A Black Falcon
Member
Threads in this series: Odyssey 2, Atari 7800 (& 2600 games), Game Boy (B&W), Super Nintendo, Sega CD, Sega Saturn, Playstation 1, Nintendo 64, and PC Racing Games.
Note: This thread is for games compatible with the original, B&W Game Boy. Game Boy Color only games, which require that system, will be done another time, in a GBC thread. The Game Boy and Game Boy Color are different systems, so I will not list them together. That will cause some repetition, but still, I think this is the right way to do things.
Nintendo's original Game Boy was one of the most important videogame system releases ever. It created the modern handheld gaming market, lasted 12-13 years, and was a great system along the way, too. I actually started on a SNES Game Review Summaries thread first, but got bogged down with about 50 to go, so I dropped it for the time being (I'll get back to it), and started on this one instead... and it went much easier, and here the thread is!
The Game Boy, in its original form, was the first console I ever owned -- I got one for Christmas in 1993. Before that we'd had a computer for a while (since early '92; yeah, I didn't have anything beyond a couple of LCD handhelds for video/computer games at home before I was nine), but this was my home introduction to Nintendo. I had no chance of convincing my parents to let me get a TV console, but they finally gave in on handhelds, so I looked at the GB and Game Gear. I was interested in both, and listed what stuff I'd want for each one of course, but ultimately ranked the Game Boy higher because it had more games I was interested in. I ended up getting the GB, Super Mario Land, and Kirby's Dream Land on Christmas. I think that I made the right decision asking for the Game Boy, and I've liked Nintendo handhelds ever since.
As a result of this, expect a bit more personal recollection stuff in these reviews than in any of my previous threads. I've had the N64 since 1999, sure, but I got a GB a good 6 1/3 years before that... the several dozen GB games that I got between 1993 and 1998, particularly, have pretty strong nostalgia value for me, good or bad. I got a Game Boy Color for Christmas 1998, so from that point on I more played GBC games. However, many GBC games released between 1998 and 2000 have original Game Boy compatibility, so those games will of course also be in this thread.
Oddly enough, though, I don't have nearly as many games for the Game Boy as I do for consoles that I got much, much more recently; I have at least 150 games each for a bunch of systems I didn't even own before 2005 or later, like the SNES, Genesis, PS1, and PS2, and also some systems I've had for longer but not as long as the GB, such as the N64, but still have only about 98 GB games, plus 27 more dual-mode black-cart titles, for a total of 125 games. It's a good-sized library, but I do have more games for a bunch of other systems now. I'm not sure why I don't have more, but one reason would be availability -- it's harder to find Game Boy games than it is consoles like the NES, SNES, or Playstation -- and also maybe because I've owned the GB for longer, so I might have higher standards or something... I mean, I regularly buy not-that-great console games, but for the Game Boy? Unless it's something I think I might actually like, I don't get it. So yeah, I do not have a large collection of mediocre licensed Game Boy games. Maybe someday I'll lower my standards for GB purchases more. I do have some interesting, lesser-known titles, though, and look for reviews of those games here, along with the more popular stuff. Oh, I should mention that I own all but one of the GB games that I have ever owned. The only one I don't have anymore is Ken Griffey Jr.'s Major League Baseball, which is one of two GB games I disliked so much that I sold it -- that style of top-view baseball screen where you can't see much of the field and have to catch balls by the minimap isn't something I like at all. I was quite partial to the Hardball series (on PC particularly). The other GB game I sold is Toy Story, but I bought a $1 or $2 copy of that sometime last year, so I can review that below.
My favorite Game Boy and dual-mode (as played in B&W/SGB only) Games (of what I have only) - #1 is for sure, but numbers two through nine can shift around. Numbers 3 through 6 could be in almost any order, for instance, and I'd like the list just as much...
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1. The Legend of Zelda: Link's Awakening
2. Super Mario Land 3: Wario Land
3. Donkey Kong ['94]
4. Kirby's Dream Land 2
5. Gradius: The Interstellar Assault
6. Final Fantasy Adventure
7. Kirby's Pinball Land
8. Mega Man IV and V (tie)
9. Micro Machines
10. Hexcite (GB/GBC dualmode game)
#10 for GB-only games list: Gargoyle's Quest
Honorable Mentions (after Gargoyle's Quest): Mega Man in Dr. Wily's Revenge, Mega Man III, Kirby's Block Ball, Kirby's Dream Land, Kirby's Star Stacker, Super Mario Land, Super Mario Land 2: Six Golden Coins, Quarth, R-Type DX, Wario Land II, Looney Tunes, Montezuma's Return, Wave Race, Survival Kids, Aerostar, Quarth, Bomberman GB, Shanghai Pocket, Tetris DX, Speedy Gonzales, Looney Tunes, Taz-Mania, Daffy Duck: The Marvin Missions, Out of Gas, Amazing Penguin, Operation C, Alleyway
Worst game I own: Toy Story
Top 5 for GB/C Dual Mode (black-cart) games only
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1. Hexcite
2. Montezuma's Return
3. Survival Kids
4. The Legend of Zelda: Link's Awakening DX
5. Wario Land II
Top honorable mention: R-Type DX
Worst game I own: Pokemon Pinball
Games Reviewed (games are mostly in alphabetical order, but I mostly put series together, regardless of alphabet order.)
