Drizzlehell
Banned
6th gen = PS2 + Xbox + GameCube
There are some solid arguments for this.
It was the generation that hit a sweet spot where games were yet to enter the always-online ecosystems, so the focus was still on single player experiences that had to move copies and publishers/developers couldn't rely on monetization schemes for extra revenue. The game had to stand on its own merits and you had to stand out of the crowd to attract the biggest audience. It was also a generation where technology was just about good enough to provide some true classics that could tell memorable stories and provide the player with truly epic and timeless gaming experiences.
Seventh generation was when things took a bad turn. Always-online functionality opened up opportunities for publishers to start monetizing the games, release cheap DLCs, online passes, and other things like that. It also allowed them to start releasing games before they could be truly finished because after all, with online support you could just patch them later. It was also a generation that was dominated by brown shooters and you could see more and more sequels and copycats that played it safe instead of trying to do something new and unique because creativity and experimentation kept getting riskier when production budgets kept getting higher.
Things only got worse over time, with the state of the industry today making me feel more and more cynical about the hobby with each passing year. Everything is monetized, everything is online, barely any game is released without sparking some retarded controversy or outrage, either due to some bullshit political reasons, or because it's buggy and unfinished, or just plain shitty. Every once in a blue moon we will get a game that's really great, while everything else gets inevitably dragged down by some stupid issues or publisher's greed, or it's just plain bad. You actually have to actively avoid the gaming press or become complacent with practices that would used to be unacceptable, otherwise you'll get bogged down in all the negativity and cynicism that surrounds the hobby.
There are also so many games that came out during that era that are still among the greatest games of all time. God of War, Silent Hill 2, Metal Gear Solid 2 and 3, Halo, Resident Evil 4, Metroid Prime, Final Fantasy 10, GTA Vice City and San Andreas, Rogue Squadron 2, Splinter Cell, Prince of Persia Sands of Time, Ratchet and Clank, Jak & Daxter, Devil May Cry, Fable, KOTOR, Shadow of The Colossus... I mean, there are so many it's hard to list all of them.
There are some solid arguments for this.
It was the generation that hit a sweet spot where games were yet to enter the always-online ecosystems, so the focus was still on single player experiences that had to move copies and publishers/developers couldn't rely on monetization schemes for extra revenue. The game had to stand on its own merits and you had to stand out of the crowd to attract the biggest audience. It was also a generation where technology was just about good enough to provide some true classics that could tell memorable stories and provide the player with truly epic and timeless gaming experiences.
Seventh generation was when things took a bad turn. Always-online functionality opened up opportunities for publishers to start monetizing the games, release cheap DLCs, online passes, and other things like that. It also allowed them to start releasing games before they could be truly finished because after all, with online support you could just patch them later. It was also a generation that was dominated by brown shooters and you could see more and more sequels and copycats that played it safe instead of trying to do something new and unique because creativity and experimentation kept getting riskier when production budgets kept getting higher.
Things only got worse over time, with the state of the industry today making me feel more and more cynical about the hobby with each passing year. Everything is monetized, everything is online, barely any game is released without sparking some retarded controversy or outrage, either due to some bullshit political reasons, or because it's buggy and unfinished, or just plain shitty. Every once in a blue moon we will get a game that's really great, while everything else gets inevitably dragged down by some stupid issues or publisher's greed, or it's just plain bad. You actually have to actively avoid the gaming press or become complacent with practices that would used to be unacceptable, otherwise you'll get bogged down in all the negativity and cynicism that surrounds the hobby.
There are also so many games that came out during that era that are still among the greatest games of all time. God of War, Silent Hill 2, Metal Gear Solid 2 and 3, Halo, Resident Evil 4, Metroid Prime, Final Fantasy 10, GTA Vice City and San Andreas, Rogue Squadron 2, Splinter Cell, Prince of Persia Sands of Time, Ratchet and Clank, Jak & Daxter, Devil May Cry, Fable, KOTOR, Shadow of The Colossus... I mean, there are so many it's hard to list all of them.
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