On the whole Tekken being made simpler: I think I've figured out in my lack of sleep the fundamental issue:
Most people don't mind it as much (or at all) losing to reads. If they feel like they guessed wrong, or were predictable, that's just the way things go.
I think people mind it when they lose to something they feel is out of their control- be it a broken character (yes, you can pick the character, but what if you hate that character?), some hard combo or execution technique that you can't do (yes, that's "skill", but the other person sees it as a stupid brick wall)
That said, there are folks who love being able to fraud folks out with stuff like this, and get mad when the playing field is levelled.
I think the key is for folks who feel like they can do everything, and for them to feel like when they lose, it's because of a bad decision on their part, not bad design on the game's part. That might be impossible- people don't like to admit they suck at thinking/got outplayed.
Most people don't mind it as much (or at all) losing to reads. If they feel like they guessed wrong, or were predictable, that's just the way things go.
I think people mind it when they lose to something they feel is out of their control- be it a broken character (yes, you can pick the character, but what if you hate that character?), some hard combo or execution technique that you can't do (yes, that's "skill", but the other person sees it as a stupid brick wall)
That said, there are folks who love being able to fraud folks out with stuff like this, and get mad when the playing field is levelled.
I think the key is for folks who feel like they can do everything, and for them to feel like when they lose, it's because of a bad decision on their part, not bad design on the game's part. That might be impossible- people don't like to admit they suck at thinking/got outplayed.