Quantum Break was my "chill game". I'm a pretty competitive player...usually more drawn to games like darksouls and apex. But when I wanted to just chill and play, Quantum Break was the perfect fit. I actually enjoyed the show for what it was. It had some actors I liked, the show was dictated by my choices. I mean it was pretty cool to be honest. The game itself was nothing spectacular in terms of it's gameplay loop. I wasn't necessarily looking for an Uncharted-esque gameplay experience...so with that, I was never let down by it.
Where I did have expectations was that the game would be much darker given Remedy's pedigree. I didn't get that and that was disappointing. Quantum Break's show itself was pretty tame given the boss fight of Max Payne chanting the devil's many aliases as you approach the room in which you are to do battle. Its been what, 20 years almost since I've played that game, and that boss fight still sticks with me. Quantum Break lacks that type of effect. I honestly don't even there was a real "boss" fight per se.
The weapons are uninteresting and I suppose that's because the time control mechanics are suppose to be the star of the show. Those mechanics are indeed phenomenonal but I don't feel they can really carry the entire game without getting old. There's basically 4 of them, a shield, a time dash, time stop and...time reversal...that only works out of combat and usually used to aide traversal in some way. Those skills do modify a bit as you go but are in largely uninteresting ways. There are so many implications that control of time could present, it's a shame there wasn't more creative muscle put into fleshing out other powers.