TLZ
Banned
Checked his LinkedIn and Fable is his first project. This doesn't instill confidence in me. I hope I'm wrong.Playground Games producer, Vijay Gill
Why couldn't they give this game to more experienced and established people?
Checked his LinkedIn and Fable is his first project. This doesn't instill confidence in me. I hope I'm wrong.Playground Games producer, Vijay Gill
who? those people dont grow on treesChecked his LinkedIn and Fable is his first project. This doesn't instill confidence in me. I hope I'm wrong.
Why couldn't they give this game to more experienced and established people?
I don't know. MS does. They don't need to grow on trees. They work there.who? those people dont grow on trees
Why? If one of the most consistent studios out there pitches a project it's best to say yes. The pitch was a win for Microsoft they get a great studio to add a team and makes the purchase that much better. This is not 343 who had issues for years. Playground is like the mailman they just deliver the goods.Checked his LinkedIn and Fable is his first project. This doesn't instill confidence in me. I hope I'm wrong.
Why couldn't they give this game to more experienced and established people?
Even you examples are 4-5 years and that's assuming that preproduction for sequels didn't started before first one was released.All AAA mainstream, blockbuster games take at least 3 years to be made (if they have the base done - see HFW, GOWR, SP2) and at least 5 years if they are done by a new created team (with ongoing hiring). If a studio doesn't announce anything for 3 years, everyone starts to think is gone, dead. They need to show they have projects on the roadmap to show people they are working at something. They bad thing is they show people that they are working sometimes before the start ideation....
It's not announced for players but for developers (mainly). It's simply part of hiring proces, especially when your team is new, changing genres or require substantial increase in workforce. In case of Fable also everyone already knew that they are working on Fable, so that was only confirmation of previous rumors.I just think this industry practice of announcing games, some times almost half a decade before they will come out is fucking stupid.
It's closed testing of the first playable portions/areas of the game, still in a early stages, with the game in a rough state. Made to see if the game goes in the right direction, to see if they spot some major issue, if there is something too frustrating or difficult to understand, etc.WHats flighting test stage? at what point does this usually happen?
Spider-Man 2 is confirmed to have the lead team from Spider-Man 1. This is one team.Spiderman development began in 2014 and was released in 2018. The announcement for Spiderman came out during E3 2016 and again, released in 2018. - 4 years development
Spiderman 2 was announced in 2021 and is scheduled to release in 2023. Development probably began prior to the release of Spiderman, but we will say 2018. - 5 years development.
Fable was announced too soon, sure. But 5-6 year development times are becoming the norm for next-gen titles.
I believe I can fly
Ok so you're simply proving my point.It's closed testing of the first playable portions/areas of the game, still in a early stages, with the game in a rough state. Made to see if the game goes in the right direction, to see if they spot some major issue, if there is something too frustrating or difficult to understand, etc.
This is normally made years before releasing the game. I think that a 2025 or maybe even 2026 release is likely. I wouldn't bet for a very late 2024 release, but not impossible.
Spider-Man 2 is confirmed to have the lead team from Spider-Man 1. This is one team.
Wolverine is confirmed to have the lead team from Miles Morales. This is a second team.
Then they have the Ratchet: Rift Apart team.
Then they also have smaller team who released AR/VR experiments.
These teams aren't isolated, clearly differentiated tracks: they often help each other or move some people from a team to another as needed in each project. But they have at least 3 games under development at the same time.
Checked his LinkedIn and Fable is his first project. This doesn't instill confidence in me. I hope I'm wrong.
Why couldn't they give this game to more experienced and established people?
this will just be another GAAS
Sounds like a fall 2024 game. Development seems to be moving forward quite nicely contrarily to what these "insiders" have apparently heard from their friends cousin's uncle who knows someone at MS.
study Elden Ring deeply and take inspiration from that.
oh you know the release date of Fable already?Spiderman - PS4
Spiderman MM - DLC
Spiderman 2 - Straight sequel coming out 5 years after original. Which would be the same amount of time Fable would have taken.
You didn't use your brain before posting did you?
Yes, but you have to chop it down during a quest.Will I be able to plant a tree and watch it grow?
Fine with me. I would use the wood to build a house.Yes, but you have to chop it down during a quest.
Each chop another tear.
Pre-pre- Alpha.Is this flight test considered before or after Alpha?
Hol'd up Playground games snagged Brian Merrill to do VFX on Fable?They also have hired people from Guerilla Games, Ninja Theory, EA, BioWare, Rockstead, Bungie and EA.
- Senior Producer Amie Spuddles (formerly of Lionhead/Fable)
- Narrative Lead Anna Megill (Control, Guild Wars, Avatar, Dishonored, Murdered Soul Suspect, Zelda, and more)
- Chief Engineer David Springate (Lego Games, Sonic, Dirt)
- Principal Game Designer Herve Gengler (Crew, Dishonored, Fly'N)
- Principal Game Designer Grant Orban (all Forza Horizon games)
- Lead VFX Brian Merrill (Read at Dawn, The Order 1886)
- Lead Rendering Engineer Kostas Anagnostou (Kameo, Conker, Perfect Dark Zero, Crayta)
You guys are cracking me up. literally any talk about a future game besides talk about the game being cancelled is good news now?Late 2024, maybe spring 2025 seems realistic, good news.
This sounds much better. Thanks.They also have hired people from Guerilla Games, Ninja Theory, EA, BioWare, Rockstead, Bungie and EA.
- Senior Producer Amie Spuddles (formerly of Lionhead/Fable)
- Narrative Lead Anna Megill (Control, Guild Wars, Avatar, Dishonored, Murdered Soul Suspect, Zelda, and more)
- Chief Engineer David Springate (Lego Games, Sonic, Dirt)
- Principal Game Designer Herve Gengler (Crew, Dishonored, Fly'N)
- Principal Game Designer Grant Orban (all Forza Horizon games)
- Lead VFX Brian Merrill (Read at Dawn, The Order 1886)
- Lead Rendering Engineer Kostas Anagnostou (Kameo, Conker, Perfect Dark Zero, Crayta)
To sell consoles.Still dont get what the point of announcing this 3 years ago was.
No Molyneux,no buy.
I'm guessing:
- Hellblade II - Spring 2024
- Avowed - Summer 2024
- Fable - Holiday 2024
It's funny to see someone saying that Miles Morales is a DLC and asking other people to use their brain. Btw, Insomniac also released Ratchet, Spider-Man DLCs and its remaster. Plus supported Nixxes to port its two Spider-Man games to PC.Spiderman - PS4
Spiderman MM - DLC
Spiderman 2 - Straight sequel coming out 5 years after original. Which would be the same amount of time Fable would have taken.
You didn't use your brain before posting did you?
Why? If one of the most consistent studios out there pitches a project it's best to say yes. The pitch was a win for Microsoft they get a great studio to add a team and makes the purchase that much better. This is not 343 who had issues for years. Playground is like the mailman they just deliver the goods.
A flighting test now makes me very optimistic for a 2024 release.
I'm guessing:
- Hellblade II - Spring 2024
- Avowed - Summer 2024
- Fable - Holiday 2024