Draxon Gamer
Banned
They are overrated, especially God of War Ragnarok. Tragically, you are mentioning this on a site that simps for Sony to the point of absurdity.
Or maybe people like good games and have an opinion different than you?
They are overrated, especially God of War Ragnarok. Tragically, you are mentioning this on a site that simps for Sony to the point of absurdity.
You can feel free to check my trophies.
But do you care to expound at all? Which aspect of my statement is false? How so?
Well then we are fans of the series for different reason. Ive been through these arguments with DMC, Ninja Gaiden and Bayonetta fans who trash GOW 1-3 and even the latest GOWs as wanna be action games. Couldnt care less. GOW to me did setpieces better than any other franchise and its why that series was so beloved. That and kratos' brutality. Both of which were nerfed in Ragnorak.
Sounds like a skill issue to me.Once you are fully upgraded and you are playing as Kratos and doing challenges, there is absolutely solid fun gameplay there, but there is also a lot of shite. The berserkers for the most part or terrible. Don't get me started on the poison one that is a sheer example of how the combat just falls apart with multiple enemies. That fight is embarrassingly bad.
61h 21m to 100% the entire game & platinum it on balanced difficulty, both are excellent titles & the sequel while having a few flaws like the short Ragnarok fight & the badly paced Ironwood section, is better than 2018 in pretty much every other way, one of the best titles I've played.I think all the empathy tab guys and others should show their trophy lists, test the theory...how many of them have completed it, how much time did they spend? were they really invested in the game? It would be interesting to see.
Well somebody already answered. First the implication that the combat requires no engagement with deeper mechanics either speaks to somebody who played on the easiest setting or not at allYou can feel free to check my trophies.
But do you care to expound at all? Which aspect of my statement is false? How so?
Lol no. The combat in the Norse saga is far better than anything the games did previously by a large margin. It just needed more of it.
The white/yellow thing is an easily understandable mistake, if you aren't insistent on being argumentative without making a good argument. Both Horizon and the latest Resident Evil games use yellow. Either way, it serves the same purpose; guide casual players where you want them to go so that they don't have to think and they can't get lost or fail.The game isn't linear for a start, the colour of climbable objects isn't yellow, the puzzles aren't just "figure out the order of 3 symbols". Did you only play for the first hour or did you simply watch half an hour of someone else's playthrough on Youtube? Which is it? If it's neither then fine, lets have an honest discussion about this, but that would require you stop being reductive to the point where it makes your points seem illegitimate.
In what way is the game anything more than, at most, "wide-linear?" It's has a hub section, that has a few different directions in which you can go. And once you go in those directions, it's pretty much just walking through very determined paths to either get to secrets or to get to the objective. Paths that are literally either walls on both sides, rocks, or trees that Kratos would easily just walk through it the game didn't have to be so limited for the sake of graphics.Well somebody already answered. First the implication that the combat requires no engagement with deeper mechanics either speaks to somebody who played on the easiest setting or not at all
Describing it as linear is clearly false to anybody who has played more than the first hour of 2018
The game isn't linear for a start, the colour of climbable objects isn't yellow, the puzzles aren't just "figure out the order of 3 symbols". Did you only play for the first hour or did you simply watch half an hour of someone else's playthrough on Youtube? Which is it? If it's neither then fine, lets have an honest discussion about this, but that would require you stop being reductive to the point where it makes your points seem illegitimate.
OMG I completely forgot I had one of those terminator hands when I was a kid!
The white/yellow thing is an easily understandable mistake, if you aren't insistent on being argumentative without making a good argument. Both Horizon and the latest Resident Evil games use yellow. Either way, it serves the same purpose; guide casual players where you want them to go so that they don't have to think and they can't get lost or fail.
The three symbols part is certainly reductive. However, can you honestly say that the puzzles ever become any more difficult or challenging?
