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I have to believe they completely scrapped their progress somewhere along the line and started over.After 8 years of development, "they ran out of time" is certainly a take.
I have to believe they completely scrapped their progress somewhere along the line and started over.After 8 years of development, "they ran out of time" is certainly a take.
You can develop a game for 50 years and not finish it. It's up to managers to lock down features and set deadlines. It's not uncommon for entire game systems like AI to be completely rewritten very late in development. This is what I think happened here. They were in the process of reworking AI when management set a hard deadline, so they had to throw something together, perhaps with a goal to fix it post release.After 8 years of development, "they ran out of time" is certainly a take.
You can develop a game for 50 years and not finish it. It's up to managers to lock down features and set deadlines. It's not uncommon for entire game systems like AI to be completely rewritten very late in development. This is what I think happened here. They were in the process of reworking AI when management set a hard deadline, so they had to throw something together, perhaps with a goal to fix it post release.
It was clearly mismanaged, yeah. Although as far as entertainment products go AAA games are probably the hardest thing to manage properly, especially when developing for 8 SKUs (arguably their biggest mistake).You should know how complicated the thing you are working on. Why is it always the game industry with things always done last minute or even after the deadline with fixes? Either game development is the most complicated job in the world or the industry is horribly managed and I would go with the latter.
If EA released a game in this state there would be riots.
Is CDPR paying you?
This is him in every Cyberpunk thread.Is CDPR paying you?
After 8 years of development, "they ran out of time" is certainly a take.
I have to believe they completely scrapped their progress somewhere along the line and started over.
And by the looks of it they probably still scrapped it two years in and restarted.as i explained before. the game didn't have 8 years of development. they started full development of the game in first in late 2015 and then in 2016 after blood and wine when the entire witcher 3 team finally moved to cyberpunk.
this is not ubisoft they don't have 20 studios worlwide. there is just one team in CDPR. they announced the game 8 years ago the same way todd howard announced TES VI in 2018 and development hasn't started at all and will not start until they ship Starfield
Witcher 3 was trash on console when it was released. And now people worship it.
And by the looks of it they probably still scrapped it two years in and restarted.
performance and bugs aside? what the fuck is cyberpunk for U? a movie? what do you have to say about the AI?
Here's what it looks like to me. The people in charge of the in-game ads, soundtrack, and the look of the game world (art design and graphics) hit it out of the park and had been working on those for a long time. My god the ads by themselves seem like the biggest focus. What I think was scrapped and completely reworked last minute were the mechanics, the skill trees, physics, AI, and the narrative. Because most of what makes a living functional believable world simply isn't there. The game looks beautiful, but it's only on the surface.sure whatever makes you happy. let's say they started development 6 months ago and you can be even happier.
it's a narrative driven open world rpg/action adventure. narrative driven means quests. which not only you have plenty of content there they are fantastic.
when you say AI i guess you mean the random npcs on the street and i don't really care. i wish they had made something deeper for the people that thought this was GTA (maybe they will as a free dlc) but i loved the witcher and that game had even worse AI for random npcs. also no crime system and you couldn't even kill them so...
i never played these game for those things (HZD. AC. TW3. etc). this is basically tw3 with guns and i love that.
Hasn't crashed for me once in 10 hours on series XYeah it is a good game If only you could run it without crashing on current gen or above 15fps on last gen.
OP still acting like preproduction and planning stages don't count toward "development". I would say go work for a game studio or publisher so you can learn something, but it's really not worth it. My worst jobs were at game publishers lol
That sounds like the worst management in the history of making things (not just games) more than anything else.You can develop a game for 50 years and not finish it. It's up to managers to lock down features and set deadlines. It's not uncommon for entire game systems like AI to be completely rewritten very late in development. This is what I think happened here. They were in the process of reworking AI when management set a hard deadline, so they had to throw something together, perhaps with a goal to fix it post release.
It's not uncommon, but usually we're talking low budget games. This just happens to be a really high profile AAA example.That sounds like the worst management in the history of making things (not just games) more than anything else.
Do you disagree with me?These posts are so weird...
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The worst launches in PC gaming history
Concord is the latest game to fall face-first over the starting line.www.pcgamer.com
Do you disagree with me?
What is your point though?Paying me to what? Stop people from revising history?
What is your point though?
Are you thinking this through?
My post was basically saying. Games shouldn't be released unfinished and other publishers like EA would face a shitstorm if they did the same thing.
You pointed out that they indeed DID the same thing before.
Ok?.... And?
The problem just seems to be how you phrased your post. It sounded like you were implying this was at some new low for game launches or something.
Well ok I'll expand on this a little. I could have just as well slotted in Activision or Ubisoft in there instead of EA. Not a direct attack of EA.
My point is:
I think there is a little bit of leniency when it comes to this game.
Now, I do confidently believe that the problems will be fixed with Cyberpunk. Their reputation has shown that. Yes even the last gen versions. I think they'll find a way to get it to a stable framerate somehow.
BUT I don't think we should be in anyway celebrating a bad launch on any of the systems. It's not an acceptable look for gamers if we do.
I think they need to be held to the same standard as other developers.
Now you have pointed out that EA has released trash PC games in the past but to my knowledge they paid hard for it everytime ( well the developer did anyway) with the online hate. Now you might @ me again with examples of games that didn't and did well anyway but I'm not well up on my knowledge of that.
I don't want CD project to fail. I really want this game but it's actually very strange to be excited for a game that's already out. I'm just gonna wait longer.
Imagine how badly GTA3 would have got hammered if there was also a PS1 version launched , that didn’t work.