• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy VII Rebirth PC |OT| The Definitive Edition

HRK69

Member
Okay, so I just realized I accidentally sold my Magnify Materia, and I really need it. There are only a few in the entire game, and I’m in a bit of a bind. Is there any way to spawn it back using cheats or mods?
 

Killer8

Member
raE1TVO.jpeg


Holy kek, the DF analysis is going to be brutal.
 

rofif

Can’t Git Gud
raE1TVO.jpeg


Holy kek, the DF analysis is going to be brutal.
There is some more critique popping up elsewhere too. Guess it's not so "definitive". (not attacking, it's fine. probably exaggerated as always)

It's identical. nothing about any of the versions to say one looks better than another. Best I've seen is improved KALM lod on pc
 
Last edited:

violence

Member
It seems to be a streaming issue. FF7 remake pc 2021 had the same streaming stutters. Hopefully that nvme update somebody posted fixes it for me when I get home.

Lowering my textures to medium basically gets rid of the stutters for me, which is another sign that’s streaming issue.
 
Last edited:

Alex11

Member
There is some more critique popping up elsewhere too. Guess it's not so "definitive". (not attacking, it's fine. probably exaggerated as always)

It's identical. nothing about any of the versions to say one looks better than another. Best I've seen is improved KALM lod on pc

Yeah, I watched some videos and made comparisons with my game maxed at 4K and some textures here and there are better, -- that's not saying much, how shit the textures are -- the rest the same.

What's interesting though is that the hair is more grainy on PC than on PS5, as I posted earlier, it looks bad, even on Remake it looks better than here.
 

Nickolaidas

Member
I think the game looks gorgeous on my PC right now. Sharp, colorful, stutter-free. So far the only tinkering I did was the Hook mod and the two DLL files from FFXVI.

It seems to be a streaming issue. FF7 remake pc 2021 had the same streaming stutters. Hopefully that nvme update somebody posted fixes it for me when I get home.

Lowering my textures to medium basically gets rid of the stutters for me, which is another sign that’s streaming issue.
What's your GPU?
 
Last edited:

OmegaSupreme

advanced basic bitch
I'm wondering if it's because I'm at 1440p then using dlss or if I'm just not sensitive to stutter? I know I felt and saw it in the silent hill 2 remake and had to mod it out. No issues at all here though. I did notice some weird artifacts in one cutscene on the hair that someone else complained about but nothing after that.
 

Nickolaidas

Member
I'm wondering if it's because I'm at 1440p then using dlss or if I'm just not sensitive to stutter? I know I felt and saw it in the silent hill 2 remake and had to mod it out. No issues at all here though. I did notice some weird artifacts in one cutscene on the hair that someone else complained about but nothing after that.
Without DLSS, I get stutters at 4K. I need to have the game at 4K, with DLSS and at 66% max and min resolutions. With that, the game is 97% stutter-free. I only experienced a LITTLE stutter in the swamp when the camera would show objects way, WAY into the background.
 

mèx

Member
Vram or CPU stutter here. It literally works fine on my pc, lol.



But DF video for sure will be interesting, many people are reporting problems.

Yep, it's smooth for me too. I can post a video of Kalm with the frame time graph if people are interested. No .ini changes or whatever, I just swapped the DLSS and DirectStorage files.

There IS some shader compilation stutter (mostly at the beginning) and some spikes while travelling sometimes. But it's fine 99% of the times. People should make sure they are within their VRAM budget and that the game is installed on a fast NVME.
 

violence

Member
Major fix for some:

apparently they used totally outdated direct storage .DLL's lmao. If you're on an nvme drive download the new ones. Massively improved load times, pop in, and stutter for me without altering any .ini files. Also apparently fixes a consistent soft locking issue that I was lucky enough to avoid

https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/

open the package file with 7zip > native>bin>x64

extract and replace files in root game install folder:

End>Binaries>Win64 (for most)

Pretty insane oversite by the devs
This worked for me! Kalm 99% stutter free now. The open world is solid as a rock.

What's your GPU?
Rtx 3080 12 gig
Intel 13th
NVMe gen4
 
Last edited:

Garibaldi

Member
It runs like butter on my machine.

Got the Ultrawide fix, the hook and the direct storage update from nuget on there along with my subtle reshade.

Just polished off the whole the Grasslands and it never once had issues or weird frame-pacing, including Nibelheim and Kalm town centre.

DLSS Ultra (66/66) maxed (tweaked max shadow Res to be 4096 in the ini). 3840x1600. 5950x, 64GB, 3090 FTW3 Ultra, Gen 4. M.2

I've lock it to 60fps and left RTSS on while I've been playing since I know this zone like the back of my hand since I have it on Pro too. Frame-graph barely moves from 16.6ms.

