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FF7 Rebirth launching for PC 1/23/25

Nickolaidas

Member
Seems like a fair few are picking up part 1 on steam. Small but steady increasing player count past few weeks.
Been playing it non-stop the past few days to prepare for Rebirth. I bought it on Steam years ago, but never played it due to the game suffering from stutters and not fps drops on my previous rig.

Never played the DLC before, nor Crisis Core. Having a wonderful time. Great game.

I guess if I have a complaint it's the Wall Market segment feeling like a slog most of the time.

Rebirth is 25th on Steam sale charts. Remake is about 40th.

LMAO - Veilguard is 247th - GET FUCKED, WOKEWARE!!
 
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rodrigolfp

Haptic Gamepads 4 Life
Been playing it non-stop the past few days to prepare for Rebirth. I bought it on Steam years ago, but never played it due to the game suffering from stutters and not fps drops on my previous rig.

Never played the DLC before, nor Crisis Core. Having a wonderful time. Great game.

I guess if I have a complaint it's the Wall Market segment feeling like a slog most of the time.

Rebirth is 25th on Steam sale charts. Remake is about 40th.

LMAO - Veilguard is 247th - GET FUCKED, WOKEWARE!!
So the stutters are gone??
 

Nickolaidas

Member
So the stutters are gone??

I didn't experience a SINGLE stutter. This is what I used, assuming you have a 16GB Vram GPU (at the least).


(the mod above basically has two files: xinput1_3.dll and engine.ini)

In the engine.ini file, I copy pasted the following command lines:

r.DynamicRes.OperationMode=0
t.MaxFPS=0
r.Streaming.PoolSize=5700
r.Streaming.MaxTempMemoryAllowed=100000
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=3
r.Streaming.NumStaticComponentsProcessedPerFrame=3
r.Streaming.FramesForFullUpdate=1
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=1
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=0.1
s.LevelStreamingActorsUpdateTimeLimit=0.1
s.UnregisterComponentsTimeLimit=0.1
s.AsyncLoadingUseFullTimeLimit=0
s.IoDispatcherCacheSizeMB=256
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
s.MaxIncomingRequestsToStall=1
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
r.MipMapLODBias=0
r.SkeletalMeshLODBias=-15
r.LandscapeLODBias=-15
r.ParticleLODBias=-15



I placed the xinput1_3.dll file in FFVIIRemakeIntergrade\End\Binaries\Win64\ (this folder is where you installed the game)

and the engine.ini file in my Documents/My games/FF7Remake/Saved/Config (this folder is in your My Documents folder)

When I ran the game itself, I put 120 fps in the graphics settings (this will disable dynamic resolution which is a MAJOR reason for stutters)

****(If you have an 8GB VRAM GPU, you need to change that value in the engine.ini to 2850 ...

r.Streaming.PoolSize=2850

... and you need to put Shadows and Textures on Low in the game's graphic settings)****


It is a 5 minute procedure. I did that and with my 4070 Ti Super I played at Native 4K, High (Max) Settings, no stutters whatsoever.


IMPORTANT NOTE: If Square updates the game (they did two updates in December in preparation for Rebirth), the xinput1_3.dll file will be incompatible and the mod owner will need to update the mod (which he did a couple of days later each time).
 

Nickolaidas

Member
Playing with DX11 and RTX HDR instead of DX12 solves some of the stuttering, but overall its still a piss poor port. I've tried every mod and fix under the sun and I cant get it to stop stuttering.
Use the mod in my post above and all your stutters will (probably) disappear.
 

Nickolaidas

Member
I honestly have tried this before to no avail but will try again. I've got a 4070 12gb vram, so perhaps that's whats causing it
The guy who has the engine.ini command lines from this mod


tells us to use both Hook and DXVK. Don't - the DXVK is unnecessary. Just use the engine.ini command lines and Hook's two files. (This will allow you to play at DX12, with no reason to use the -dx11 command line)

Also, are you using a ReShade mod, per chance?

And if you have 12GB VRAM, then yeah, put Textures and Shadows to Low and type 2850 in the engine ini command line instead of 5700.
 
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I'm kinda debating if I should play through the DLC on my Ally before this drops...I got so sick of the pace by the end of Remake that I decided to wait a year before buying Rebirth lol.
 