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Game Boy (grey carts/B&W-only) - ~98 games
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4 in 1 Funpak Vol. 1, Adventure Island II: Aliens in Paradise, Aerostar, Aladdin, Alfred Chicken, Alleyway, Amazing Penguin, Balloon Kid, Bart Simpson's Escape from Camp Deadly, Batman, Battle Arena Toshinden, Bionic Commando (1992), Wario Blast: Featuring Bomberman!, Bomberman GB, Bonk's Revenge, Boomer's Adventure in Asmik World, Brain Drain, Bugs Bunny Crazy Castle 2, The, Castlevania Adventure, The, Cosmo Tank, Daedalian Opus, Donkey Kong ['94], Donkey Kong Land, Donkey Kong Land 2, Donkey Kong Land 3, DuckTales 2, F-1 Race, Final Fantasy Adventure, Flipull, Gargoyle's Quest, Gradius: Interstellar Assault, Incredible Crash Dummies, The, Iron Man / XO Manowar in Heavy Metal, James Bond 007, Kirby's Dream Land, Kirby's Pinball Land, Kirby's Dream Land 2, Kirby's Block Ball, Kirby's Star Stacker, Lazlo's Leap, Legend of Zelda: Link's Awakening, The, Lion King, The, Mega Man: Dr. Wily's Revenge, Mega Man II, Mega Man III, Mega Man IV, Mega Man V, Mercenary Force, Metal Masters, Metroid II: Return of Samus, Mickey Mouse: Magic Wands!, Micro Machines, Milon's Secret Castle, Mole Mania, Monster Truck Wars, Motocross Maniacs, Mystical Ninja Starring Goemon, NBA Jam: Tournament Edition, Ninja Gaiden Shadow, Operation C, Out of Gas, Pokemon Red Version, Prehistorik Man, Quarth, Radar Mission, Revenge of the Gator, Rolan's Curse, Rolan's Curse 2, Samurai Shodown, Sneaky Snakes, Solar Striker, Speedy Gonzales, Star Wars, Street Racer, Super Chase H.Q., Super Mario Land, Super Mario Land 2, Wario Land: Super Mario Land 3, Super Off-Road, Super R.C. Pro-Am, Super Star Wars: Return of the Jedi, Tarzan: Lord of the Jungle, Taz-Mania, Teenage Mutant Ninja Turtles: Fall of the Foot Clan, Teenage Mutant Ninja Turtles 2: Back From the Sewers, Tetris, Tetris Blast, Tiny Toon Adventures: Babs' Big Break, Tiny Toon Adventures: Montana's Movie Madness, Torpedo Range, Toy Story, Trax, Turrican, Wave Race, Yoshi, Yoshi's Cookie, Zen: Intergalactic Ninja
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GB/GBC Dual Mode - 28 games
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Asteroids, Ballistic, Conker's Pocket Tales, Ghosts 'N Goblins, Hexcite, Hot Wheels: Stunt Track Driver, Jeff Gordon XS Racing, Klustar, Looney Tunes, Looney Tunes: Carrot Crazy, Looney Tunes: Twouble, Montezuma's Return, Oddworld Adventures 2, Pocket Bomberman, Pokemon Pinball, Power Quest, Prince of Persia (1999), Quest for Camelot, R-Type DX, Rats!, Roadsters, Shamus, Shanghai Pocket, Survival Kids, Legend of Zelda, The: Link's Awakening DX, Tetris DX, Turok 2: Seeds of Evil, Wario Land II
Games use my standard format and list save type (if any), multiplayer (if any), and other accessories supported. For multiplayer, I list whether the games use the Link Cable, the 4-Player Adapter, or whether they support same-system multiplayer, and whether the game is alternating or simultaneous play in multiplayer. Games with Super Game Boy or GB Printer support also mention that in accessories. I also list which techniques I know Super Game Boy games to be using -- custom (SGB-exclusive) screen borders, enhanced sound versus a normal Game Boy, a custom color palette (the selection of four colors used on the screen), auto-changing color palettes (games which change palettes during play, so each level looks different), multiple color zones on screen (a SGB technique that allows you to have specific parts of the screen use a different palette from the rest of the screen. These zones cannot scroll, but are useful for status bars and the like.), and multiplayer on the SGB with SNES controllers (supported in some fighting and Bomberman games) are the ones. Only the techniques a game supports will be listed with that game.
