Ravi Sinha: What can you tell us about the fighting system in the game aside from the combos and Super Attacks? Will it aim to be old-school or will we see a few new systems?
McClard: Currently we are aiming for a 5 button layout consisting of Light, Medium, and Heavy attacks (both high and low) there will also be auto hits and variants. We introduce 2 buttons which represent the chainsaw itself, Gas and Clutch. Gas button helps with CHAIN combos

but overuse causes it to stall out. Clutch is used to help connect attacks and uses as an interrupt or cancel. We also can use a combination of buttons to throw, slam, or juggle.
Our plans for the special moves is quite unique and we will be offering a refreshing take on this, we are keeping our lips tight on that until Kickstarter. There will be 2-3 super attacks for each character. Using the super in a chain for a final hit will trigger a special treat.