The game is absolutely linear. Folks seem to like to use the term "wide-linear" for this type of game, due to the hub, but from that hub, each path that you can take is still quite linear, hence the latter part of that term.
You are allowed to like the game and still admit that it has obvious flaws.
To be fair, the game does annoyingly tell you what to do for every puzzle section. No idea if they fixed it but the game treated me as if I was a moron.
How intellectually dishonest. Not only does it have a hub in which you can tackle in any order, which is completely non linear by nature, that hub itself is open to changes in environment which open up Metroidvanias elements and realm changes which opens up even more non linear aspects.In what way is the game anything more than, at most, "wide-linear?" It's has a hub section, that has a few different directions in which you can go. And once you go in those directions, it's pretty much just walking through very determined paths to either get to secrets or to get to the objective. Paths that are literally either walls on both sides, rocks, or trees that Kratos would easily just walk through it the game didn't have to be so limited for the sake of graphics.
I don't think people understand that users have varied tastes and expectations from games, and the mood they are in when they play them. When GoW came out I was ready for my Kratos action. I never asked for weakly designed Loki sections, tons of padding and just as the game is getting great, constantly forcing you to be a character you don't want to be "in the name of story" in forced poor gameplay sections. This is a game, not a movie...something these developers have clearly forgotten.Same goes for all the people claiming it's so terrible, egging on bad takes and even giving gold to the OP to try and make this thread highlighted in a dire time of need.
It's basically amounting to "you see those games that are so successful and so many people love - please don't like them".
Meanwhile those same people are going to sit there with a straight face and signal boost crappy/derivative/generic upcoming GAAS co-op games. It's sad.
Sounds like a skill issue to me.
61h 21m to 100% the entire game & platinum it on balanced difficulty, both are excellent titles & the sequel while having a few flaws like the short Ragnarok fight & the badly paced Ironwood section, is better than 2018 in pretty much every other way, one of the best titles I've played.
Now let's see your overall in-game progress.
Tbh if you were to quiz me I'd also say that Ragnarok had yellow ledges for climbing, and I finished that game all the way through. Only goes to show how homogenized these tropes are becoming between various games that follow this formula. They all start to blend together in my mind like all those Ubisoft games.The game isn't linear for a start, the colour of climbable objects isn't yellow, the puzzles aren't just "figure out the order of 3 symbols". Did you only play for the first hour or did you simply watch half an hour of someone else's playthrough on Youtube? Which is it? If it's neither then fine, lets have an honest discussion about this, but that would require you stop being reductive to the point where it makes your points seem illegitimate.
Tbh if you were to quiz me I'd also say that Ragnarok had yellow ledges for climbing, and I finished that game all the way through. Only goes to show how homogenized these tropes are becoming between various games that follow this formula. They all start to blend together in my mind like all those Ubisoft games.
"a dodge that literally lacks iframes"Nope they are fantastic games.
I would argue that the original GOW games overrated.
You say they put the gameplay first.... except the gameplay is a dumbed down combat engine featuring imprecise combat, a dodge that literally lacks iframes, and bad alternative weapons, not to mention annoying QTEs.
Modern GOW has far better gameplay than classic GOW.
Yeah, that sounds like some soy shit to me. Combat in the original games was badass and required you to be really in touch with its mechanics. It's laughable whenever someone calls it a button masher because it's clear that whoever says this never played those games on a difficulty level higher than normal. I mean, it's no Devil May Cry in terms of how technical it is, but it definitely requires a great deal of mastery as well. It always amazed me how tightly designed and focused those games are, and the enemy variety simply blows the reboot out of the water."a dodge that literally lacks iframes"
How is this a bad thing? I'm tired of action games where the character can dodge explosions.
This pretty much sums up what I think about GOW 2018 and modern take on GOW in general:
I haven't bought Ragnarok and haven't played it. I know it's better somewhat, but also even worse and very simmilar to 2018 in some aspects. I'm considering trade in a few games to get it, but it's far from being on the top of my priority list right now.