Remember, the Game Boy Color, and GB/GBC dual-mode games as they run on the GBC, GBA, GBA SP, or GB Player, will be in a separate list; that is a different system from this one, and should be listed separately. Also, the reviews of Game Boy/GB Color dual-mode (black cart) games in this thread are supposed to focus on how they run on the original Game Boy, GB Pocket, GB Light, and Super Game Boy, not the GB Color or beyond. I will mention some of how they run in color too though.
At the end of each review, I mention other platforms the game is available on. If none are listed there, it's an exclusive.
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Game Boy (Original) - 95 games
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4 in 1 Funpak Vol. 1 - Two Player Alternating - Link or Same System. This game is a collection of board games. It includes Chess, Checkers, Backgammon, and Reversi. There's no saving here, so all you can do is just play a single game of the game of your choice. All four games do play reasonably well, but there are surely better options than this now, on newer consoles. Still, for Chess and Reversi (aka Othello), this was worth the very low price; I like those games. There are multiple difficulty levels too, as you would hope, and it supports two players on one system, which is great. While that might be expected, it isn't a given, so it's good that it is here. The game has very basic, early-GB graphics that aren't too impressive, but do the job.
Adventure Island II: Aliens in Paradise - One player, password save. I've never loved the Adventure Island series, and find the games too simplistic and kind of boring or frustrating, and this game does not entirely escape that. However, it isn't too bad. Adventure Island II for the GB is a game inspired by Adventure Island III on the NES. (The first GB Adventure Island is based on AI II for the NES, so this makes sense.) It may be a little confusing (III is II...), but that's what it is. The game is not identical to the NES game, though; even though the area themes are the same, so this game has dinosaurs to ride on as with the NES game, which is great; the better AI games are the ones with the ridable dinosaurs. The general game structure is the same as the NES version as well, but the level designs are, as usual on the Game Boy, new. The levels are still very short, unfortunately -- I have never liked SMB3's super-short-levels concept that AI3-NES/II-GB takes its inspiration from -- but the layouts are new, and the levels are fun while they last. I like how the path can branch at times, and that there are hidden levels to find, too. Considering the different screen resolution, it makes sense to redo things, and that's what they did here. The graphics are good, with nice detail and art design, justl ike the second and third NES games, but in monochrome. Overall, even if you have played the NES games, these Game Boy games are worth playing if you like the series. And even if you usually don't, like me, the NES and GB games are as good as Adventure Island gets. This game is still overly simplistic and gets boring quickly, but at least this one has passwords, so you don't have to play it all at once! The NES games don't have saving, but the GB games do. Still though, even the Game Boy Adventure Island games are average at best. I first played the first GB Adventure Island back in the early '90s, and didn't like it very much, and that impression of the series has stuck. But overall, this one is alright, and is improved over the first GB game. Remake of Adventure Island III for the NES.
Aerostar - One player. Aerostar, or Aero Star, is a fairly unique shmup. The game is a fairly early GB game, from 1991, but it has pretty decent graphics for the time, and not much slowdown either. The game also has some original game design. You see, in this game, instead of simply moving around the bottom of the screen, your vehicle here must stay over the roads. Yeah, your craft looks like a futuristic fighter plane, but it's landbound. It's kind of odd, but makes for some good gameplay. To move between road sections, you can hit the Jump button, which makes you take to the air. However, in the air you have a very limited flight time, as marked by the meter on the top of the screen. If you don't land, or at least go over road surface when the meter runs out, you will crash and lose a life. Yeah, make sure to land on the roads! The game is a vertical-scrolling autoscrolling shooter, so you always need to pay attention and learn the levels. There are often multiple roads you can be on on the screen, so as you play you will learn which ones are the better paths. The game doesn't have any areas where the screen scrolls horizontally, so it's always just one screen wide, but they put a lot of interesting challenges into the stages. There are four different weapon powerups available, too, and they are all good, and different from eachother, so there's a nice variety of weapons here as well. Aerostar is a moderately challenging game, and I haven't managed to finish it yet though I have gotten pretty far. This game is cheap and highly recommended -- it's a pretty good shmup, and most people haven't heard of it, either. The graphics and sound are somewhat average, but are classic Game Boy stuff and look nice enough, and the gameplay holds up great.
Aladdin - One player, Super Game Boy enhanced (w/ background and single color palette). Aladdin for the GB is in fact a port of the Genesis game of the same name. Yes, the Genesis game has a Game Boy port. It's also on the GBC as well, but I don't have those versions, only the original. The game is somewhat cut down from the Genesis original, as you would expect -- the animation isn't as good or as smooth, there are fewer levels, and the graphics are on the small side. This game is not anywhere remotely near as good as the all-time classic that is the Genesis original. It's mostly interesting in that they actually tried to port the Genesis game to the GB, and didn't make a new game for the handheld, unlike the Game Gear game, which is entirely different. An original title probably would have been a better idea, honestly, but this version wasn't helped by its mediocre, cheap-handheld-games budget and development team. The sprites have outlines around them to make them stand out; they do, but it looks kind of ugly.For Genesis Aladdin, this game sure looks average. The Super Game Boy gives it a nice, appropriately yellow color palette and decent border. There are nine levels in this version, so it's not as short as some GB games, but isn't all that long either. Unfortunately, no saving. This is really only a curiosity. Also on the Genesis, Game Boy Color, and PC.