Nickolaidas

Member
I'm kinda debating if I should play through the DLC on my Ally before this drops...I got so sick of the pace by the end of Remake that I decided to wait a year before buying Rebirth lol.
The part where you lose Barret and Tifa and meet Aerith (and the whole Wall Market segment) is the part where the game felt like a slog to me. But holy shit, once you hit Corneo's sewers the pace gets a LOT better.
 

keefged4

Member
The guy who has the engine.ini command lines from this mod


tells us to use both Hook and DXVK. Don't - the DXVK is unnecessary. Just use the engine.ini command lines and Hook's two files. (This will allow you to play at DX12, with no reason to use the -dx11 command line)

Also, are you using a ReShade mod, per chance?

And if you have 12GB VRAM, then yeah, put Textures and Shadows to Low and type 2850 in the engine ini command line instead of 5700.
You are a wizard, my friend. Much, much better now. Only downside is having to have textures at low, setting them to high seems to be stutter free for me anyway so will have a play around with it
 

Nickolaidas

Member
You are a wizard, my friend. Much, much better now. Only downside is having to have textures at low, setting them to high seems to be stutter free for me anyway so will have a play around with it
Way I understood it, if you put textures/shadows in High, the game's framerate will start crushing down after a number of textures have been loaded. It's a little weird.

When I had my 8GB VRAM 4060 Ti, I used the High quality settings and engine.ini file and the game seemed to be running well for the first 15 minutes, until I entered the Honey Bee Inn. Then the framerate started crashing down.

You have a 12GB GPU so you may be spared that fate.

At any rate, I am happy to read you have a much more stutter-free experience now.
 

Nickolaidas

Member
Holy crap, I just started the Yuffie DLC in Remake and I had no idea Fort Condor was in this expansion before Rebirth - and watching Yuffie's gameplay feels like this DLC was indeed made while Rebirth was being developed, a sort of stepping stone between Remake and Rebirth.

Are Cait Sith and Red XIII in Rebirth also 'advanced' in gameplay, like Yuffie is? It feels like Cloud, Tifa and Barret are Street Fighter 2 characters, while Yuffie is from Street Fighter 5 or something. Her gameplay is a LOT more expansive compared to Cloud's.
 
Here's hoping Rebirth's PC release does well. It will be nearly impossible to do worse than FFXVI, and hopefully the reinforce the lesson that FF7R gameplay is what players want from FF in future mainline games.
 

keefged4

Member
Way I understood it, if you put textures/shadows in High, the game's framerate will start crushing down after a number of textures have been loaded. It's a little weird.

When I had my 8GB VRAM 4060 Ti, I used the High quality settings and engine.ini file and the game seemed to be running well for the first 15 minutes, until I entered the Honey Bee Inn. Then the framerate started crashing down.

You have a 12GB GPU so you may be spared that fate.

At any rate, I am happy to read you have a much more stutter-free experience now.
Played for the last hour or so, High textures with the hook and the ini, absolutely no stutters whatsoever. Not sure what I was doing wrong before, but hell yes I am doing another playthrough now before Rebirth!
 
Holy crap, I just started the Yuffie DLC in Remake and I had no idea Fort Condor was in this expansion before Rebirth - and watching Yuffie's gameplay feels like this DLC was indeed made while Rebirth was being developed, a sort of stepping stone between Remake and Rebirth.

Square basically said as much.
 

Nickolaidas

Member
Played for the last hour or so, High textures with the hook and the ini, absolutely no stutters whatsoever. Not sure what I was doing wrong before, but hell yes I am doing another playthrough now before Rebirth!
What I did wrong myself in the past:

A) Tried to do this with an 8GB VRAM GPU, which sucked balls.
B) Used DVXK, which made things worse.
C) Didn't know about the 120 fps thingie, which means I had dynamic resolution.
D) Used a ReShade mod which hurt performance even more.

THAT SAID - I played FFXVI a little in order to see how it fares, and it plays pretty damn well. I have Shadows on Medium, DLSS on Quality and my 4070 Ti Super seemed to be running the game in a respectable 55-60 fps.

So I am hoping that Rebirth will play well on my PC. It may need a patch or two, which makes me want to wait 7-10 days before playing. Depends on how well the game will run on day one.

Nonetheless, I am VERY happy they released the game in more or less a year. I was afraid they would go for a summer release on Epic Game Store and 2025 Christmas for Steam. It's just a shame - if they had released the game a month before that, I would've steamrolled it throughout my 15 Christmas day-off.
 

Minsc

Gold Member
What I am saying is that the screen can't show 120fps but the game can run at whatever fps it can get and take advantage of the input lag provided.

