Nickolaidas
Member
Finally caught up with Yuffie. So far she's a billion times more enjoyable than she was in that shitty DLC in Remake. If they keep writing her like that, she's easily going to be one of my top five faves in Rebirth.
There is some more critique popping up elsewhere too. Guess it's not so "definitive". (not attacking, it's fine. probably exaggerated as always)
Holy kek, the DF analysis is going to be brutal.
Holy kek, the DF analysis is going to be brutal.
There is some more critique popping up elsewhere too. Guess it's not so "definitive". (not attacking, it's fine. probably exaggerated as always)
It's identical. nothing about any of the versions to say one looks better than another. Best I've seen is improved KALM lod on pc
What's your GPU?It seems to be a streaming issue. FF7 remake pc 2021 had the same streaming stutters. Hopefully that nvme update somebody posted fixes it for me when I get home.
Lowering my textures to medium basically gets rid of the stutters for me, which is another sign that’s streaming issue.
Without DLSS, I get stutters at 4K. I need to have the game at 4K, with DLSS and at 66% max and min resolutions. With that, the game is 97% stutter-free. I only experienced a LITTLE stutter in the swamp when the camera would show objects way, WAY into the background.I'm wondering if it's because I'm at 1440p then using dlss or if I'm just not sensitive to stutter? I know I felt and saw it in the silent hill 2 remake and had to mod it out. No issues at all here though. I did notice some weird artifacts in one cutscene on the hair that someone else complained about but nothing after that.
Vram or CPU stutter here. It literally works fine on my pc, lol.
But DF video for sure will be interesting, many people are reporting problems.
This worked for me! Kalm 99% stutter free now. The open world is solid as a rock.Major fix for some:
apparently they used totally outdated direct storage .DLL's lmao. If you're on an nvme drive download the new ones. Massively improved load times, pop in, and stutter for me without altering any .ini files. Also apparently fixes a consistent soft locking issue that I was lucky enough to avoid
https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/
open the package file with 7zip > native>bin>x64
extract and replace files in root game install folder:
End>Binaries>Win64 (for most)
Pretty insane oversite by the devs
Rtx 3080 12 gigWhat's your GPU?
Btw I'm loving these Protorelic quests. They are so silly.
I'm actually enjoying Fort Condor this time around. The blocky models are charming.
I kinda hope a mod comes out which replaces the main character models with these versions. Would love to do a playthru with these. Even better if they could be back ported to Remake tooBtw I'm loving these Protorelic quests. They are so silly.
I'm actually enjoying Fort Condor this time around. The blocky models are charming.
4k? Mind sharing the setting/mod?Game looks good as hell with dlss. Way better than remake that I just came from. I'm pretty much at 120 constantly too with a 3080 10gb. Everything maxed.
Not 4k no. I'm at 1440p4k? Mind sharing the setting/mod?
There is some more critique popping up elsewhere too. Guess it's not so "definitive". (not attacking, it's fine. probably exaggerated as always)
It's identical. nothing about any of the versions to say one looks better than another. Best I've seen is improved KALM lod on pc
Is this legit?
'Mistake'.I believe this youtuber has made the mistake and swapped the images. Its not the first time he does this. I personally wouldn't trust his videos, he is known for manipulating a lot his videos
I believe this youtuber has made the mistake and swapped the images. Its not the first time he does this. I personally wouldn't trust his videos, he is known for manipulating a lot his videos
I wouldn't be surprised if there's a bug like that. Happens all the time. I doubt it's indictive of the whole game though.Right one is PC, you can see the lighting difference on cloud. Its probably a bug in the PC version
No issues on my end so far. I'm not far in though. 7800x3d and a 3080. Runs pretty smooth for me.
Holy kek, the DF analysis is going to be brutal.
If you are monitoring the power usage of both your CPU and GPU via MSI Afterburner, remove those measurements. Those have been known to cause stutter and frame time spikes in ALL games, even with the overlay disabled.There was another issue with camera movement, which just didn't seem smooth at all while panning around and seemed to cause the framerate to waver far more erratically than expected. Since blacklisting the game from RTSS though the game camera seems to now work fine and looks smooth even though I had the RTSS overlay disabled for most of my playtime. I guess the RTSS monitoring might have been causing issues, maybe?
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play,
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play, I know that as soon as I install the next NVIDIA graphics driver for my card (one will be out this Friday for sure with the launch of the RTX 5080 and 5090 GPUs) then these remaining stutters will be back until I again play it long enough for the remaining shaders to be recompiled.
This issue is unacceptable in my opinion and is one area, in my humble view, where the consoles reign supreme over PC as they do not require the shaders to be pre-compiled but instead they can be shipped with the game and updates. I kind of wish this was also possible on PC because shader compilation stutter has become the bane of modern PC gaming in my experience with very few games getting it completely right.
The future of desktop Steam OS in a couple years is going to be smooth as butter. Can't wait!
At least in the sense that Steam OS is intelligent enough to precompile shaders. Can't figure out for the life of me why Windows doesn't.
Intel PresentMon is better now. It has more useful info like GPU/CPU wait times (very good for bottlenecks) and actual VRAM used and you can scale the polling rate of the monitoring.If you are monitoring the power usage of both your CPU and GPU via MSI Afterburner, remove those measurements. Those have been known to cause stutter and frame time spikes in ALL games, even with the overlay disabled.
Most sensors can be sampled without too much of a performance penalty, but apparently some have an actual impact on game performance. The best way would be to not run any monitoring while playing the game.
The SteamDeck, like consoles, uses fixed hardware so the shaders can be downloaded for each game from Steam as part of the initial install and for each update/patch.
This would not be possible on PC even if you were running Steam OS because there are countless variations of hardware so you cannot download a pre-compiled shader pack for every shader (I believe Steam does download some which are the small files, usually several hundred kilobytes in size, you often see listed in the Steam Download list).
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play, I know that as soon as I install the next NVIDIA graphics driver for my card (one will be out this Friday for sure with the launch of the RTX 5080 and 5090 GPUs) then these remaining stutters will be back until I again play it long enough for the remaining shaders to be recompiled.
This issue is unacceptable in my opinion and is one area, in my humble view, where the consoles reign supreme over PC as they do not require the shaders to be pre-compiled but instead they can be shipped with the game and updates. I kind of wish this was also possible on PC because shader compilation stutter has become the bane of modern PC gaming in my experience with very few games getting it completely right.
12900k, 4090 system and I had stutters in the first area.. Until I replaced the direct storage .dlls
To be fair, you are. It was never presented as anything other either, baring the promise of some lighting changes and a tweak to the vegetation LOD system. It's never been particularly good looking beyond the main character models and enemies. About the only thing it really excels at is it's soundtrack.It just looks okay to me. Looks like I'm playing a console game pretty much at higher res/framerate.
I don't think so. Unlike Fort Condor, I think the deck is just your starting one, and then it's custom galore.I'm liking Queen's Blood but I don't really care for customizing my deck. I like playing around the limitations of pre-made decks. Are there actually pre-made decks? I'm just finding single cards for now.
As you acquire cards you unlock premade decks in the deck editor.I'm liking Queen's Blood but I don't really care for customizing my deck. I like playing around the limitations of pre-made decks. Are there actually pre-made decks? I'm just finding single cards for now.
Huh? Smh … another game that will go to the backlog until they release patches.12900k, 4090 system and I had stutters in the first area.. Until I replaced the direct storage .dlls