Alfred Chicken - One player. Alfred Chicken is a European platformer for several platforms. The game's somewhat difficult and has no saving, so this one will be frustrating. The gameplay is classic '80s/early '90s Euro-platformer stuff, so the game has good-sized levels which you have to wander around as you try to find your way through. The levels are nonlinear, as expected, and the game is frustrating. The graphics are extremely bland, as well; have low expectations for this one. The game is quite short, with only five levels, but it's not easy to finish, in part because of the puzzle elements in the level designs and the limited lives and continues, and in part because you can only get to level five if you collect a certain item (the watering can) in each one of the first four levels. This is one of the few games where you play as a chicken, but this game isn't really funny like, say, Mort the Chicken for PS1 is. This really is for classic Euro-platformer fans only. Also on NES, Amiga, and Amiga CD32.
Alleyway - One player. Alleyway is a very early Game Boy game, and looks it. This game is a Breakout/Arkanoid style blockbreaking game, and it's really quite good and addictive. I wasn't sure if I would like this game or not when I got it a few years ago, but I most definitely do. I want to mention the biggest drawback first, though -- ball bounce angles in this game are limited. The ball seems to only bounce at a couple of angles, and this can make hitting that one last block VERY frustrating at times. Apart from that though, I really like the game. It's simple, but great. The game is mostly like Breakout, as there are no Arkanoid-style powerups or enemies in this game, but it has some new elements to make things more interesting. Each area in the game has a unique block layout and is made up of four stages. The first stage has a static block pattern. The second stage has a pattern where the blocks horizontally scroll across the screen, with each of the three block colors moving at a different screen. Once they hit the side, they wrap around and appear on the other end. The last main stage in each world has the blocks slowly descending down towards you. In the first area there is only one pattern of blocks, but after that these stages always have two full sets of blocks in them. You can't lose if you fail to get them before they hit the bottom, though -- all that will happen is that the blocks will vanish when they get too low. This should be avoided when possible, though, because you don't have any continues in this game, and it's easy to lose lives, so every extra life you can get from points is precious, and you won't get points from blocks that vanish that way. The last stage in each area is a bonus level, where you have to try to destroy all the blocks in a Nintendo-related shape before time runs out. As usual in such stages, the ball passes through bricks in this mode. Overall, Alleyway is a quite challenging game, with its limited bounce angles and no-continues design, but it's addictive and has kept me coming back again and again. This is one of my most frequently played GB games in the last few years; I've probably played it more than anything other than Hexcite. Also on 3DS Virtual Console.
Amazing Penguin - One player, password save. Amazing Penguin is a quite good classic arcade-style game. There's no story ingame, but you play as a penguin, and apparently the idea is that you're a penguin cutting away the ice blocking your access to the sea, or something. The game has basic but functional graphics; it's nothing special looking, but it's good enough. It's the gameplay that keeps this game going, though, and this game is good enough to be well worth it. I'd never heard of this game when I got it, but it's a good game. The game is a topdown game, and you move around a maze along lines. The lines form square areas, and the game is somewhere in between Crush Roller or Zoom! on the one hand (that is, games where you win by passing over all of the territory in the level), and Pac-Man. So, in Amazing Penguin you win by turning all of the rectangles from blank to patterened, but you don't do it by just passing over the ground, as in that first group of games; instead, you do it by clearing the screen of these little items. You turn each side of a rectangle by hitting a button when you pass over the item, or items, which usually are at the midpoint of each side. Destroy all of the items around a rectangle and you kill any enemies touching it. There are two types of items, The black one can be kicked, with one button, or destroyed, with the other. Destroying it will just get rid of it, but if you remember to press the other button, you'll kick it in a straight line, which will kill any enemies it hits. The other item, which is white, can only be destroyed; the kick button will do nothing to these. Enemies respawn while you're playing, so you can't get rid of the enemies forver. You win each level once you've cleared all the ice. The game may sound basic, and at first it is, but as you progress through the game, the levels get more complex and more challenging. You have to make tough decisions, such as when to use an item -- do you knock it away right away, or keep that one in place in case you get cornered and need to defeat some enemies? You can only destroy the enemies around a square once, after all; once all four sides are clear, the items around it won't come back. At first levels are only one screen in size, but later on they expand. The game also plays great on any model of Game Boy. I liked the game from the beginning; it's simple, but fun. But yes, as easy as it may seem at the beginning, it does eventually challenge. There are 40 levels, broken up into 10 4-level worlds. The difficulty curve is done well, overall, as is this game. There are harder games for sure, but it's a fun one. It's a classic arcade concept, altered a bit and adapted well to the Game Boy. Plus, with passwords for each world, you don't need to start the game over every time you play! Good game, and it's recommended.
