First 27 Minutes of RiME Gameplay

The music and sound are indeed pretty great

There is indeed a fox :-)

Hi Tim!

Couple questions. Will the digital pricepoint be the same as retail indicates? ($30)

Also, who is handling the PR for it when it comes to coverage? You guys or Tequilla themselves?
 
Not bad. Would be good on them if their initial challenges caused them to up their game and deliver where they weren't before.

Back on my radar. Reviews and impressions before I buy though.
 
This is a huge win for me TBH
(Since I've never bought a PS console, never will)
Tequila Works will probably never, ever make any exclusives with PS ever again.

So any if not all Tequila Works games will go to multiplat.
It's a great win for me and MS/PC.

* Finger's crossed XBoxOne/PC get this exclusive -just change the name.


Please don't ban me lol

 
Would like to know what exactly went wrong between Sony and the dev. The game looks good so far. We've to wait for the release of course, but for now it looks like it might have been a mistake from Sony to let the game/IP go.
 
Looks pretty, but without either challenging puzzles or emotional involvement of I'm not sure walking around most of the time will hold my interest.

Still though congrats to devs for pulling it off.
 
The camera movement doesn't feel natural during the first minutes, and the transition between diving and swimming is too abrupt. I stopped watching the video after the first 10 minutes because I don't want to spoil myself, but sometimes the camera movements, along with the animations, look weird.

I liked what I saw but if the game doesn't change its pace and mood frequently, I can see it becoming boring after the first hour. That said, I'm actualy surprised the game looks this good.
 
Looks cool.

Will pick it up for PS4.


Also, I would laugh if this became a free game with PS+., just due to the history.
 
Would like to know what exactly went wrong between Sony and the dev. The game looks really good so far. We've to wait for the release of course, but for now it looks like it might have been a mistake from Sony to let the game/IP go.

Likely clashing cultures/inter-company politics. Publishers wants it to be one thing. Developer wants it to be another. Publishers consistently makes recommendations the dev is not fond of. Publishers wants demos at trade shows. Developer wants to focus on the main game rather than creating a vertical slice. There's so many different policies that might clash between the two. Publishers and developers cutting ties doesn't mean anyone did anything wrong. It just means for that developer and that publisher working collaboratively just wont work. This is the generic answer but it's the answer that's true in 90% of cases. The other case is the game went way over budget. Of course, going over budget could be a mismatched publisher/developer expectations thing. For example(using another recently severed publisher/developer), it's almost certainly the case that MP was announced for Scalebound because MS wants games they can sell as a service and promote XBL with. Kamiya and crew probably had to constantly revamp the game to match what MS wanted along with preparing demos at the last minute. Such things quickly balloon development time and costs. It got too much. Game got cancelled.
 
FWIW, there are more possible scenarios than "Sony dropped it because they didn't like the game," such as inter-studio issues.

I wonder what happened. Seems like they could have finished it off but maybe the cost was crazy?

Is it just me... or something seems off...?
The sound effects (or the lack of some of them), the movements of the kid, etc. Sure, the game looks beautiful, but still feels weird.

I known what u mean. It also feels like it may end up emulating a bunch of great games instead of being one. But if they can somehow manage to make it all come together cleverly it will be amazing

Im hoping late game content is as strong puzzle wise
 
Would like to know what exactly went wrong between Sony and the dev. The game looks good so far. We've to wait for the release of course, but for now it looks like it might have been a mistake from Sony to let the game/IP go.

Given Sony's history of leniency/patience with devs it had to be bad for them drop it. If turns out to be good a good game post break-up that doesn't mean it would have been good under the previous arrangement. Sony isn't hurting for exclusive games big or small.
 
Hi Tim!

Couple questions. Will the digital pricepoint be the same as retail indicates? ($30)

Also, who is handling the PR for it when it comes to coverage? You guys or Tequilla themselves?

Hi there Felipe!


Our retail and digital price points for the US is $29.99, while other territories have varying price points. For PR, Grey Box is handling this, so you're welcome to contact me VIA private messages with any inquires into that.