Input lag is going to be pretty irrelevant for this game, pretty much everyone ran it at 30fps on the PS5 for the first playthrough - it's more of a turn based action system or menu-based than anything. There aren't i-frames or anything like a fighter.
 

rodrigolfp

Haptic Gamepads 4 Life
Input lag is going to be pretty irrelevant for this game, pretty much everyone ran it at 30fps on the PS5 for the first playthrough - it's more of a turn based action system or menu-based than anything. There aren't i-frames or anything like a fighter.
It's more action than turn/menu based if it is like Remake.
 

Minsc

Gold Member
It's more action than turn/menu based if it is like Remake.

It's not though, all the actions have huge multiple second delays between being executed and completed. I don't know how you can worry about input lag when there's 2-3 seconds between starting your attack and the attack connecting. And all the really important actions (unless you setup a few shortcuts, but even then you can't do everything) are selected in paused time in menus.
 

StereoVsn

Gold Member
Got to say that I caved and picked up a key from GMG for $40. It’s at the price point where even with my expectation of iffy port I jumped in.
 

rodrigolfp

Haptic Gamepads 4 Life
It's not though, all the actions have huge multiple second delays between being executed and completed. I don't know how you can worry about input lag when there's 2-3 seconds between starting your attack and the attack connecting. And all the really important actions (unless you setup a few shortcuts, but even then you can't do everything) are selected in paused time in menus.
Who said I am worried about input lag?? I just mentioned that input lag is still affected even if your screen has low refresh rate vs your frame rate.
 

xVodevil

Member
Got into FINAL FANTASY VII REMAKE INTERGRADE now with the double pack, funny how it costs only ~54€ on cdkeys, no shitty epic exclusive deal for 80 on 1st game only when it released on PC.
Anyway, I wasn't in a hurry to play this, but after playing FF XVI as my first game of the series and this deal it did look like a good time to try it while waiting this month for Civ7 release.
Game looks pretty good for how well it runs (4070Ti) at native 4k without any dlss and such, also excellent HDR, makes me wonder wtf is up with new games that barely look any better, if at all.. with shit ass performance. Could compare it easily to FF XVI in that.
Kinda enjoying this more than expected, not being a huge jrpg fan and charachters dialoge are pretty dumb to be honest.
 
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Nickolaidas

Member
Got into FINAL FANTASY VII REMAKE INTERGRADE now with the double pack, funny how it costs only ~54€ on cdkeys, no shitty epic exclusive deal for 80 on 1st game only when it released on PC.
Anyway, I wasn't in a hurry to play this, but after playing FF XVI as my first game of the series and this deal it did look like a good time to try it while waiting this month for Civ7 release.
Game looks pretty good for how well it runs (4070Ti) at native 4k without any dlss and such, also excellent HDR, makes me wonder wtf is up with new games that barely look any better, if at all.. with shit ass performance. Could compare it easily to FF XVI in that.
Kinda enjoying this more than expected, not being a huge jrpg fan and charachters dialoge are pretty dumb to be honest.
If you experience any stuttering, I can tell you of a fix (I played the game on a 4070 Ti Super).
 

xVodevil

Member
If you experience any stuttering, I can tell you of a fix (I played the game on a 4070 Ti Super).
Very rarely, just generic UE4 stuff I guess, but I have process lasso for CPU set up and mostly solid locked 80 so nothing to worry about. Point still stands though, why do modern games happy to run like shit when they still barely look any better?
Although I wonder now whether this is intentionally just as dumb as your random B movie or not :messenger_grinning_sweat: Which is weird either way, as on the other hand there are some very cool stuff in the world building part which just really works great with modern gen looks.
 
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It's not though, all the actions have huge multiple second delays between being executed and completed. I don't know how you can worry about input lag when there's 2-3 seconds between starting your attack and the attack connecting. And all the really important actions (unless you setup a few shortcuts, but even then you can't do everything) are selected in paused time in menus.
I'm not so sure about that. Perfect parry and some of the timing based moves are really important when doing high level stuff unless you are using OP builds. Rebirth has a lot of advanced combat mechanics the game never really tells you about.
 
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rofif

Can’t Git Gud
Wouldn’t bet on that.
Absolutely would bet on these games selling way way way worse than on ps5.
Not only is it a late release... People were buying ps5 for rebirth.
Original sold 7 million copies and we know that about 5mil was on ps4 alone.
so 2 mil is for ps5 + pc... and out of these 2, ps5 version came out first.
On steam, Remake charts at only 14k ccu. As much as forspoken which is a failure....