Note: This thread is for games compatible with the original, B&W Game Boy. Game Boy Color only games, which require that system, will be done another time, in a GBC thread. The Game Boy and Game Boy Color are different systems, so I will not list them together. That will cause some repetition, but still, I think this is the right way to do things.
Nintendo's original Game Boy was one of the most important videogame system releases ever. It created the modern handheld gaming market, lasted 12-13 years, and was a great system along the way, too. I actually started on a SNES Game Review Summaries thread first, but got bogged down with about 50 to go, so I dropped it for the time being (I'll get back to it), and started on this one instead... and it went much easier, and here the thread is!
The Game Boy, in its original form, was the first console I ever owned -- I got one for Christmas in 1993. Before that we'd had a computer for a while (since early '92; yeah, I didn't have anything beyond a couple of LCD handhelds for video/computer games at home before I was nine), but this was my home introduction to Nintendo. I had no chance of convincing my parents to let me get a TV console, but they finally gave in on handhelds, so I looked at the GB and Game Gear. I was interested in both, and listed what stuff I'd want for each one of course, but ultimately ranked the Game Boy higher because it had more games I was interested in. I ended up getting the GB, Super Mario Land, and Kirby's Dream Land on Christmas. I think that I made the right decision asking for the Game Boy, and I've liked Nintendo handhelds ever since.
As a result of this, expect a bit more personal recollection stuff in these reviews than in any of my previous threads. I've had the N64 since 1999, sure, but I got a GB a good 6 1/3 years before that... the several dozen GB games that I got between 1993 and 1998, particularly, have pretty strong nostalgia value for me, good or bad. I got a Game Boy Color for Christmas 1998, so from that point on I more played GBC games. However, many GBC games released between 1998 and 2000 have original Game Boy compatibility, so those games will of course also be in this thread.
Oddly enough, though, I don't have nearly as many games for the Game Boy as I do for consoles that I got much, much more recently; I have at least 150 games each for a bunch of systems I didn't even own before 2005 or later, like the SNES, Genesis, PS1, and PS2, and also some systems I've had for longer but not as long as the GB, such as the N64, but still have only about 98 GB games, plus 27 more dual-mode black-cart titles, for a total of 125 games. It's a good-sized library, but I do have more games for a bunch of other systems now. I'm not sure why I don't have more, but one reason would be availability -- it's harder to find Game Boy games than it is consoles like the NES, SNES, or Playstation -- and also maybe because I've owned the GB for longer, so I might have higher standards or something... I mean, I regularly buy not-that-great console games, but for the Game Boy? Unless it's something I think I might actually like, I don't get it. So yeah, I do not have a large collection of mediocre licensed Game Boy games. Maybe someday I'll lower my standards for GB purchases more. I do have some interesting, lesser-known titles, though, and look for reviews of those games here, along with the more popular stuff. Oh, I should mention that I own all but one of the GB games that I have ever owned. The only one I don't have anymore is Ken Griffey Jr.'s Major League Baseball, which is one of two GB games I disliked so much that I sold it -- that style of top-view baseball screen where you can't see much of the field and have to catch balls by the minimap isn't something I like at all. I was quite partial to the Hardball series (on PC particularly). The other GB game I sold is Toy Story, but I bought a $1 or $2 copy of that sometime last year, so I can review that below.
This is the original Game Boy box. I do have my original GB box, but it's not this model; I have the later version that came with only the system and batteries, not the link cable, headphones, and Tetris like this original pack did.
My favorite Game Boy and dual-mode (as played in B&W/SGB only) Games (of what I have only) - #1 is for sure, but numbers two through nine can shift around. Numbers 3 through 6 could be in almost any order, for instance, and I'd like the list just as much...
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1. The Legend of Zelda: Link's Awakening
2. Super Mario Land 3: Wario Land
3. Donkey Kong ['94]
4. Kirby's Dream Land 2
5. Gradius: The Interstellar Assault
6. Final Fantasy Adventure
7. Kirby's Pinball Land
8. Mega Man IV and V (tie)
9. Micro Machines
10. Hexcite (GB/GBC dualmode game)
#10 for GB-only games list: Gargoyle's Quest
Honorable Mentions (after Gargoyle's Quest): Mega Man in Dr. Wily's Revenge, Mega Man III, Kirby's Block Ball, Kirby's Dream Land, Kirby's Star Stacker, Super Mario Land, Super Mario Land 2: Six Golden Coins, Quarth, R-Type DX, Wario Land II, Looney Tunes, Montezuma's Return, Wave Race, Survival Kids, Aerostar, Quarth, Bomberman GB, Shanghai Pocket, Tetris DX, Speedy Gonzales, Looney Tunes, Taz-Mania, Daffy Duck: The Marvin Missions, Out of Gas, Amazing Penguin, Operation C, Alleyway
Worst game I own: Toy Story
Top 5 for GB/C Dual Mode (black-cart) games only
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1. Hexcite
2. Montezuma's Return
3. Survival Kids
4. The Legend of Zelda: Link's Awakening DX
5. Wario Land II
Top honorable mention: R-Type DX
Worst game I own: Pokemon Pinball
Games Reviewed (games are mostly in alphabetical order, but I mostly put series together, regardless of alphabet order.)
