ashecitism
Member
From Polygon's long article about this event: http://www.polygon.com/features/2017/2/15/14616192/gabe-newell-interview-vr
Several people were wondering what the reason for this event was. Maybe a preview for new projects? No:
The article is about the event and Gabe himself. Some excerpts:
Several people were wondering what the reason for this event was. Maybe a preview for new projects? No:
The only reason why this event is happening, it turns out, is because he did a Reddit AMA and it went well, but it also made him think he ought to open up a bit, just a little bit, about what goes on at Valve.
That said, nothing of substance is revealed at this meeting. When hes asked about screw-ups like the Skyrim mod payment fiasco or Counter-Strike esports gambling, his replies are boilerplate. He doesnt get defensive. He just doesnt seem that interested. His general attitude seems to be a shrug that says, these are problems that will be sorted out in due course. (Its not helped by the fact that this is a group interview, and its hard to drill down on any one subject.)
This meeting is more of a friendly catch-up. Valve has provided a box of supermarket cookies, some soda and a pot of stone-cold coffee by way of hospitality.
The article is about the event and Gabe himself. Some excerpts:
The way he talks bears this out. He's unscripted, exploratory. He ranges far from corporate dogma and empty visionary horseshit. He admits when hes been wrong in the past, or that he might be wrong right now about one of the biggest gambles of his career.
I like this about him: the act of engaging with journalists without a script, enjoying an actual conversation, prodding ideas that might be important outside the confines of a media event.
One of his Valve co-workers part of a panel assembled for the day is talking about virtual reality. Maybe a dozen members of the press sit around, taking notes. Newell doesn't interrupt, but at any given moment, he's almost always the next person to speak. It's not merely a matter of deference. Everyone in the room wants to hear what he has to say.
I've interviewed hundreds of game developers and hundreds of CEOs. My job is to try to get them to say something off-script, something interesting, something true. There are times when I succeed and there are times when I fail.
But Newell requires no great effort. He doesn't seem to care about messaging or image. He gives the impression of a man who says whatever's on his mind. He's not one for familiar anecdotes or cheesy pitches. He listens and he thinks and then he talks. I'm as certain as I can be that it's not a front.
A YouTuber at the meeting, clearly well versed in the many conspiracy theories and conjectures that surround Valve's activities, takes an admirable shot at asking Newell about Half-Life 3, but it doesn't really go anywhere. Everything Newell is talking about here suggests that his company is moving on, that energy spent on not-VR is energy wasted. But I may be wrong about this. Well see.