That Hanzushu gets me every time, and I feel like such a sucker. -_-
GGs to Silk, Onemic, Smedwicks, and especially Vulva. Vulva, those were excellent lessons in patience for me. I really, really need to figure out how to anti-air with Blanka, though. Advice is appreciated, as always.
Have a few minutes before my family gets here, just finished getting ready.
When you do land your U1, hold it for max damage. Sometimes if you whiff it, still hold it. You might catch characters trying to punish it poorly.
Charge your upball often, it's a solid anti-air and also a get out of jail card sometimes.
Do something other than throw off hop. Throwing works great online off a hop, but it is predictable and consider other options (hop electricity is a decent variant/mixup).
Be careful of your opponent's potential punishes and go for calculated risks. We could have a whole game where you never threw a blanka ball once, then when I had ultra you'd throw out an ex-blanka ball which I can punish even if I'm hit. Doing so results in massive health loss and loss of meter in exchange for very minimal damage on my char.
Patience is huge with Blanka, since he sucks at getting in. His greatest asset is his slide against fireballs, but a good player will just stop throwing fireballs or do it very very rarely.
Consider doing light balls to close the gap but not intending to hit the opponent. With proper spacing this can lead to a nice throw/electricity/whatever else mixup right in front of the opponent