Support for Dualshock 4 is great and bizarre at the same time lol.
I mean, we've seen the game running on an Xbox One X and it looks better than I'd expect low settings will look. And it's well known that console versions of games tend to be optimized better than PC versions, I'm just talking observations here, not sure why I'd be bullshitting considering a have a 6700k and 1080 with no intention of getting an Xbox either so if you could explain that it'd be great.Your joking right. We're back again to the pre ps4 days bullshit again, aren't we?
A 1080 is only like 2 TFlops more though, and with optimizations specifically for the console version I'm sure they'll get it running nicely.
I mean, we've seen the game running on an Xbox One X and it looks better than I'd expect low settings will look. And it's well known that console versions of games tend to be optimized better than PC versions, I'm just talking observations here, not sure why I'd be bullshitting considering a have a 6700k and 1080 with no intention of getting an Xbox either so if you could explain that it'd be great.
No? I was saying that I don't think what's been shown of the One X version is running at low settings, looks closer to what I'd expect medium settings to look like perhaps with high textures.K. I guess you think that what is being shown are low settings, even if they look better than you expected.
Apex runs at around 4K @ 140 to 160 FPS on my card maxed out with 2x MSAA during rain. Sometimes it dips down to 100FPS if there are cars bunched to get her splashing water everywhere.
All this is on a single GPU... high end GPU.
On a GTX 1070 (with an i7 6700), I know I can run Horizon 3 at a stable 4K/60fps at 4xMSAA at/near Ultra, but I can't remember if it worked with 8xMSAA. I'd assume FM7 will be easier to stress test on their end, because of the discrete tracks.
Those are very modest requirements.
On Gamescom a Forza dev confirmed that almost anything can work with Forza. He said that tried a usb guitar and worked
Probably the medium high and ultra presets have some CPU taxing settings as well like draw distance or reflections? Otherwise if a fx 6300 is enough for 60 FPS, it will be regardless of resolution or settings.
I hope we can run the demo in the most taxing scenario (full grid with heavy rain) in order to test if their systems requirements are true. One thing is 60 FPS ahead of the pack and the other is getting those 60 FPS with 10 cars close to you splashing water.
PD: Please don't have memory leaks, please don't have memory leaks. 1080p 60 FPS with dynamic medium low settings is all I aim
I7 and GTX 1080 for 4K/60 fps on PC ? Lol
If this is true , the Xbox One X version will be a low 4K/60 fps version...
I7 and GTX 1080 for 4K/60 fps on PC ? Lol
If this is true , the Xbox One X version will be a low 4K/60 fps version...
Wait 4K@60+ and 8xMSAA?
Unless this engine is optimized to hell, with all the bells and whistles is that even feasible on a single card?
well that kinda was the requirement for Horizon 3 as far as 4k 60 fps goes ?
Edit : maxed out of course
Microsoft not implementing HDR into the PC versions of their games sucks.
Microsoft not implementing HDR into the PC versions of their games sucks.
well that kinda was the requirement for Horizon 3 as far as 4k 60 fps goes ?
Edit : maxed out of course
A 1080 is only like 2 TFlops more though, and with optimizations specifically for the console version I'm sure they'll get it running nicely.
A 1080 can only get ~40 fps at 4K with everything maxed out in FH3.
people constantly forget that console versions punch above their weight on a regular basis.
Errr why are the PC specs so high for 4K/60 when its 4K/60 on the XB1 X!? The XB1X only has a jaguar cpu and and an equivalent RX 480 GPU yet on the PC you need and i7 and 1080!!!?
It's bullshit, almost as if they're making it exclusive to xbox
Just wanted to clarify this misconception quickly. Yes, Forza Motorsport 7 will support HDR on PC!
no fishing controller support, no buy
Any new footage coming from gamescom Helios?
Plenty to come from the showfloor I expect, whilst the demo on display is similar to the E3 build, the gamescom build does contain a new car/track combo so there will definitely be some new stuff to see.
Our behind closed doors build that we're showing off to journalists also contains lots of new info that I'm sure you will all hear about soon once the articles from the show start to get released.
We also have other something else in the pipeline but until this is confirmed I'd rather not give any more details as I wouldn't want anyone to be disappointed if it doesn't happen.
Yeah sureCoding to the metal improvements are like 5% if that much.
Has this generation taught you anything regarding coding to the metal and the actual settings comparisons with PC versions? Games tend to be mixes of low or medium on console with some of the obvious settings set up to high.Yeah sure
Console specs games are always punching leagues above their counterpart.
Im totally confident it will run on high settings or very close to at 4k60fps
Thinking it will be low is really exaggerating
I'm just caring about straight résultats. Not one game in particular. Consoles can punch leaves above pc with similar specs. Even more when it's first party title (Sony games or I hope this one for exemple )Has this generation taught you anything regarding coding to the metal and the actual settings comparisons with PC versions? Games tend to be mixes of low or medium on console with some of the obvious settings set up to high.
It has been that way nearly across all games.
Yeah sure
Console specs games are always punching leagues above their counterpart.
Im totally confident it will run on high settings or very close to at 4k60fps
Thinking it will be low is really exaggerating
I see hands-on impressions already starting to appear on Twitter now, so new footage should appear soon I expect!
Cool. Wich track can we expect?
The UWP games seem to be an exception to that though. FH3 was cranked up way higher on the X1 than it should be comparatively.Has this generation taught you anything regarding coding to the metal and the actual settings comparisons with PC versions? Games tend to be mixes of low or medium on console with some of the obvious settings set up to high.
It has been that way nearly across all games.
Posted it above, new car/track combo on show is the Radical XRC at Sonoma.
Yeah , i know , but versus the PC version , this is low-medium settings.
FH3 can't be a valid comparison. That's a game designed for 30fps (which is why there were severe bottlenecks for a long time after release), can only really properly compare Forza 6: Apex.
A 1080 can only get ~40 fps at 4K with everything maxed out in FH3.
no fishing controller support, no buy