Games that are fun when you're losing?

I wasn't aware this game was fun, ever.

Now who told you that?

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Fighting games. Character action (NG/DMC/Bayo) games.

In general, games where you learn to play better even as you lose.
 
none

fuck losing

This, especially if its a fighting game against a random online person or against a boss in a RPG, and it takes a bit of effort to not let people see my extreme frustration and anger. I'm a bit more chill about losing in fighting games with friends though.
 
l4d? "even if you have an awful team?" really? i find nothing more frustrating than a team that can't keep its shit together.
 
Smash Bros. is fun when I'm losing, mainly because I win 80% of the time when I play and it's nice to get a challenge from time to time.

The other series that comes to mind are the Tales games. It's very entertaining to meet a boss that challenges without being overpowered. There was one boss about 2/3rds of the way through Graces that I had a blast with. It was so hard, but just about doable. I thought it was going to be one of those battles you're allowed to lose, but it wasn't.
 
Definitely games with hilarious procedural aspects for me.
Fighting a dragon in Skyrim and having it bite me and chuck me off the side of a mountain, or Red Faction Guerrilla being inside of a building as it collapses around me.
 
Super Meat Boy. That game can grind you right down but that sense of elation when you finally clear a level keeps you soldiering on.

Edit Damn it!
 
Crap, first poster nails it, and I hadn't even thought of it.

That is the only time I enjoy losing.

ANGER GAMES:
DOTA
MARIO PARTY
 
Most games are fun if you understand why you're losing and are learning

no game is fun when you don't understand why you're losing or think you shouldn't be
 
Local Multiplayer:

Super Mario Kart. On the SNES. Battle Mode. The water course, or the one with many subsections (4?). So much fun. After seeding two dozen green shells and bananas all around the course ...and then driving right into them. "Aaaaagh again again that doesn't count dammit that was my own shell/banana/whatever."

UT(1/2004), facing worlds(1/2), with auto-adjusting bots, heavily modded (artefacts, exploding ammo, what have you). Only works when you can scream and curse at each other (aka Mini LAN party). ... That stupid useless Redeemer. So tempting. So suicidal. So many snipers. So many suicides. So much revenge.

Mario Kart DD - Baby Park, Baby Bowser + Diddy Kong. 16 players via LAN... or was that 12? I only remember the humongous oldschool CRT TV we balanced precariously on a rather wobbly IKEA shelf. Thing weighed a ton. Dunno why I'm still alive. Anyway, something about Baby Park makes it addictive.

To be brutally honest: Boom Blox, Raving Rabbids, Wii Sports, Wii Party, and a bunch of other "Party" games. My poor poor Wiimotes. The amount of grease, alcohol and bodily secretions that has seeped into them would have killed any other consumer electronics product. It wasn't really about winning or losing. It was all about fun.


Bonus!
Single Player:

Rez. Because music. Fuck losing, fear is the mind killer! *restart*

Also FTL. There are so many ways to die, and so many things to learn from each death.
 
XCOM, largely because while losing a mission bad can really hurt your chances on the higher difficulties you *can* usually pull out of a tailspin if you can string together a couple of good missions. And even when you don't the game seem so sadistic and gleeful when it's punishing you that by the time you lose and the world succumbs to the alien threat you feel like the CPU earned it, even it you'd swear it cheats at dice sometimes. ;)

There's something about the cascading shitstorm in XCOM that's addictive and even enjoyable; where getting a couple of veterans killed one mission leads to a few rookies dying the next, which leads to having to skip a terror mission because you have no shot of completing it, which leads to losing some support... and on and on.

What the fuck man, it took me 500 to say that much ;)
 
Now who told you that?

My brain, and my daughter, when we tried to play that piece of garbage.

Especially because it has such terrible stage objectives like bump into another vehicle until it breaks or race against cheating fucks who skip checkpoints and make you lose.

Plus everything controls like dog shit.
 
XCOM: Enemy Unknown

The RNG and strategy make this game exhilarating even when you lose. Nothing is more heartbreaking than missing a 90% shot after having a perfect strategy and getting annilhated 2 turns later
 
I don't mind losing in Battlefield, except on the Armored Kills maps. It's not fun to run back to the action across those huge maps, but in all the other maps, the myriad ways to die keep it interesting. I don't worry about my score in Battlefield, and I don't worry about making every single moment count, because the matches are so long. I play a lot with the novelty weapons, and take lots of time to set up interesting kills. It's a different pace, and I think it's always fun.
 
Left 4 Dead in versus mode is a lot of fun, in the end we all lose.

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The only wrestling game where I'm like 'yeah! good match, computer!'
Great example. Firepro was fun to work matches in but KOC II with the limited powerball moves for comebacks and kickouts as well as the match rating system brought it to the next level.
 
I wasn't aware this game was fun, ever.

Let me guess, you've never played the game?

It's one of the most original and inventive 360 titles released, and it's genuinely my favorite 360 game. I still sit down every once and a while, pop it in, and just build crazy contraptions and vehicles then fly around the gigantic worlds.
 
Bangai O spirits. There is an insanely evil laugh that plays BOTH when you win and when you lose and that game is constantly one mistake away from death. From start to finish your back is to the wall and thats what makes it so intense.

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If you've played and enjoyed Super Meat Boy then you'll understand what I mean when I say it is the Super Meat Boy of shmups. Stage based, on from the moment you start, intense, unforgiving, and sooooooo gratifying to overcome.
 
Lap based racing games.

If I realize I'm losing I'll just be like 'fuck it' and begin trolling the people I'm playing with by driving in reverse trying to crash into them so they can't get in 1st place at the very least. I've lost a few friends like that though, so I don't think they had nearly as much fun as I had.
 
I quite enjoyed seeing my beautiful cities being steamrolled by the enemy in my Rise of Nations sessions

that's the only time I got even remotely entertained by losing in a game
 
"Losing" in MOBAs can be enjoyable if you farmed fine and manage to recover by minute 15; it's also kinda fun to win by destroying turrets and going straight for the Nexus.
 
F-Zero GX. Don't even care I'm in last place, that game is a blast.
 
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