Rebirth sold worse on release than remake did but it still sold somewhat OK.
But it still sold few mill copies. Probably not more than 3 but there are no solid numbers
 

Neofire

Member
Absolutely would bet on these games selling way way way worse than on ps5.
Not only is it a late release... People were buying ps5 for rebirth.
Original sold 7 million copies and we know that about 5mil was on ps4 alone.
so 2 mil is for ps5 + pc... and out of these 2, ps5 version came out first.
On steam, Remake charts at only 14k ccu. As much as forspoken which is a failure....

Rebirth sold worse on release than remake did but it still sold somewhat OK.
But it still sold few mill copies. Probably not more than 3 but there are no solid numbers
The PS5 version will always come out of top with the exception of Helldivers 2. Things may only change if SE starts releasing title day and date on PC when the ps6 first release and it has zero install be base.

But the fact that PC should be outselling any platform considering the 100s of millions of PCs able to run these games in some form......and it isn't outselling sometimes the Xbox version.

I think super low porting costs justify devs wanting to port everything to PC at some point. SE's decision to port to every platform will increase development time significantly. They just better hope the revenue outweighes the time and effort.
 

rofif

Can’t Git Gud
The PS5 version will always come out of top with the exception of Helldivers 2. Things may only change if SE starts releasing title day and date on PC when the ps6 first release and it has zero install be base.

But the fact that PC should be outselling any platform considering the 100s of millions of PCs able to run these games in some form......and it isn't outselling sometimes the Xbox version.

I think super low porting costs justify devs wanting to port everything to PC at some point. SE's decision to port to every platform will increase development time significantly. They just better hope the revenue outweighes the time and effort.
The 39mil steam accounts online at the same time is just a strange metric bevause it's essentially every pc with steam booting with windows. Not in-game or anything.
And probably tons of accounts are bots for cards etc etc.
ps5 sold like what? 50 mil consoles? And the game only sells 2-3 mil. I dont know if thats impressive or not at all :p
 

ArtHands

Thinks buying more servers can fix a bad patch
2-3m is definitely not impressive on PS5.

Now Square Enix is forced to recoup their damages by releasing it on PC and kowtowing to PC players for sales
 

Nickolaidas

Member
so 2 mil is for ps5 + pc... and out of these 2, ps5 version came out first.
Around 2 mil is PS5 only. We don't have any clue of how well Rebirth is selling so far on PC, other than being in the top 20 Steam sales charts ever since it was announced (about three weeks). Which unfortunately I have no idea of how much that is. Square claimed they are 'satisfied so far' with the sales, which could mean anything from 200K to 1 mil on Steam.
 

Neofire

Member
The 39mil steam accounts online at the same time is just a strange metric bevause it's essentially every pc with steam booting with windows. Not in-game or anything.
And probably tons of accounts are bots for cards etc etc.
ps5 sold like what? 50 mil consoles? And the game only sells 2-3 mil. I dont know if thats impressive or not at all :p
2-3 million definitely isn't breaking any records but what other platforms is close to it? People knock that it's PlayStation 5 exclusive but it's exclusive because by far it sells the most units even at 50 million install base.

Either way SE can do whatever they want with FF good or bad lol.
 

xenosys

Member
Sans the F2P titles and Hardware sales on the Global Steam charts, Rebirth has been doing respectable numbers when you compare them to other JRPGs last year.

Since it's PC port announcement, each week it's charted @ #8, #19, #36, #22 and it's sitting around #9-#11 at the moment in the real-time charts. I'd expect to chart well inside the top 10 next week, and then probably top 2-3 in it's launch week. Not to mention Remake Intergrade has been charting @ #44, #51, #75, #46 and it's currently sitting at around #30 as well, so both games are getting sales boosts.

Chart positions obviously don't give us any raw sales numbers, but in terms of chart positions respective to their release windows (11 days out), Rebirth is out-performing every popular JRPG from last year including D1 multi-plats like Persona 3, Metaphor and Infinite Wealth. It's also comfortably beating out FFXVI.
 

Nickolaidas

Member
Sans the F2P titles and Hardware sales on the Global Steam charts, Rebirth has been doing respectable numbers when you compare them to other JRPGs last year.