Same here, although PS4 version of GOWIII looks stunning still all the way through, minus some character models.i would pay full price for trilogy remake ( not remaster ) any day of the week
I love a decently-designed Metroidvania. It's one of my favorite genres. Yet I felt zero desire to explore more of God of War beyond the credits because I *didn't have fun* with the main game. If you check my trophies, you can see that I tried playing this game three different times before slogging through it for my girlfriend, who liked the pretty visuals and Marvel-like story. Why in the world would I force myself to play even more of a game for which I didn't enjoy the main campaign?The only way it's "linear" is if you rush through the main story and ignore all of the side areas and mertroidvania elements the game offers. In order to get all the runes and tools that will allow you to expand on your combat options you need to explore and later revisit some areas. There are also plenty of more open areas that the game offers scattered across the map and various realms.
Also don't know why you're asking me if the puzzles get more challenging than "the order of three symbols", you're supposed to have played it have you not? You tell me. Like I said, I'm giving you the opportunity to have an honest discussion about this but it's becoming clear you've either not actually played the game or you didn't get very far.
I love a decently-designed Metroidvania. It's one of my favorite genres. Yet I felt zero desire to explore more of God of War beyond the credits because I *didn't have fun* with the main game. If you check my trophies, you can see that I tried playing this game three different times before slogging through it for my girlfriend, who liked the pretty visuals and Marvel-like story. Why in the world would I force myself to play even more of a game for which I didn't enjoy the main campaign?
So, since you're insistent on pretending that the optional late/post-game content of a game has greater bearing on the quality a game than the main portion, I'll say this:
*The main campaign* of God of War is overrated.
It's a very good-looking game, and has some great acting. Some aspects of the story are good, but overall I think it's very basic and meant to appeal to the basest emotions of parents who won't put to much thought into its inconsistencies. Certain one-on-one combat moments, like the one Valkyrie that I fought, can be pretty fun.
But mostly it's boring, basic, and bloated. The combat encounters are poorly designed, the traversal is designed to be completed by monkeys, the "ludo-narative dissonance" is through the roof because they wanted to keep the cinematic presentation during gameplay, and yes, it is very linear once you pick any direction from the hub.
He didn't say that the game is lacking any of those things. He's just saying that the inclusion of these elements didn't do anything for him because he didn't connect with the main story and the gameplay was pish.Here's the thing, I'm not talking about anything late game or post credits.
Within the first 2 hours of the game you are free to explore and you will come across areas that are inaccessible until you get certain abilities, you will encounter enemies that you will have a tough time defeating until you reach a certain level (or have certain abilities), you will come across chests that you can't open until you get certain abilities and you will find treasure maps that will lead you to places that can't be accessed until you have certain abilities. All it takes is for you to not beeline the main quest in order to come across this stuff.
The more you talk the less convinced I am that you've actually played this game, let alone 3 times. If you dislike something why would you play it 3 times and then having done so still struggle to accurately recall even some of the most basic mechanics/experiences that the game has to offer?
He didn't say that the game is lacking any of those things. He's just saying that the inclusion of these elements didn't do anything for him because he didn't connect with the main story and the gameplay was pish.
I'll say it until you do it, but you can check my trophies.Here's the thing, I'm not talking about anything late game or post credits.
Within the first 2 hours of the game you are free to explore and you will come across areas that are inaccessible until you get certain abilities, you will encounter enemies that you will have a tough time defeating until you reach a certain level (or have certain abilities), you will come across chests that you can't open until you get certain abilities and you will find treasure maps that will lead you to places that can't be accessed until you have certain abilities. All it takes is for you to not beeline the main quest in order to come across this stuff.
The more you talk the less convinced I am that you've actually played this game, let alone 3 times. If you dislike something why would you play it 3 times and then having done so still struggle to accurately recall even some of the most basic mechanics/experiences that the game has to offer?
