There's something really off about that kid's running animation.
The camera movement doesn't feel natural during the first minutes, and the transition between diving and swimming is too abrupt. I stopped watching the video after the first 10 minutes because I don't want to spoil myself, but sometimes the camera movements, along with the animations, look weird.
I liked what I saw but if the game doesn't change its pace and mood frequently, I can see it becoming boring after the first hour. That said, I'm actualy surprised the game looks this good.
Nitpicking time! The camera transition when going in and out of water is pretty jarring.
Really? Come on man IGN is playing this. It would be incredibly difficult to fake 27 minutes of straight gameplay with no cuts.
No, Sony terminated their relationship with Tequila Works. It was re-revealed recently as multi-plat.
"Well, contrary to what is believed, we haven't had any development issues with the game. The only thing is that we took the IP rights from Sony Computer Entertainment back for the Rime franchise, because we felt that was a valuable property for Tequila Works to have. And then we secured a different publisher, which is Six Foot and Grey Box. They are from the United States, and that's the end of it, really. Some people imply that we would have some troubles with development, but that was never the case, the game is progressing perfectly, and we will offer more information, and show more gameplay, and we'll announce platform availability very early next year. So we are not far from hearing interesting news about Rime."
Delving further into the split with Sony, he said that "It's really not complicated. We decided that having the IP rights for one of our properties, and a game that was always conceived and planned, and dreamt of by Tequila Works, should remain in house. And that was why we reacquired the rights to the IP, and we came to this agreement with Sony, it was all on friendly terms. And of course, you know this industry has a lot of gossip and rumors, but really, that's it. It's not a complicated story."
Looks like the lovechild of Wind Waker and Ico. Very pretty. :3
This game is not going to be a full sized and full priced game, right?
Hi there Felipe!
Our retail and digital price points for the US is $29.99, while other territories have varying price points. For PR, Grey Box is handling this, so you're welcome to contact me VIA private messages with any inquires into that.
Thanks for asking!
The music is fantastic. Looks much better than the new trailer they released. Im just having trouble with the thought that the puzzles might look kind off dull, has something to do with the design. Hopefully Im wrong.
I know about the difficulty and i'm glad puzzles are challenging enough, i was just saying i don't know what to think because i'm not yet sold on its gameplay. To me it still seems too much like a blend of the Witness and The Last Guardian without having its own identity,
well there you go. it's even more simple. the dev decided later they wanted to own the IP.
I should be more explicit about what I am saying. Once again, Sony choosing to terminate the agreement was not a statement of quality by Sony nor is Sony releasing a game a statement of quality ( this goes for all publishers btw ). The only thing it says is it either went over budget or the working relationship between the two was just that bad that it's better to end it and move on rather than dealing with increasing tensions.
It's not uncut. There is a cut at 2:54.Really? Come on man IGN is playing this. It would be incredibly difficult to fake 27 minutes of straight gameplay with no cuts.
This is a huge win for me TBH
(Since I've never bought a PS console, never will)
Tequila Works will probably never, ever make any exclusives with PS ever again.
So any if not all Tequila Works games will go to multiplat.
It's a great win for me and MS/PC.
* Finger's crossed XBoxOne/PC get this exclusive -just change the name.
Please don't ban me lol
I noticed, it's an odd cut as it just cuts back to that exact spot again.It's not uncut. There is a cut at 2:54.
Alright I'm gonna give my honest impression, at 7 minutes I almost fall asleep. The game has a vibrant charm to it and the music is fantastic, but the whole puzzle thing doesn't keep my attention. Back when this game was first announced I was excited for it because I thought it was going to be a story game with a very beautiful top notch animation style. If PSN has it on sale with a tempting price I might just added to my backlog, but this is not going to be day 1 purchase. Still happy for them getting it out.
I'm not goint to watch it since I'm buying it the day it comes out, hopefully. Can anyone tell me what platform it's running on?
later or before split?
This was recorded on Playstation 4.
This was recorded on Playstation 4.
Is QLOC doing the PC version?
Do you know will there be PC specific graphics options and 4K/60+ fps support?
Thanks.
While not impossible, it would be pretty bizarre for a UE4 game to have framerate or resolution caps on PC.
Anyway, this still looks great.
Is QLOC doing the PC version?
Do you know will there be PC specific graphics options and 4K/60+ fps support?
Thanks.
QLOC is involved in the project they are doing the PC Version. As far as FPS and graphics options we're still optimizing it and have yet to have a final set of system specs just yet.
Fell asleep 5 minutes in the video. Mind you I'm super tired, but there isnt much going on either, I guess I was expecting some sort of survival mechanics, having to keep a fire lit and finding food or what not, unless it's there and I missed it.