Didn’t see much about the guys attempting to build out a Wolverine game off insomniac. Shows that there is demand for the game I suppose. Mcu has definitely lost a lot of its worth, in saying that I think there is still popular characters dead pool and Wolverine being a couple.
Is it demand or fukery, though? And not all demand is good demand, maybe.
I do agree that of MCU characters, those like Wolverine and Deadpool still have a ton of selling power. In part though that's also because they aren't tied directly the the Marvel/Disney side of the MCU and are well-established characters for many decades by now.
PSVR1 never got official PC support.
If devs patch their games to fully support PSVR2 on PC, it makes sense to take that work to deliver a PS5 port. If you're making a VR game and you're looking to take advantage of the PSVR2 features on PC, it makes sense to release that game on PS5 as well.
Not sure how this is a novel concept.
So you think devs are going to do all the work they have to to support a device, but not release on PS5 and forgo potential sales on short money? That makes no sense for VR economy, which is what Sony is trying to solve by adding PC support.
Yes, they will likely choose to not make a native PS5 version of the game for that VR title. Why? Because if the audience of PSVR2 customers on PS5 is small enough that Sony feel they need to make the headset natively compatible on PC, what customer audience is there for PC VR game makers to spend the resources on a native PS5 version of the game that still requires the PSVR2 headset?
Especially if the costs for the port would outweigh whatever profits they get from even the PC version of the game, then they would just probably opt to not build a native PS5 port, but ensure their PC version can properly leverage the PSVR2 headset. Again I'm just speaking for purely VR games; traditional games with VR mode support as an option, would have a better chance of getting a native PS5 port if the headset were made compatible on PC.
But I also ask this: why would it be such a big deal for Sony to make a way for PS5 owners who have the headset to stream PC VR games, if they're going through the effort of also making the headset natively compatible on PC? Why can't they do both? Why not give console owners that option just in case a worst-case scenario pans out and a ton of PC VR games actually
don't end up getting native PS5 ports?
That isn't much to ask. In fact, that should be the bare minimum being asked of them in this situation.
This part and after you broke your points down so eloquently, people will still think that Sony adding PC support to play PCVR games on it helps out ps5 users and is going to magically open up all of these development opportunities.
Another indication of what Sony is doing is their recent studio closure of London Studios and the layoffs at Firesprite games. Both were at the helmet of their VR games. People shouldn't have to shell out more money to buy a capable PC when they already own a ps5 to enjoy their peripherals that was designed for the ps5 lol.
Exactly, 100%. If Sony make PSVR2 PC-compatible, that's great. But what are doing to add more value to PS5 owners with the headset? People can't say "PS5 will get more ports of PC VR titles", because at that point it's not Sony doing that work, it's case-by-case 3P developers.
And the contradiction immediately forms, because if PSVR2 install base on PS5 is too small, where Sony feel they need to make it PC-compatible to justify the investment on their end, then what is the actual base of PS5 owners those PC VR devs would be selling their game to? Would the costs of the port justify that addressable market size? Probably not, in most cases.
Again I'm just saying this for VR-centric or VR-only titles; with traditional games that have VR modes optional, I think making PSVR2 PC-compatible does in fact open up the chances of those games getting native PS5 ports. But even so...you'd think those were the games that'd already be getting PS5 ports, no? Why would PSVR2 PC-compatibility suddenly help a traditional game on PC get a PS5 port the audience for traditional games on PS5 is already massive? If games like RE Village and GT7 can have optional VR modes exist, why would a traditional game on PC, that doesn't have a PS5 version yet, need the PSVR2 to be PC-compatible to justify that port when the VR demo on PS5 is incredibly small?
IMO that just doesn't check out.