I noticed it too, it's even worse when the driver is moving from side to side.Did anyone notice the strange use of SSR on the car at this point at 7.27? You can see the driver being reflected in the Supra when he shouldn't be. So obviously SSR is used as a fall back option? But why would they bother using it here?
Those look like very inaccurate cube maps.I noticed it too, it's even worse when the driver is moving from side to side.
Going frame by frame it looks like the car has self-RT reflections, but the driver occludes the reflection, either SSR or the driver is being included in the RT but in front of all RT reflections even if the driver should not be reflected as he is closer to the camera, in front of the car and its mirror.
Even with SSR the driver would not be reflected here.
I guess it's just an RT issue that will be fixed before release.
You can even se the driver geometry going through the mirror as it occludes it, it's too sharp to be SSR I think, I would say it's just an issue with the driver model from the track being included in the RT scene, but just put over it and not really there in 3D.
Here you can se on the window the reflection of the mirror, and I think you can see the left side of the mirror being reflected, so it's RT. You can even see the side of the car and its window being reflected on the mirror.
When the driver moves to the left (being on the right of the mirror), he is appearing from the right in the window, so on the right of the mirror reflection (if he was at the same level as the mirror, he should appear from the left of the mirror in the reflection, but he is in front, he should not even be reflected)
A few frames later, its reflection is clipping through the mirror, as if it was in the same place as the mirror, clipping the part that is hidden, like if it was SSR, but you can still see the reflection of the left side of the mirror, which could not be done with SSR
When almost the whole mirror is occluded, you can only see its side being reflected
Same here with the Supra driver, he should not be reflected on the back window
Maybe they wanted to cheaply add driver the driver reflection in the RT view by mixing it with what is rendered in front, like SSR, to avoid having to render the pilot in the RT but it looks really bad.
Why are you over analyzing a pre-release. It likely has a lot of bugs.I noticed it too, it's even worse when the driver is moving from side to side.
Going frame by frame it looks like the car has self-RT reflections, but the driver occludes the reflection, either SSR or the driver is being included in the RT but in front of all RT reflections even if the driver should not be reflected as he is closer to the camera, in front of the car and its mirror.
Even with SSR the driver would not be reflected here.
I guess it's just an RT issue that will be fixed before release.
You can even se the driver geometry going through the mirror as it occludes it, it's too sharp to be SSR I think, I would say it's just an issue with the driver model from the track being included in the RT scene, but just put over it and not really there in 3D.
Here you can se on the window the reflection of the mirror, and I think you can see the left side of the mirror being reflected, so it's RT. You can even see the side of the car and its window being reflected on the mirror.
When the driver moves to the left (being on the right of the mirror), he is appearing from the right in the window, so on the right of the mirror reflection (if he was at the same level as the mirror, he should appear from the left of the mirror in the reflection, but he is in front, he should not even be reflected)
A few frames later, its reflection is clipping through the mirror, as if it was in the same place as the mirror, clipping the part that is hidden, like if it was SSR, but you can still see the reflection of the left side of the mirror, which could not be done with SSR
When almost the whole mirror is occluded, you can only see its side being reflected
Same here with the Supra driver, he should not be reflected on the back window
Maybe they wanted to cheaply add driver the driver reflection in the RT view by mixing it with what is rendered in front, like SSR, to avoid having to render the pilot in the RT but it looks really bad.
I know, it was just for fun because it's a really weird issue mixed with RT (and a reason to slack at work).Why are you over analyzing a pre-release. It likely has a lot of bugs.
Alan making some good points
Alan making some good points
I think it depends on what game you're looking for as to what will impress or disapoint you. If you already love the previous titles and want more sim.. you may be excited. If you're looking for a giant leap towards full SIM.. you may be disappointed.Some great points. I go back and forth between being pessimistic and excited. Some of the things they're doing seem nice, but turn10 has been a huge disappointment ever since Forza4. Especially 7 was 1 step forward and two steps back.
4k 60fps Series X footage.
4k 60fps Series X footage.
4k 60fps Series X footage.
The environment looks really nice, especially the trees. The interiors of the cars, however, look absolutely awful!
All in all, this doesn't look like a jump over last-gen or cross-gen racing games. It looks very "last-gen" but may have next-gen improvements in gameplay. Can't say anything about it until we have our hands on it.
60fps
4k 60fps Series X footage.
Fuck me, it looks incredible!
4k 60fps Series X footage.
ThisWe need that direct feed, I want more
I wouldn't say it looks incredible. I'm sure it will in a lot of situations. But they never seem to pick a good combination of time weather colour car etc. For a start that type of colour car looks a bit like a toy in real life. They should fuck that racing line off for demos and get someone who can actually drive.Fuck me, it looks incredible!
Wheel and cockpit is getting pulled out.
Looks amazing for sure. The cars exteriors and interiors are mind blowing. I didn't think it was possible to top FH5.Fuck me, it looks incredible!
Wheel and cockpit is getting pulled out.
All we ask for is a direct feed pc footage maxed out with proper HDR at 4K from a full race with different gameplay cameras with no music.We need that direct feed, I want more
How come there is no official video posted yet on YT? I dont wanna watch this cellphone footage.Fuck me, it looks incredible!
Wheel and cockpit is getting pulled out.
Plenty of lastgen and even last last gen racers have better AI, time cycles and weather, not exactly something crazy.It does, with all the physics and AI improvements and real time day cycles and weather.
That's what sets it apart from last gen console racers.
4k 60fps Series X footage.
All we ask for is a direct feed pc footage maxed out with proper HDR at 4K from a full race with different gameplay cameras with no music.
Can't wait, i wanted to play Forza Motorsport 7 for now but it's not available anywhere.
Can't wait, i wanted to play Forza Motorsport 7 for now but it's not available anywhere.
Thank you, but the price is too steep right now. I wanted it on Game Pass but it's not there.Forza Motorsport 7 Ultimate Edition Xbox One/PC (US)
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Thank you, but the price is too steep right now. I wanted it on Game Pass but it's not there.
4k 60fps Series X footage.
Eh?Looks good, but no reason to play this when you have PSVR2.
I agree but the offscreen footage probably has HDR on so that doesn't help the Xbox look.Just a wild guess but I think that PC version is drastically better than the console version and that's why they are not showing it.