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Ghosts ‘n Goblins producer explains why ‘easy mode’ was added to one of gaming’s hardest series | VGC
The series was notorious for being extremely hard back in the ’80s…
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Yoshiaki Hirabayashi led the development of Ghosts ‘n Goblins Resurrection, which was released on Switch in February and is coming to PS4, Xbox One and PC on June 1.
The Ghosts ‘n Goblins series is notable for being extremely difficult, but Resurrection includes four difficulty levels that can make things a bit easier for players, including the ability to take multiple hits, reduce the number of enemies or even respawn instantly upon death.
VGC asked Hirabayashi about this decision, especially given the recent discourse around games like Returnal and whether they should offer more accessible difficulty levels to players.
“Both myself and the director felt strongly that the foundation of this series is in the sense of achievement players feel when they take on the game’s challenges and through their efforts are able to overcome them,” Hirabayashi told us.
“But we know that people’s level of dedication to the series varies and there’s nothing we can do to change that, but we can set challenges at levels appropriate for various players that will let them reach that sense of achievement before they are overcome with frustration. This is why we included difficulty options in the game.”