Looks miles better than the Pro version on my CX and hasn't missed a beat.

I've no idea what's happening to folk who are getting spikes all over. Must be annoying as fuck.

D072DEF3529C6C355AC14FBB0B2B4234DB9C4A5B

4BCEBCAA09C93092BBAE119F44C61CD9F78967CF
 
Last edited:

Garibaldi

Member
Btw I'm loving these Protorelic quests. They are so silly.

I'm actually enjoying Fort Condor this time around. The blocky models are charming.

v2BtYHL.jpeg
I kinda hope a mod comes out which replaces the main character models with these versions. Would love to do a playthru with these. Even better if they could be back ported to Remake too
 

SKYF@ll

Member
I can't wait for the DF video.
I'm also interested in the differences between a high-end PC and the PS5 Pro.
I found a video that gives a good comparison of image quality.
 

ShaiKhulud1989

Gold Member
There is some more critique popping up elsewhere too. Guess it's not so "definitive". (not attacking, it's fine. probably exaggerated as always)

It's identical. nothing about any of the versions to say one looks better than another. Best I've seen is improved KALM lod on pc

Basically. And with LODs I'd wager it's more about VRAM usage on UE5 than hand-made corrections.
 

Luipadre

Member
I believe this youtuber has made the mistake and swapped the images. Its not the first time he does this. I personally wouldn't trust his videos, he is known for manipulating a lot his videos

Right one is PC, you can see the lighting difference on cloud. Its probably a bug in the PC version
 
Last edited:
I bought the collector's edition (steelbook) on PS5 and absolutely loved the game but it did have issues, namely the image quality in Performance mode on the base system, meaning I spent most of my initial playtime using the 30 fps Fidelity mode, and the truly embarrassing LOD pop in and bizarre shadow cascade issue even on the PS5 Pro but at least the game now looks great at 60 fps on the Pro. Disappointing that no other graphical enhancements were added to the Pro version though... which brings me onto the PC version...

Having played the game on PC now - i5-13600KF, 32 GB DDR4 3600, RTX 4080 Founders Edition, Windows 11 Pro 24H2 on a 360 Hz 1440p QD-OLED monitor - playing at maxed out settings using 100% image scaling and DLSS4, I can say that this is absolutely the definitive edition now with even better image quality and noticeable improvements to the LODs, especially with Engine INI tweaks which also fixes the still-awful-by-default shadow cascades (thank you!!!).

However, the game isn't perfect. Unfortunately, despite the 2 minute shader compilation at the start the game still has stuttering of both the shader and traversal kind. The former occurs mostly at the start of my playthrough when attacking new enemies or triggering some new effect but has cleared up after almost 20 hours playing the game and exploring both large areas up to Chapter 4, confirming that this is shader compilation stutter. It was never awful but it was disappointingly predictable to see in an Unreal Engine 4 game and I'm sure they'll rear their ugly heads once more when I install a new graphics driver! The traversal stutter is worse but occurs less frequently and seem to have mostly gone since dropping in updated DirectStorage DLLs from Final Fantasy XVI plus loading times are noticeably faster from my Seagate FireCuda NVMe M.2 SSD (5 seconds to resume a save and 1-2 seconds using fast travel).

There was another issue with camera movement, which just didn't seem smooth at all while panning around and seemed to cause the framerate to waver far more erratically than expected. Since blacklisting the game from RTSS though the game camera seems to now work fine and looks smooth even though I had the RTSS overlay disabled for most of my playtime. I guess the RTSS monitoring might have been causing issues, maybe?

Overall this is a good PC port, certainly leagues better than the mediocre port of Final Fantasy VII Remake Intergrade - but it could be better. For example, the shadows by default, even when set to High, look incredibly poor in interior locations - just check out the shadows on the floor as you enter the inn in Nibelheim for the first time... eurgh! - and only resolve to full detail literally as Cloud is stood up close to them. This is surely a bug it just looks incredibly ugly and distracting. Also, the increased LOD setting improves things significantly over the PS5 / PS5 Pro version but there were still instances were grass pops in (although this is now fixed via aforementioned Engine INI tweaks). It would be nice to have more in-game options for those (an Ultra, Epic and Cinematic preset?) plus better options for DLSS along with support for FSR and XesSS (which really should be included already in my opinion).
 
Last edited:

Lethal01

Member
No issues on my end so far. I'm not far in though. 7800x3d and a 3080. Runs pretty smooth for me.

raE1TVO.jpeg


Holy kek, the DF analysis is going to be brutal.

image.png



He's just finding way to exagerate the issue to an extreme cause he loves to bitch about stutters.
He's making fun of people who say it works fine on their PC by specifically and artificially creating scenario that 99% of people will not encounter, it's just disingenuous.
 