Since it's PC port announcement, each week it's charted @ #8, #19, #36, #22 and it's sitting around #9-#11 at the moment in the real-time charts. I'd expect to chart well inside the top 10 next week, and then probably top 2-3 in it's launch week. Not to mention Remake Intergrade has been charting @ #44, #51, #75, #46 and it's currently sitting at around #30 as well, so both games are getting sales boosts.

Chart positions obviously don't give us any raw sales numbers, but in terms of chart positions respective to their release windows (11 days out), Rebirth is out-performing every popular JRPG from last year including D1 multi-plats like Persona 3, Metaphor and Infinite Wealth. It's also comfortably beating out FFXVI.
I think there are three major factors who are helping to that:

1) It was nominated as GOTY and won a lot of awards in numerous contests in various websites

2) Square is making a lot more effort talking about the port instead of shadowdropping it

3) It arrived on Steam almost 8 months earlier than Remake did.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Around 2 mil is PS5 only. We don't have any clue of how well Rebirth is selling so far on PC, other than being in the top 20 Steam sales charts ever since it was announced (about three weeks). Which unfortunately I have no idea of how much that is. Square claimed they are 'satisfied so far' with the sales, which could mean anything from 200K to 1 mil on Steam.

Don’t forget the investment for the PC release is drastically lower than the console version too. Since it is just a late release
 

Alex11

Member
Been playing it non-stop the past few days to prepare for Rebirth. I bought it on Steam years ago, but never played it due to the game suffering from stutters and not fps drops on my previous rig.

Never played the DLC before, nor Crisis Core. Having a wonderful time. Great game.

I guess if I have a complaint it's the Wall Market segment feeling like a slog most of the time.

Rebirth is 25th on Steam sale charts. Remake is about 40th.

LMAO - Veilguard is 247th - GET FUCKED, WOKEWARE!!
So, did you beat all the bosses in Remake, more to the point, the secret ones in Shinra simulator?

That boss you have to beat it in hard mode, anyway I've never experienced a more shitty designed boss in my entire game life.
I mean, the game in hard mode is ok, some here and there that are a bit frustrating, but this asshole boss, Jesus, how can they screw up this good combat system for this, like throwing all of it out the window. The 1 shot kill stuff in games is vomit inducing, I wanna put my foot through the TV or slap the devs.
 

Nickolaidas

Member
So, did you beat all the bosses in Remake, more to the point, the secret ones in Shinra simulator?

That boss you have to beat it in hard mode, anyway I've never experienced a more shitty designed boss in my entire game life.
I mean, the game in hard mode is ok, some here and there that are a bit frustrating, but this asshole boss, Jesus, how can they screw up this good combat system for this, like throwing all of it out the window. The 1 shot kill stuff in games is vomit inducing, I wanna put my foot through the TV or slap the devs.
The original also had 1-hit-kill bosses, so perhaps that's a tribute to those hard sons-of-bitches. Anyhow, no - I haven't beaten the secret bosses. I just played the game on Normal, and beat every single quest I could get my hands on. A badly designed optional boss doesn't hamper the battle system and the gameplay for me, so I'm not entirely sure what you are trying to say here.
 

Alex11

Member
The original also had 1-hit-kill bosses, so perhaps that's a tribute to those hard sons-of-bitches. Anyhow, no - I haven't beaten the secret bosses. I just played the game on Normal, and beat every single quest I could get my hands on. A badly designed optional boss doesn't hamper the battle system and the gameplay for me, so I'm not entirely sure what you are trying to say here.
No, of course not, maybe I didn't express ok what I wanted to say, out of frustration, I died like 40 times to this bitch, lol.

But not for the whole game, just for that particular moment it sucks, be it an optional boss, it still involves the same mechanics, like everything you learned up until this point doesn't matter and it feels like the game wants you to use just one particular strategy. I saw tiny glimpses of this in some of the bosses in the main game, but the majority of bosses were ok, you could employ different strategies, equipment etc., that's what I like.

Anyway, I was looking for some pointers, saw a YT video where the boss was dead in like 20 sec., but that's for video game Gods.
 

Nickolaidas

Member
One week.

Can't believe I am countdowning this game, it feels so fucking good. I bought and played Remake on PS4, so it wasn't like I was salivating for the PC port, but I never played Rebirth on consoles, so I am waiting for this puppy pretty intensely.
 

xVodevil

Member
Just finished FF7R, wasn't bad after all. Still kinda dragged out here and there. But damn these modern cinematic games are way better for enjoyment.
Though this plan to release a trilogy of one existing story remake over a decade.. not the brightest idea IMO.
 
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