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Game Boy (grey carts/B&W-only) - ~98 games
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4 in 1 Funpak Vol. 1, Adventure Island II: Aliens in Paradise, Aerostar, Aladdin, Alfred Chicken, Alleyway, Amazing Penguin, Balloon Kid, Bart Simpson's Escape from Camp Deadly, Batman, Battle Arena Toshinden, Bionic Commando (1992), Wario Blast: Featuring Bomberman!, Bomberman GB, Bonk's Revenge, Boomer's Adventure in Asmik World, Brain Drain, Bugs Bunny Crazy Castle 2, The, Castlevania Adventure, The, Cosmo Tank, Daedalian Opus, Donkey Kong ['94], Donkey Kong Land, Donkey Kong Land 2, Donkey Kong Land 3, DuckTales 2, F-1 Race, Final Fantasy Adventure, Flipull, Gargoyle's Quest, Gradius: Interstellar Assault, Incredible Crash Dummies, The, Iron Man / XO Manowar in Heavy Metal, James Bond 007, Kirby's Dream Land, Kirby's Pinball Land, Kirby's Dream Land 2, Kirby's Block Ball, Kirby's Star Stacker, Lazlo's Leap, Legend of Zelda: Link's Awakening, The, Lion King, The, Mega Man: Dr. Wily's Revenge, Mega Man II, Mega Man III, Mega Man IV, Mega Man V, Mercenary Force, Metal Masters, Metroid II: Return of Samus, Mickey Mouse: Magic Wands!, Micro Machines, Milon's Secret Castle, Mole Mania, Monster Truck Wars, Motocross Maniacs, Mystical Ninja Starring Goemon, NBA Jam: Tournament Edition, Ninja Gaiden Shadow, Operation C, Out of Gas, Pokemon Red Version, Prehistorik Man, Quarth, Radar Mission, Revenge of the Gator, Rolan's Curse, Rolan's Curse 2, Samurai Shodown, Sneaky Snakes, Solar Striker, Speedy Gonzales, Star Wars, Street Racer, Super Chase H.Q., Super Mario Land, Super Mario Land 2, Wario Land: Super Mario Land 3, Super Off-Road, Super R.C. Pro-Am, Super Star Wars: Return of the Jedi, Tarzan: Lord of the Jungle, Taz-Mania, Teenage Mutant Ninja Turtles: Fall of the Foot Clan, Teenage Mutant Ninja Turtles 2: Back From the Sewers, Tetris, Tetris Blast, Tiny Toon Adventures: Babs' Big Break, Tiny Toon Adventures: Montana's Movie Madness, Torpedo Range, Toy Story, Trax, Turrican, Wave Race, Yoshi, Yoshi's Cookie, Zen: Intergalactic Ninja
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GB/GBC Dual Mode - 28 games
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Asteroids, Ballistic, Conker's Pocket Tales, Ghosts 'N Goblins, Hexcite, Hot Wheels: Stunt Track Driver, Jeff Gordon XS Racing, Klustar, Looney Tunes, Looney Tunes: Carrot Crazy, Looney Tunes: Twouble, Montezuma's Return, Oddworld Adventures 2, Pocket Bomberman, Pokemon Pinball, Power Quest, Prince of Persia (1999), Quest for Camelot, R-Type DX, Rats!, Roadsters, Shamus, Shanghai Pocket, Survival Kids, Legend of Zelda, The: Link's Awakening DX, Tetris DX, Turok 2: Seeds of Evil, Wario Land II
Games use my standard format and list save type (if any), multiplayer (if any), and other accessories supported. For multiplayer, I list whether the games use the Link Cable, the 4-Player Adapter, or whether they support same-system multiplayer, and whether the game is alternating or simultaneous play in multiplayer. Games with Super Game Boy or GB Printer support also mention that in accessories. I also list which techniques I know Super Game Boy games to be using -- custom (SGB-exclusive) screen borders, enhanced sound versus a normal Game Boy, a custom color palette (the selection of four colors used on the screen), auto-changing color palettes (games which change palettes during play, so each level looks different), multiple color zones on screen (a SGB technique that allows you to have specific parts of the screen use a different palette from the rest of the screen. These zones cannot scroll, but are useful for status bars and the like.), and multiplayer on the SGB with SNES controllers (supported in some fighting and Bomberman games) are the ones. Only the techniques a game supports will be listed with that game.
Remember, the Game Boy Color, and GB/GBC dual-mode games as they run on the GBC, GBA, GBA SP, or GB Player, will be in a separate list; that is a different system from this one, and should be listed separately. Also, the reviews of Game Boy/GB Color dual-mode (black cart) games in this thread are supposed to focus on how they run on the original Game Boy, GB Pocket, GB Light, and Super Game Boy, not the GB Color or beyond. I will mention some of how they run in color too though.