Thanks for asking!
 
Hi there Felipe!


Our retail and digital price points for the US is $29.99, while other territories have varying price points. For PR, Grey Box is handling this, so you're welcome to contact me VIA private messages with any inquires into that.

Thanks for asking!

Nice. Thanks for the answers Tim.

Good luck on these final months!
 
Given Sony's history of leniency/patience with devs it had to be bad for them drop it. If turns out to be good a good game post break-up that doesn't mean it would have been good under the previous arrangement. Sony isn't hurting for exclusive games big or small.

We also had people leaving indie devs cause they got burned out when the company worked with Sony. Not all of those partners who have released a title with Sony have had positive things to say afterwards.
 
Absolutely beautiful at times. :)

I'm not wholly sold on the gameplay though, it looks like it could be a little simplistic in relation to puzzles. I'm not going to dismiss the game though, I'll see what people think about it once reviews start hitting.

Ws this running on a standard PS4 or a PS4 Pro? Are there any improvements for people playing the Pro version?
 
Looks pretty, but without either challenging puzzles or emotional involvement of I'm not sure walking around most of the time will hold my interest.

Still though congrats to devs for pulling it off.

These are first minutes of the game. IGN wrote that there are chapters in the game but they played only first one, like 2-3 hours only. There is A LOT more to see in this game, you can take a look at this trailer if you didn't already:

https://www.youtube.com/watch?v=PMIdDAllGMM
 
Thought it was ps4/pc only? Maybe that's why it took so long

Anyway it's only 24 bucks with an amazon prime discount so I'm there day 1
 
mn, was hoping for a grand adventure. But thus far it looks a bit boring, to be honest.
Of course it's just a small part of the game. So i'll keep an eye on it.
 
Way to many people judge games primarily on their looks :(.

It's a puzzle/exploration game set on an island and it has a similar visual style. The comparison is absolutely fine, as long as it isn't an absolute one.

Even without the line puzzles this immediately reminded me of The Witness.

Seems a mix of TLG and The Witness with its own mechanics blended in.

This is now on my radar, looks like a charming way to spend some gaming time.
 
We also had people leaving indie devs cause they got burned out when the company worked with Sony. Not all of those partners who have released a title with Sony have had positive things to say afterwards.

Well yeah I never implied that it was all roses as far as relationships are concerned. I'm saying they generally give devs enough rope to hang themselves.
 
This is a huge win for me TBH
(Since I've never bought a PS console, never will)
Tequila Works will probably never, ever make any exclusives with PS ever again.

So any if not all Tequila Works games will go to multiplat.
It's a great win for me and MS/PC.

* Finger's crossed XBoxOne/PC get this exclusive -just change the name.


Please don't ban me lol


Haha!
 
The last part of the video shows a more challenging puzzle, while being too easy at the start of the video. I still don't know what to think, will wait general impressions.
 
Given Sony's history of leniency/patience with devs it had to be bad for them drop it. If turns out to be good a good game post break-up that doesn't mean it would have been good under the previous arrangement. Sony isn't hurting for exclusive games big or small.

And this is a situation that works out perfectly for gamers. Project wasn't cancelled and is coming to more platforms.
 
I take it you've heard of difficulty curves and tutorial areas, right?

I know about the difficulty and i'm glad puzzles are challenging enough, i was just saying i don't know what to think because i'm not yet sold on its gameplay. To me it still seems too much like a blend of the Witness and The Last Guardian without having its own identity,
 
Well yeah I never implied that it was all roses as far as relationships are concerned. I'm saying they generally give devs enough rope to hang themselves.

I should be more explicit about what I am saying. Once again, Sony choosing to terminate the agreement was not a statement of quality by Sony nor is Sony releasing a game a statement of quality ( this goes for all publishers btw ). The only thing it says is it either went over budget or the working relationship between the two was just that bad that it's better to end it and move on rather than dealing with increasing tensions.
 
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