Last edited:

mèx

Member
There was another issue with camera movement, which just didn't seem smooth at all while panning around and seemed to cause the framerate to waver far more erratically than expected. Since blacklisting the game from RTSS though the game camera seems to now work fine and looks smooth even though I had the RTSS overlay disabled for most of my playtime. I guess the RTSS monitoring might have been causing issues, maybe?
If you are monitoring the power usage of both your CPU and GPU via MSI Afterburner, remove those measurements. Those have been known to cause stutter and frame time spikes in ALL games, even with the overlay disabled.

Most sensors can be sampled without too much of a performance penalty, but apparently some have an actual impact on game performance. The best way would be to not run any monitoring while playing the game.
 
Last edited:
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play, I know that as soon as I install the next NVIDIA graphics driver for my card (one will be out this Friday for sure with the launch of the RTX 5080 and 5090 GPUs) then these remaining stutters will be back until I again play it long enough for the remaining shaders to be recompiled.

This issue is unacceptable in my opinion and is one area, in my humble view, where the consoles reign supreme over PC as they do not require the shaders to be pre-compiled but instead they can be shipped with the game and updates. I kind of wish this was also possible on PC because shader compilation stutter has become the bane of modern PC gaming in my experience with very few games getting it completely right.
 
Last edited:

Lethal01

Member
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play,

I dont disagree with him that its a flaw, but again he is trying to use this specific scenario to make fun of anyone who might be claiming right now the game is running fine for them. For most its simply true that its very smooth on their pc since most aren't puposefully deleting their cache every 5 minutes to make it look as bad as possible to look funny on social media.
 

Minsc

Gold Member
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play, I know that as soon as I install the next NVIDIA graphics driver for my card (one will be out this Friday for sure with the launch of the RTX 5080 and 5090 GPUs) then these remaining stutters will be back until I again play it long enough for the remaining shaders to be recompiled.

This issue is unacceptable in my opinion and is one area, in my humble view, where the consoles reign supreme over PC as they do not require the shaders to be pre-compiled but instead they can be shipped with the game and updates. I kind of wish this was also possible on PC because shader compilation stutter has become the bane of modern PC gaming in my experience with very few games getting it completely right.

The future of desktop Steam OS in a couple years is going to be smooth as butter. Can't wait!

At least in the sense that Steam OS is intelligent enough to precompile shaders. Can't figure out for the life of me why Windows doesn't.
 
Last edited:
The future of desktop Steam OS in a couple years is going to be smooth as butter. Can't wait!

At least in the sense that Steam OS is intelligent enough to precompile shaders. Can't figure out for the life of me why Windows doesn't.

The SteamDeck, like consoles, uses fixed hardware so the shaders can be downloaded for each game from Steam as part of the initial install and for each update/patch.

This would not be possible on PC even if you were running Steam OS because there are countless variations of hardware so you cannot download a pre-compiled shader pack for every shader (I believe Steam does download some which are the small files, usually several hundred kilobytes in size, you often see listed in the Steam Download list).
 
Last edited:

UnrealEck

Member
If you are monitoring the power usage of both your CPU and GPU via MSI Afterburner, remove those measurements. Those have been known to cause stutter and frame time spikes in ALL games, even with the overlay disabled.

Most sensors can be sampled without too much of a performance penalty, but apparently some have an actual impact on game performance. The best way would be to not run any monitoring while playing the game.
Intel PresentMon is better now. It has more useful info like GPU/CPU wait times (very good for bottlenecks) and actual VRAM used and you can scale the polling rate of the monitoring.

As for FFVII Rebirth, it doesn't look well made on PC. There's odd things that happen with it. The game also doesn't look particularly good in general. It just looks okay to me. Looks like I'm playing a console game pretty much at higher res/framerate.
 

Minsc

Gold Member
The SteamDeck, like consoles, uses fixed hardware so the shaders can be downloaded for each game from Steam as part of the initial install and for each update/patch.

This would not be possible on PC even if you were running Steam OS because there are countless variations of hardware so you cannot download a pre-compiled shader pack for every shader (I believe Steam does download some which are the small files, usually several hundred kilobytes in size, you often see listed in the Steam Download list).

Well, it's still possible if they're allowed to be created. Someone has to create them to be downloaded, and Steam OS is opening up to support many more than one device, beginning with the Lenovo Go, but eventually expanding to a Desktop OS that will support millions of devices.

They have to be generated all the time even for 1 device. Every time the system has a graphic driver update, all shaders need to be generated again. So SOMETHING is generating them, all I'm saying is that something should be able to be us, and even if there's 100 billion combinations, there's only 1 for my PC. So just let me spend the night generating them, what's the difference lol.
 