At the end of each review, I mention other platforms the game is available on. If none are listed there, it's an exclusive.
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Game Boy (Original) - 95 games
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4 in 1 Funpak Vol. 1 - Two Player Alternating - Link or Same System. This game is a collection of board games. It includes Chess, Checkers, Backgammon, and Reversi. There's no saving here, so all you can do is just play a single game of the game of your choice. All four games do play reasonably well, but there are surely better options than this now, on newer consoles. Still, for Chess and Reversi (aka Othello), this was worth the very low price; I like those games. There are multiple difficulty levels too, as you would hope, and it supports two players on one system, which is great. While that might be expected, it isn't a given, so it's good that it is here. The game has very basic, early-GB graphics that aren't too impressive, but do the job.
Adventure Island II: Aliens in Paradise - One player, password save. I've never loved the Adventure Island series, and find the games too simplistic and kind of boring or frustrating, and this game does not entirely escape that. However, it isn't too bad. Adventure Island II for the GB is a game inspired by Adventure Island III on the NES. (The first GB Adventure Island is based on AI II for the NES, so this makes sense.) It may be a little confusing (III is II...), but that's what it is. The game is not identical to the NES game, though; even though the area themes are the same, so this game has dinosaurs to ride on as with the NES game, which is great; the better AI games are the ones with the ridable dinosaurs. The general game structure is the same as the NES version as well, but the level designs are, as usual on the Game Boy, new. The levels are still very short, unfortunately -- I have never liked SMB3's super-short-levels concept that AI3-NES/II-GB takes its inspiration from -- but the layouts are new, and the levels are fun while they last. I like how the path can branch at times, and that there are hidden levels to find, too. Considering the different screen resolution, it makes sense to redo things, and that's what they did here. The graphics are good, with nice detail and art design, justl ike the second and third NES games, but in monochrome. Overall, even if you have played the NES games, these Game Boy games are worth playing if you like the series. And even if you usually don't, like me, the NES and GB games are as good as Adventure Island gets. This game is still overly simplistic and gets boring quickly, but at least this one has passwords, so you don't have to play it all at once! The NES games don't have saving, but the GB games do. Still though, even the Game Boy Adventure Island games are average at best. I first played the first GB Adventure Island back in the early '90s, and didn't like it very much, and that impression of the series has stuck. But overall, this one is alright, and is improved over the first GB game. Remake of Adventure Island III for the NES.
Aerostar - One player. Aerostar, or Aero Star, is a fairly unique shmup. The game is a fairly early GB game, from 1991, but it has pretty decent graphics for the time, and not much slowdown either. The game also has some original game design. You see, in this game, instead of simply moving around the bottom of the screen, your vehicle here must stay over the roads. Yeah, your craft looks like a futuristic fighter plane, but it's landbound. It's kind of odd, but makes for some good gameplay. To move between road sections, you can hit the Jump button, which makes you take to the air. However, in the air you have a very limited flight time, as marked by the meter on the top of the screen. If you don't land, or at least go over road surface when the meter runs out, you will crash and lose a life. Yeah, make sure to land on the roads! The game is a vertical-scrolling autoscrolling shooter, so you always need to pay attention and learn the levels. There are often multiple roads you can be on on the screen, so as you play you will learn which ones are the better paths. The game doesn't have any areas where the screen scrolls horizontally, so it's always just one screen wide, but they put a lot of interesting challenges into the stages. There are four different weapon powerups available, too, and they are all good, and different from eachother, so there's a nice variety of weapons here as well. Aerostar is a moderately challenging game, and I haven't managed to finish it yet though I have gotten pretty far. This game is cheap and highly recommended -- it's a pretty good shmup, and most people haven't heard of it, either. The graphics and sound are somewhat average, but are classic Game Boy stuff and look nice enough, and the gameplay holds up great.
Aladdin - One player, Super Game Boy enhanced (w/ background and single color palette). Aladdin for the GB is in fact a port of the Genesis game of the same name. Yes, the Genesis game has a Game Boy port. It's also on the GBC as well, but I don't have those versions, only the original. The game is somewhat cut down from the Genesis original, as you would expect -- the animation isn't as good or as smooth, there are fewer levels, and the graphics are on the small side. This game is not anywhere remotely near as good as the all-time classic that is the Genesis original. It's mostly interesting in that they actually tried to port the Genesis game to the GB, and didn't make a new game for the handheld, unlike the Game Gear game, which is entirely different. An original title probably would have been a better idea, honestly, but this version wasn't helped by its mediocre, cheap-handheld-games budget and development team. The sprites have outlines around them to make them stand out; they do, but it looks kind of ugly.For Genesis Aladdin, this game sure looks average. The Super Game Boy gives it a nice, appropriately yellow color palette and decent border. There are nine levels in this version, so it's not as short as some GB games, but isn't all that long either. Unfortunately, no saving. This is really only a curiosity. Also on the Genesis, Game Boy Color, and PC.
