There are now fewer than 24 hours to go. Vote or don't.
A thread title update may help.
There are now fewer than 24 hours to go. Vote or don't.
Not sure about this, but you might be discounted because MGSV isn't in the Spreadsheet's formatting. (Good list btw.)
A thread title update may help.
I've taken the liberty of posting a list of users who have ballots with no comments. Fair warning.
https://drive.google.com/file/d/0B4iq09_uHRK7clJWOXBvM1pMSEE/view?usp=sharing
This does not include people with gaps in their lists or those who were disqualified for voting for the same game more than once, etc. I'd debug every problem ballot right now, but I need sleep.
There's nothing I can do about that myself.
will the votes with out comments count?
Cheesemeister said:You must have at least one comment in your ballot or it may not be counted.
For the tally:
1. Bloodborne ; Every bit as overwhelmingly huge and mysterious and dark and oppressive as Souls, if not moreso, with aggressive combat and wonderfully disgusting and hostile bosses.
2. DariusBurst: Chronicle Saviours ; A beautiful, challenging arcade STG with all the focus of the classics, excellent layered mechanics, and new modes that dont drag it down.
3. Metal Gear Solid V: The Phantom Pain ; Despite what could have been, this game has a ton of satisfying mechanical variety to carry it through its massive playtime.
4. Mushihimesama ;
5. Assault Suit Leynos ;
6. Yakuza 5 ;
7. Halo 5: Guardians ;
8. Transformers: Devastation ;
9. The Witcher 3: Wild Hunt ;
10. Uncharted: The Nathan Drake Collection ;
x. Devils Third ;
x. Resident Evil Revelations 2 ;
x. Ys VI: Ark of Napishtim ;
x. Monster Hunter 4 Ultimate ;
x. Splatoon ;
x. Eschatos ;
x. The Evil Within: The Assignment ;
x. Rocket League ;
x. Keep Talking and Nobody Explodes
1) Splatoon - For me Splatoon is the definitive game taking up a large majority of my gaming time this year. I've not had as much fun playing a shooter since CS 1.6 originally got me pretty involved in the competitive environment. Nintendo have truly managed to create an unique and intuitive online shooter. The weapons, movement, traversal, mechanics, sub and super weapons, the utilization of the gamepad etc it all works together to make a game that's easy to get into but difficult to master.
2) The Witcher III: Wild Hunt - After W2 I had wondered how the capability of World Building can translate into an Open World game. I still prefer W2 due to the more focused narrative but no doubt CD Projekt have really outdone themselves into creating a living and breathing world filled with quests which actually make sense in the World they crafted and don't seem forced.
3) Pillars of Eternity - It's truly a lovingly crafted RPG with definite nostalgia towards the bygone golden era of PC cRPG's. This is how party based RPGS should be handled, the actual writing and encounter design is some of the best in the business. A true triumph for Obsidian
4) Rocket League - if there is another Multiplayer game to come out this year that really grabbed my attention it was Rocket League. Mainly due to the ease in which you can pick it up and the difficulty in mastering it truly shines when you manage to organize some friends and don't allow leavers to ruin your experience.
5) Cities: Skylines - there is certainly a lot of improvements that could be made but no doubt Cities and the community surrounding the game have made it a massive success that finally addresses the hunger people have felt after the SimCity debacle.
There is more games that came out this year I'm interested in but haven't had a chance to play.
A thread title update may help.
1. Heroes of the Storm ; I don't know if Heroes of the Storm is the most time I've ever put into a Moba, but as far as I'm concerned, it's easily the best adaptation of the genre. This is for a lot of reasons, but the biggest being that I fucking hate the shop systems in MOBAs. Heroes of the Storm fixes that for me by moving towards a more specialized approach like Awesomenauts where builds are more variations on the character rather than outright stat buffs. It also "casualizes" aspects in the genre by introducing shared XP across teams, giving players much more mana in the early game, giving every map it's own unique resource/territorial based gimmick and making matches blazingly fast relative to every other proper moba on the market. Incidentally, these are all aspects modern Awesomenauts share so what I'm really saying is that Awesomenauts is also 2015's game of the year, but I'm not allowed to do that, so Heroes will have to suffice. And damn if I don't love it for that. I've poured hundreds of hours into this game in 2015 and here's to the hundreds of hours I'll continue to pour into it.
2. Rocket League ; Prettier 120fps SARPBC son, what I gotta say. What I gotta say.
3. Metal Gear Solid V: The Phantom Pain ; Metal Gear Solid is a series I've given multiple chances. Up until Peace Walker, I didn't like any game in the series. I didn't think MGS1/3/4 were fun to play and the execution of the writing in all three games border on terrible, even if there's something there to the quality of the stories. But Phantom Pain finally got, at the very least, the former right. Shooting dudes feels fun. Crawling away from dudes feels fun. Even crawly shooting dudes feels fun. And all Kojima and co. had to do was purge the fanfiction out of MGS4, pump the movement and shooting mechanics into a PSP and then become forced to grow not only as designers but also as storytellers because fuck you you're not putting hour long cutscenes on the PSP. And honestly, even though KojiPro clearly didnt have enough time to fully finish building the roof on MGSV given some of the issues with the the storytelling and the mission design, this is still not a game short of content. There is a lot of shit in MGSV and so much of it is born out of what was so refreshing about Peace Walker, not only in terms of mechanics but also narrative, that it makes wonder me if a fully completed MGSV would have had the narrative people were seeking. Snake talked less, there wasn't as much story and everything was slightly less theatrical and silly, but coming off of what was so great about Peace Walker, I'm not sure a "finished" MGSV would have placated the people who chose to ignore or didn't like Peace Walker. Given that so much of what I like about certain narrative elements in MGSV reflect what I liked about Peace Walker, I'm legitimately curious if the elements people dislike about MGSV are purely the result of unfinished threads or Kojima/Murata growing into more restrained and subdued writers. And the priority placed on the wealth of gameplay content versus the story content seems to reaffirm my suspicisions.