Last edited:

Thebonehead

Gold Member
Alex Battaglia is correct when he says that the game does not compile all the shaders on the initial load and so has additional shader compilation stutter, which, for me, is annoying to see, no matter how slight it might be. Also, while this issue 'clears' up the longer I play, I know that as soon as I install the next NVIDIA graphics driver for my card (one will be out this Friday for sure with the launch of the RTX 5080 and 5090 GPUs) then these remaining stutters will be back until I again play it long enough for the remaining shaders to be recompiled.

This issue is unacceptable in my opinion and is one area, in my humble view, where the consoles reign supreme over PC as they do not require the shaders to be pre-compiled but instead they can be shipped with the game and updates. I kind of wish this was also possible on PC because shader compilation stutter has become the bane of modern PC gaming in my experience with very few games getting it completely right.

12900k, 4090 system and I had stutters in the first area.. Until I replaced the direct storage .dlls
 
12900k, 4090 system and I had stutters in the first area.. Until I replaced the direct storage .dlls

That does fix / reduce the traversal stutter but it doesn't do anything for the shader compilation stutters, which get less and less the longer you play as previously stated. At 20 hours in, I no longer experience any but when I install the new NVIDIA graphics driver this Friday they will all be back with a vengeance! Installing a new driver resets the shader cache and even though the game will recompile them again at the start post-driver install, I can guarantee the stuttering will be back because the game does not compile all the shaders at the start, like many other Unreal Engine 4 games.

Developers need to abandon Unreal Engine 4 on PC in my opinion and focus on using Unreal Engine 5.3+ which does not have shader compilation stutter any more due to the way the engine is designed. We need more UE5 games at this point and less UE4 ones!!!
 
Last edited:

Garibaldi

Member
It just looks okay to me. Looks like I'm playing a console game pretty much at higher res/framerate.
To be fair, you are. It was never presented as anything other either, baring the promise of some lighting changes and a tweak to the vegetation LOD system. It's never been particularly good looking beyond the main character models and enemies. About the only thing it really excels at is it's soundtrack.

It's an enjoyable game though in my opinion beyond any technical misgivings.
 

Celcius

°Temp. member
Just finished the game. It ran flawlessly on my 9800X3D + RTX 3090 combo. I'm really surprised to hear that some folks have been having technical issues.
I can't want to see where they take things in the final game. I definitely didn't expect to see Bizarro Sephiroth in the 2nd game. I guess we'll see Safer Sephiroth in the 3rd game.

That final boss was way too long and difficult though.

Also, I guess in this one we get generic weapons but no emerald, ruby, diamond?
 
Last edited:

mèx

Member
I'm liking Queen's Blood but I don't really care for customizing my deck. I like playing around the limitations of pre-made decks. Are there actually pre-made decks? I'm just finding single cards for now.
 

Nickolaidas

Member
I'm liking Queen's Blood but I don't really care for customizing my deck. I like playing around the limitations of pre-made decks. Are there actually pre-made decks? I'm just finding single cards for now.
I don't think so. Unlike Fort Condor, I think the deck is just your starting one, and then it's custom galore.
 

Garibaldi

Member
I'm liking Queen's Blood but I don't really care for customizing my deck. I like playing around the limitations of pre-made decks. Are there actually pre-made decks? I'm just finding single cards for now.
As you acquire cards you unlock premade decks in the deck editor.

Pick a deck you want to edit (triangle, or Y on Xbox controller) then I think it's the start button to select a premade deck (it'll tell you on the bottom right where the control display is)
 
Last edited:

Celcius

°Temp. member
I saw a great post online where someone was asking if Sephiroth was scarier in the OG, then someone else said that in the OG they made him scarier but in the remake they used him the make Cloud scarier and I think it's true. In the original I knew that Cloud has his memory issues and the breakdown but the remake does a MUCH better job of showing you how dangerous he is to his own teammates at times. He swings on Barret, swings on Tifa, and is struggling at the end not to cut Aerith in half. Almost split Elena in half too. I never realized that Sephiroth had THAT much control over him. They even have him kill the one NPC to show us that he actually would kill.

Also, does the OG mention Barret having a wife named Myrna? I didn't remember that fact for some reason.
 
Last edited:

Celcius

°Temp. member
Now that I've beaten the game I've been reading up on lore theories and I just found out about people mentioning

Kadaj, Loz, and Yazoo

being represented by the 3 final boss/fate whispers that you fight in remake and the 3 final white whispers that you fight in rebirth. I'm REALLY hoping they actually show up in the next game.... that would be so cool. Especially since

they brought in Cissnei from Crisis Core
 
Top Bottom