Alfred Chicken - One player. Alfred Chicken is a European platformer for several platforms. The game's somewhat difficult and has no saving, so this one will be frustrating. The gameplay is classic '80s/early '90s Euro-platformer stuff, so the game has good-sized levels which you have to wander around as you try to find your way through. The levels are nonlinear, as expected, and the game is frustrating. The graphics are extremely bland, as well; have low expectations for this one. The game is quite short, with only five levels, but it's not easy to finish, in part because of the puzzle elements in the level designs and the limited lives and continues, and in part because you can only get to level five if you collect a certain item (the watering can) in each one of the first four levels. This is one of the few games where you play as a chicken, but this game isn't really funny like, say, Mort the Chicken for PS1 is. This really is for classic Euro-platformer fans only. Also on NES, Amiga, and Amiga CD32.
Alleyway - One player. Alleyway is a very early Game Boy game, and looks it. This game is a Breakout/Arkanoid style blockbreaking game, and it's really quite good and addictive. I wasn't sure if I would like this game or not when I got it a few years ago, but I most definitely do. I want to mention the biggest drawback first, though -- ball bounce angles in this game are limited. The ball seems to only bounce at a couple of angles, and this can make hitting that one last block VERY frustrating at times. Apart from that though, I really like the game. It's simple, but great. The game is mostly like Breakout, as there are no Arkanoid-style powerups or enemies in this game, but it has some new elements to make things more interesting. Each area in the game has a unique block layout and is made up of four stages. The first stage has a static block pattern. The second stage has a pattern where the blocks horizontally scroll across the screen, with each of the three block colors moving at a different screen. Once they hit the side, they wrap around and appear on the other end. The last main stage in each world has the blocks slowly descending down towards you. In the first area there is only one pattern of blocks, but after that these stages always have two full sets of blocks in them. You can't lose if you fail to get them before they hit the bottom, though -- all that will happen is that the blocks will vanish when they get too low. This should be avoided when possible, though, because you don't have any continues in this game, and it's easy to lose lives, so every extra life you can get from points is precious, and you won't get points from blocks that vanish that way. The last stage in each area is a bonus level, where you have to try to destroy all the blocks in a Nintendo-related shape before time runs out. As usual in such stages, the ball passes through bricks in this mode. Overall, Alleyway is a quite challenging game, with its limited bounce angles and no-continues design, but it's addictive and has kept me coming back again and again. This is one of my most frequently played GB games in the last few years; I've probably played it more than anything other than Hexcite. Also on 3DS Virtual Console.
Amazing Penguin - One player, password save. Amazing Penguin is a quite good classic arcade-style game. There's no story ingame, but you play as a penguin, and apparently the idea is that you're a penguin cutting away the ice blocking your access to the sea, or something. The game has basic but functional graphics; it's nothing special looking, but it's good enough. It's the gameplay that keeps this game going, though, and this game is good enough to be well worth it. I'd never heard of this game when I got it, but it's a good game. The game is a topdown game, and you move around a maze along lines. The lines form square areas, and the game is somewhere in between Crush Roller or Zoom! on the one hand (that is, games where you win by passing over all of the territory in the level), and Pac-Man. So, in Amazing Penguin you win by turning all of the rectangles from blank to patterened, but you don't do it by just passing over the ground, as in that first group of games; instead, you do it by clearing the screen of these little items. You turn each side of a rectangle by hitting a button when you pass over the item, or items, which usually are at the midpoint of each side. Destroy all of the items around a rectangle and you kill any enemies touching it. There are two types of items, The black one can be kicked, with one button, or destroyed, with the other. Destroying it will just get rid of it, but if you remember to press the other button, you'll kick it in a straight line, which will kill any enemies it hits. The other item, which is white, can only be destroyed; the kick button will do nothing to these. Enemies respawn while you're playing, so you can't get rid of the enemies forver. You win each level once you've cleared all the ice. The game may sound basic, and at first it is, but as you progress through the game, the levels get more complex and more challenging. You have to make tough decisions, such as when to use an item -- do you knock it away right away, or keep that one in place in case you get cornered and need to defeat some enemies? You can only destroy the enemies around a square once, after all; once all four sides are clear, the items around it won't come back. At first levels are only one screen in size, but later on they expand. The game also plays great on any model of Game Boy. I liked the game from the beginning; it's simple, but fun. But yes, as easy as it may seem at the beginning, it does eventually challenge. There are 40 levels, broken up into 10 4-level worlds. The difficulty curve is done well, overall, as is this game. There are harder games for sure, but it's a fun one. It's a classic arcade concept, altered a bit and adapted well to the Game Boy. Plus, with passwords for each world, you don't need to start the game over every time you play! Good game, and it's recommended.