Prototype Viktor
Member
They are using In-Engine graphics to render someone playing the game off screenIs there footage of someone actually using a controller to play it?
I don't trust them after the bullshit they pulled previously.
They are using In-Engine graphics to render someone playing the game off screenIs there footage of someone actually using a controller to play it?
I don't trust them after the bullshit they pulled previously.
There is indeed a fox![]()
None of that looked fun or engaging.
None of that looked fun or engaging.
Would like to know what exactly went wrong between Sony and the dev. The game looks really good so far. We've to wait for the release of course, but for now it looks like it might have been a mistake from Sony to let the game/IP go.
Couple questions. Will the digital pricepoint be the same as retail indicates? ($30)
FWIW, there are more possible scenarios than "Sony dropped it because they didn't like the game," such as inter-studio issues.
Is it just me... or something seems off...?
The sound effects (or the lack of some of them), the movements of the kid, etc. Sure, the game looks beautiful, but still feels weird.
Would like to know what exactly went wrong between Sony and the dev. The game looks good so far. We've to wait for the release of course, but for now it looks like it might have been a mistake from Sony to let the game/IP go.
Hi Tim!
Couple questions. Will the digital pricepoint be the same as retail indicates? ($30)
Also, who is handling the PR for it when it comes to coverage? You guys or Tequilla themselves?
Hi there Felipe!
Our retail and digital price points for the US is $29.99, while other territories have varying price points. For PR, Grey Box is handling this, so you're welcome to contact me VIA private messages with any inquires into that.
Thanks for asking!
Given Sony's history of leniency/patience with devs it had to be bad for them drop it. If turns out to be good a good game post break-up that doesn't mean it would have been good under the previous arrangement. Sony isn't hurting for exclusive games big or small.
Looks pretty, but without either challenging puzzles or emotional involvement of I'm not sure walking around most of the time will hold my interest.
Still though congrats to devs for pulling it off.
Thought it was ps4/pc only? Maybe that's why it took so long
Anyway it's only 24 bucks with an amazon prime discount so I'm there day 1
Nitpicking time! The camera transition when going in and out of water is pretty jarring.
Thanks. Then I'm surprised by the comparisons.
Movement looks clunky as anything. Very pretty though.
Way to many people judge games primarily on their looks.
We also had people leaving indie devs cause they got burned out when the company worked with Sony. Not all of those partners who have released a title with Sony have had positive things to say afterwards.
This is a huge win for me TBH
(Since I've never bought a PS console, never will)
Tequila Works will probably never, ever make any exclusives with PS ever again.
So any if not all Tequila Works games will go to multiplat.
It's a great win for me and MS/PC.
* Finger's crossed XBoxOne/PC get this exclusive -just change the name.
Please don't ban me lol
Given Sony's history of leniency/patience with devs it had to be bad for them drop it. If turns out to be good a good game post break-up that doesn't mean it would have been good under the previous arrangement. Sony isn't hurting for exclusive games big or small.
The last part of the video shows a more challenging puzzle, while being too easy at the start of the video.
I still don't know what to think
I take it you've heard of difficulty curves and tutorial areas, right?
Well yeah I never implied that it was all roses as far as relationships are concerned. I'm saying they generally give devs enough rope to hang themselves.