Regardless, everything in the story could have been nuked and this would still be one of the greatest stealth games ever made.
4. Call of Duty: Black Ops 3 ; Treyarch are back and they...made the weirdest, most scatterbrained campaign I've ever seen in a Call of Duty. But wait, they also made the best movement system in a Call of Duty game and still know how to make great maps. Their netcode also isn't fucking terrible like Advance Warfare. Hooray!
I don't know what else to say here. It's great Call of Duty. I shoot the mans(and womans!) in Black Ops 3, except I now shoot them by sliding and double jump floating and occassionally wallrunning around. And while their parkour system is hilariously half baked and incredibly restrictive coming off of Titanfall(and therefore the map design is clearly nowhere near as good), I still feel like it adds more than it hurts the game. I can also be a Cool Robot with a transforming minigun hand. Yeah, this game's pretty alright.
5. The Witcher 3 ; Witcher 3's combat is the most middling shit this side of Mediocreville, which I probably should've come in expecting after Witcher 1 and 2. And I've come to terms with that. But while CD Projekt may have combat ambitions completely at odds with their actual ability to make a game where you cut some motherfuckers, their quest system is still off the motherfucking chain, their writing is still on point(and in a lot of ways subversive), their environment/world design got RI-FUCKING-DICULOUS in W3, and the amount of content they generated for this game is absurd, to the point that I don't even know what the purpose of certain parts of Velen/Skellige were even for because I likely never stumbled into the quests that tied into those areas. For that I have to give major props to Witcher 3 because as whatever as their combat might've been, the talking to dudes and running through grassy plains part of their game is top fucking notch. It was probably 70% of the gameplay anyways.
6. Bloodborne ; It's like them Souls game, but there's a piston weapon that explodes dudes when you fully charge it.
But all the armor looked the same. Sorry Bloodborne. You only get to number 6.
7. Monster Hunter 4 Ultimate ; MH4U was the first time I sat down and put a significant amount of time into a Monster Hunter. It's also the first time a weapon that let me fling myself into the air and mid air wack the shit out of monsters was introduced. Coincidence? I think not.
But it's fantastic. The core loop of fighting tons of unique monsters of gradually increasing size and speed is immensely satisfying and acts not only as a smart way of signifying that you're growing as Hunter, but also as a tip off that once you're done beating up that asshole Monster who keeps treating you like a soccerball, you're going to get some hella sweet gear once you carve his stupid fucking face 3 or 4 times wait what.
There are things I don't like or outright hate about Monster Hunter, though, such as being unable to continue to use outdated, but cool looking gear through transmutations or more importantly the obscurity of it's crafting and gathering system. From what little I've played of MH3, it does seem like Capcom is getting progressively better about tutorializing more and more elements of the series. But fuck guys, just give me an easy way to find out where to find some Arachnid juice or whatever, I'm just going to go look at a wiki anyways.
8. Transformers: Devastation ; Transformers is easily the most disappointing game on this list and perhaps the most disappointed I've been in a Platinum title in some time. For one, the crafting system in Devastation was just...poor. Poorly utilized, poorly implemented and a real pain in the ass to navigate(especially if weapons are equipped on Autobots you're not currently using). The camera system in Devastation was also preeeeeeetty terrible in some specific cases. Good cameras have never been Platinum's bread and butter, but holy fuck, without giving anything away, there are some specific bosses that are tag teaming with the camera's inability to zoom out to really make you eat shit.
But, even on top of the lack of enemy diversity or the limitations in place of what weapons and powers you have access to based on which character you choose to play, the biggest issue with Transformers was just the...lack of bombast. The basic combat system flows beautifully, is really kinetic and just looks crazy as hell. But man. Relative to other Platinum joints, this was a real dour and restrained game just in terms of theatrics pretty much all the way through if you give zero fucks about the G1 license. Even something like the last boss in Korra edges out practically everything in Transformers: Devastation in terms of a game having fun with itself.
That said, the game's still in my top 10 and not out of unbridled Platinum fanboyism.
9. Duck Game ; QUACK QUACK QUACK QUACK QUACK.
QUACK.
QUACK QUACK.
10. Dying Light ; Dropkick Simulator 2k15 you need the dropkicks I got the dropkicks you're looking for, you see that shack in the distance, you can dropkick it.
Shout outs to stuff I need to play more of that could've been on this list maybe?:
Xenoblade X
Stealth Inc 2(Stealth Bastard was mega good, wish I played this, especially since I got it for free)
Environmental Station Alpha
Soma
Revelations 2
Edit: Aw, I'm the last post on a page.
There's nothing I can do about that myself.
The voting seems quite slow for a last day of voting.
The voting seems quite slow for a last day of voting.
A thread title update may help.
I imagined that this year had a low voter count but was surprised to see that last year's voting thread ended with only 40 pages. Maybe there won't be a "last day rush".The voting seems quite slow for a last day of voting.
I'm working on my list, but does Bloodborne: The Old Hunters DLC count as a separate entry on the list? I don't see it listed much, so I figure most are just grouping them together since they landed in the same year.
1. Witcher 3. Might be one of my all time favorite games.
Not voting for anything else because I only really played this and FO4 in 2015 and FO4 is not worth a GOTY vote.
Edit: Aw, I'm the last post on a page.