test_account
XP-39C²
Ah ok, i didnt see what you wrote before you edited your post, so i thought the "nevermind, not that impressiveschuelma said:No, the edit was in reference to ToH sales.
Ah ok, i didnt see what you wrote before you edited your post, so i thought the "nevermind, not that impressiveschuelma said:No, the edit was in reference to ToH sales.
It's doing decent, but the absolute numbers were never the issue with Wii Music. It was the presence of some very high expectations of any Wii [x] title, and how the game failed to meet that (very lofty) goal. Besting a couple of Gamecube sequels and a 2004 DS game should've been the work of a few weeks, in the eyes of some. More sober projections were around too, though, and it's chugging along nicely meeting those.JoshuaJSlone said:Since Famitsu is behinder than normal this doesn't have Wii Music over 300K yet, but it's now outsold most things on the list; the exceptions being Rhythm Tengoku Gold, the original Donkey Konga, and Band Bros. DX.
Nibelung Valesti said:Yay @ ToH over 200k![]()
namco really has NO idea what they're doing with the tales series. their logic seems to be that there has to be an "escort system" (which only receives ports and spinoffs) and a "mothership system" (which gets new entries in the series). but by doing this, they're putting the Tales market on one system (PSP) and alienating them by releasing new, mothership games on another system (DS). it's utterly retarded, their business division must be run by monkeys.
This might have been the result of SCEJ cracking the whip.Johann said:From what I've gathered and read, it feels like the development of the single-player mode was halted (relatively short,abrupt ending, and the gameplay is tailored with co-operative play in mind) in favor of a multiplayer mode in the vein of Monster Hunter. This was especially bewildering with the game's debut and marketing concentrating on the single-player portion of the game. I guess this alienated the traditional JRPG fanbase looking for a fully featured single-player.only a couple of characters can HENSHIN!,
Anyway, the top software sales are a bit disappointing but still nice to see great legs on some of the older titles.
Something that would show the PS3 is the console to carry JRPGs? That was pretty much why WKC was the litmus test for PS3 JRPGs in the first place, because no one would accept the data from earlier games. Now all we need are its US sales and then we can decide the answer. I suspect we will find the answer to be that both sides are comparable in sales, which would indicate that both are actually weak, which leads to the multiplatform notion for JRPGs again, which I've advocated before.RpgN said:You've got some nerve...
When people say those numbers are disappointing or hardly inspiring, what did you honestly expect? I would love to know that.
Famitsu has it at 129K. I was not wrong.Ps. speaking about RPGs, last time you told me Valkyria Chronicles sold 120k, it turned out you were wrong. It sold 141k at least (see MCS 12/5-12/21). Just wanted to get that out.
Well, you also have to wonder how many of them are doubled up sales since Famitsu combines the anime and cg releases. Why did Namco do that?Rpgmonkey said:Yeah. Honestly I expected more of a struggle.![]()
Rpgmonkey said:Putting games on the DS is (was?) fine really, I think the sales for that might have turned out a lot better if they did it right. That little issue might be that instead of starting off strong with something like Hearts to give people the impression that they're pretty serious even for a handheld, they decided to half-ass it and start us off with stuff like Tempest and Innocence instead which might just make people think they don't really care. Also, to be honest, unlike some people here I think a PSP switch might too late by now to really help anything much, and that the RM games might just have their own market that's a tad bit larger than those of the new games. It has somewhat of a better reason from the start to get more people interested anyway.
TJ Spyke said:Amazon Japan has it listed at 3,534 Yen ($38.35 at the current conversion rate).
Regulus Tera said:So no MC numbers for 12/29-1/4?
Liabe Brave said:We can approach that question two ways. First, do games other than WKC also have inflated legs in these weeks? Final Fantasy IV released a calendar week earlier last year, at 308k.
Liabe Brave said:But it certainly suggests that any link between calendar time and performance is fluid.
Liabe Brave said:My point was bigger: no matter the reasons, the game itself is the concatenation of them all, and I think we should be careful not to fritter away that unity in plausible but arbitrary slivering of the factors.
Liabe Brave said:Basically, sales-age is still awaiting a good multivariate analysis of its data pool.
The_lascar said:Mhhh... 63 481 more PSP compared to my data ??? I believe in Geimin, so I updated with these data. But I want understand what is this ? I made a mistake with the follow-up 2007 Media Create ?
Jasoncheng said:
donny2112 said:$30 is the U.S. price. I was smiling, because that's exactly what these GCN ports should be priced at. Just like RE4:Wii.
TJ Spyke said:Source? AFAIK, the only confirmed pricing info is that it will be budget priced (no exact price).
