I thought about playing this game.Bloated games is a real thing.
Too many chefs in these kitchens adding way more than anyone asks for and it ruins the dish.
I've been playing FFXVI on PC and brute forcing my way through the side quests, but side questing also being force upon the player, in the main story missions. This also ruins the otherwise great experience.
So far I'm on the chapter "Things Fall Apart" (chapters aren't numbered) over 13 hours of game time.I thought about playing this game.
Does the game move with any urgency or is it an incredibly slow paced experience?
The game started off very brightly (I thoroughly enjoyed the early levels), but I have developed severe burnout and fatigue from this game. I am currently nearing the later stages of Pac-Man, but it is difficult to finish due to the repetitive nature.
As I've spent so much time in the game already, I will force myself to complete as many levels as I can, but if there is one thing I know, I will safely skip the more challenging maze variants. Whether the later levels win me over remains to be seen.
Pros:
Negatives:
- Gameplay is satisfying and fun. You have different patterns and strategies effective against different ghosts. It's also nice the game is not a carbon copy of other arcade maze games (which have been done to death in the genre).
- Boss fights/1v1 moments with ghosts are fantastic. The tension of avoiding ghosts while grabbing power pellets adds depth.
- Good visuals and superb art direction. Despite the retro style, Pac-Man looks timeless with its vibrant and iconic maze design.
- Excellent sound design and soundtrack; the iconic "waka-waka" sound is unforgettable, and the game makes great use of minimalist audio effects that enhance the tension.
- For an arcade game, the mazes are extremely varied, and the dynamic speed increase as you progress keeps the gameplay challenging and impressive.
I heard Ms. Pac-Man is a considerable improvement over the base game, but my only objective at present is to reach as far as I can and be done with it.
- Repetitive mazes. Once you've done a few levels, you've seen most of the variations. As a result, high-level play can feel monotonous.
- No story or characters to connect with. While it’s an arcade classic, it’s difficult to stay engaged without a narrative.
- Predictable mechanics. Playing Pac-Man reminds me why some arcade games can feel like a grind. The lack of a progression system or modern twists makes it feel repetitive after a while.
Typical gaf thread. Great games anytime after 6 months after release will have a thread pop up on how said game sucks and a majority of people agree, but in the games honeymoon phase, those people never seem to exist. Tale as old as time.This thread would not have been made in 2020. Back then, the mere mention of TLOU 2 getting GOTY over this game caused much fake outrage and pearl clutching.
Open world game is often like that so hard to blame it about the bloat.
If so many people don't like a game when it's out of the new release hype phase then maybe it's not a great game. Happens a lot with these bloated games when everyone has had time to actually finish it.Typical gaf thread. Great games anytime after 6 months after release will have a thread pop up on how said game sucks and a majority of people agree, but in the games honeymoon phase, those people never seem to exist. Tale as old as time.
Do you have that same energy for Nintendo and Xbox games?Always knock 3 points off of a Sony game to get its true score. 4 points if it's competing in a genre with MS or Nintendo that year.
Well, I agree. But there are probably worse offenders than GoT. 83 metacritic isn’t excessive and is in line with recent AC games.Always knock 3 points off of a Sony game to get its true score. 4 points if it's competing in a genre with MS or Nintendo that year.
I wasn't a fan of Infamous at all and still, I am not.It suffers of the same problems as the InFamous games by Sucker Punch. Mission structure being repititve was something I already expected, but despite of it I had too much fun with the game.
A lot of OP's points are valid and I don't expect Ghost of Yotei addressing all of them. Still, Ghost was my second favorite game of 2020 next to FF7 Remake.
Can someone name me one game that doesnt get repetitive.
FF16 says hi.I think in recent memory this one in particular had more repetitive sidequests than other things I've experienced (eg. follow the footprints).
I have finally completed the game.A videogame is like a temple with many pillars. As long as enough of the pillars are functional the temple won’t collapse.
Tsushima has a great story, combat and graphics and the open world is fine. The repetitive mission design and enemy variety isn’t critical enough to spoil the experience.