites of grace as I can. Been pretty fun honestly. Got to an area very far from where I started that is extremely cool looking.
I gave up on grinding and just started skipping everything to find as many sites of grace as I can. Been pretty fun honestly. Got to an area very far from where I started that is extremely cool looking.
Best grinding place early is an area filled with trolls. Close to storm hill (something I can’t remember) grace. It has 5 trolls and each gives you 1k tunes.
The game is obviously fantastic. One thing that has annoyed me however is the fact that this game takes the "no hand holding" thing too far, even compared to any other Soulsbourne game. The game puts extremely important key items and hides them from the player in optional areas that you could easily miss if you aren't paying attention. People say to play Souls game blind but it's impossible to do so for casuals unless you want to miss half the game.
I spent 15hrs in the starting area exploring every place I could find and was frustrated because I could not find a sorcerer vendor or int scaling weapon for the life of me. Frustrated, I finally gave in to looking up tips only to find out that I somehow missed every single important key item that unlocks mandatory gameplay elements.
The summon bell (one time npc interatcion that is easily missed), the sorc vendor (again, explored that entire area and missed her underground semi hidden cave), the knife that allows you to use weapon arts (hidden underground behind a wall I completely missed despite searching every square inch of that camp), the shackle and the summon which makes the first major boss a million times easier (the game literally tells you to take the back route, which completely bypasses that npc)