The question was simple. "Is it impressive for a 40k yen system to sell ~70k in a holiday week"? None of the reasons for why the PS3 isn't doing so well changes the fact that the answer is no.test_account said:Price is not the only factor, which games the console(s) has and how much comepition the console(s) has are also some of the main factors to consider if it is impressive or not, at least in my opinion.
When the PS2 was launched, it didnt really have any "Wii-like" competitor like the PS3 did/has, at least not that i know about. The PS2 was also launched at about 40,000 yen, i think it is an interesting though to wonder how the PS3 would do at that launch price. When the PS3 got down to about 40,000 yen, maybe many people had already bought a Wii instead and maybe the general interest for a PS3 was lower then compared to how it would have been at launch. I am not sure how the PS2 games around the period around the launch were compared to the games for the PS3 were around the launch period. The PS2 was also launched almost 9 years ago, maybe the economy was alittle different then, but that is just guessing from my side.
I am not writing this as an attempt to put the PS3 sales in a better light, because the PS3 sales are relatively bad on a general basis, i just try to think of points that i think will make a most fair and correct comparison![]()
Slight correction: Band Bros. DX is the 2008 sequel to the 2004 DS game. Wii Music did match the original in three weeks, but its sequel has been much more successful.Liabe Brave said:It's doing decent, but the absolute numbers were never the issue with Wii Music. It was the presence of some very high expectations of any Wii [x] title, and how the game failed to meet that (very lofty) goal. Besting a couple of Gamecube sequels and a 2004 DS game should've been the work of a few weeks, in the eyes of some. More sober projections were around too, though, and it's chugging along nicely meeting those.
What Nintendo was expecting is anybody's guess.
That is definitely doable. It's possible to sort with text already; but the column titles could link to slightly modified URLs that order things by that column alone.bakemono said:The only cc I could give you is to make the interface more user friendly, like sorting by clicking their respective column title in the result list? Anyway it's just a minor quibble, Garaph is really great.
I think he was getting mixed up with some worldwide shipment data.ivysaur12 said:Wait, garaph has Radiant Mythology at 214,128. Where are people getting 300k from, unless I'm missing something...
Yeah, I know. My point was that half of the titles it's beaten are the original Band Bros. and Donkey Konga 2 and 3. That isn't terribly impressive for a flagship title in the genre on the most popular home console of all time. I was simply making a distinction between the expectations of "it'll blow away all previous music games because it's Wii [x]" and "it'll do very well"--and pointing out that just because it didn't reach the first's levels doesn't make it a convincing disappointment.JoshuaJSlone said:Slight correction: Band Bros. DX is the 2008 sequel to the 2004 DS game. Wii Music did match the original in three weeks, but its sequel has been much more successful.
But if that's the case, why does Pokemon Ranger: Batonnage have the exact same legs when released outside the holiday season? And why did Super Robot Wars OG Gaiden open to the same numbers as WKC in the same calendar week, yet its legs weren't even remotely as good?donny2112 said:Funny you should mention that as FFIV DS was the first game I thought of when thinking of titles with artificially higher legs at the New Year's mark than they actually ended up having.
I think there's more chance of finding a decent decay function once you know the first week (and other data). I agree that some sort of pre-release predictor of any meaningful accuracy is probably impossible.donny2112 said:General trends can be empirically determined, of course, but as long as people are involved, there won't be a really good, in my opinion, purely mathematical means of determining how games will do.
Liabe Brave said:But if that's the case, why does Pokemon Ranger: Batonnage have the exact same legs when released outside the holiday season?
Liabe Brave said:And why did Super Robot Wars OG Gaiden open to the same numbers as WKC in the same calendar week, yet its legs weren't even remotely as good?
Liabe Brave said:I'm sure there are excellent answers to both questions, but I really don't see how "date of release" can be a part of them.
Liabe Brave said:So, while it's undoubtedly a factor in performance, I believe it's not a very reliably important one.
Liabe Brave said:I think there's more chance of finding a decent decay function once you know the first week (and other data). I agree that some sort of pre-release predictor of any meaningful accuracy is probably impossible.
icecream said:Something that would show the PS3 is the console to carry JRPGs? That was pretty much why WKC was the litmus test for PS3 JRPGs in the first place, because no one would accept the data from earlier games. Now all we need are its US sales and then we can decide the answer. I suspect we will find the answer to be that both sides are comparable in sales, which would indicate that both are actually weak, which leads to the multiplatform notion for JRPGs again, which I've advocated before.
Famitsu has it at 129K. I was not wrong.
The best DC PSO had an 81K first week for a 186K total.jarrod said:WKC did a lot better than I expected honestly, I'm genuinely surprised.
Shame about PS0... really a step down compared to PSP, but does anyone have data on PSO or PSU for comparison?
JoshuaJSlone said:It's pretty exclusively Phantasy Star Portable jacking up expectations.