It doesn't address the point that he was making, though.I was very specific about what I was responding to, it's in the very first sentence.
I'll say it until you do it, but you can check my trophies.
You're ignoring the majority of my argument to try and nitpick what you perceive to be holes, while also freely ignoring the opportunity to check my trophies to see if your notion is correct. It's poor argumentation, based on being overly emotional.
I'm aware of the sections to which you're referencing, such as the cave below Freya's turtle.
Why do you suppose no one refers to God of War being one of the greatest Metroidvania games? Maybe it has something to do with the lack of feeling like one? Having an element of Metroidvania doesn't change any of my criticisms.
I think it's pretty clear that you have an irrational and emotional connection to this game, and to Sony as well, so I'll just assume that you're too immature to speak objectively about games in general. It'll be interesting to see if you mature in your cognitive reasoning over the time that I'm on this site.
It feels like it was made for idiots, by way of a Marvel Studios executive.
Which explains why it's so popular; people are idiots.
It doesn't address the point that he was making, though.
In the same way that I don't have to eat an entire plate of boiled chicken livers with mashed potatoes to be able to tell that it's repugnant and I hate it.He doesn't have a point. You can't just rush through as many games as possible in life and then attack others as if you're some sophisticated gamer while everyone else are unworthy casuals. How can you accurately judge a game when you're not even taking the time to explore the mechanics it offers?
In the same way that I don't have to eat an entire plate of boiled chicken livers with mashed potatoes to be able to tell that it's repugnant and I hate it.
Sure, but isn't that what we're discussing when posting in threads like these? Don't know about you but when I read someone's post where they say what they thought about the game, I'm pretty sure that they're not trying to rewrite a Wikipedia page about it, and they're merely passing their own opinion that's based on personal experience and tastes.Then that's based on personal preference and not necessarily the quality of the product.
Ah getting personal already are we? Maybe you're not so new afterall.
And no, im not referring to the area below Freya's. I'm referring to the lake of the nine, I'm referring to optional side areas like Veithurgard.
You keep saying check your trophies so let's do just that:
It's all right there, you beelined the main quest, no side activities completed, no exploration. And because of that you won't have got any of the optional upgrades which expand on your exploration and combat abilities.
You want to talk about "what most players do", well you're not even doing that in several cases.
You've moved the goalposts. Is it that I definitely haven't finished the game or is it that I didn't complete it 100%?
I didn't finish the extra content because the main game wasn't fun. If your core gameplay cannot convince me to explore the side-content, why would I do more than necessary to finish the game? I did some portions of side content, fought a Valkyrie, and even started to explore Niflheim before deciding that I was done with it.
Personally, I will often try a game multiple times if I don't like it the first time. Sometimes I'm just not in the right mood for a certain style of gameplay (Prey 2017, for example, also took me three tries to get into, but I actually enjoyed that one the third time). For God of War 2018, I only finished it on my third attempt at the behest of my girlfriend, who, again, really enjoyed the pretty visuals and Marvel-type story. I would've stopped around halfway through it she hadn't urged me to finish it.
So, again, with the core gameplay and story being so mediocre (visuals/audio excepted) to me, why would I bother exploring the optional content?
And how does that negate my opinion on the core concepts that the game offers?
Is your argument that the base game is indeed overrated, but that the optional content is what makes it one of the best games of all time?
Additionally, if you look at the trophies stats of all players (via the actual PlayStation) you'll find that most also stuck to the campaign.
Which goes back to my earlier argument; most people liked the visuals and story. Because the gameplay is lacking.
Your wife likes playing The Sims. My girlfriend had no interest in playing God of War herself. She just wanted to watch me play it. We have a good relationship and consider that sort of thing to be what's known as Quality Time.You told me to check your trophy data so I did, not sure how that's moving goalposts when I'm simply doing what you requested. Now your "opinions" make sense, it's all good. My wife likes The Sims but I'd sooner tell her to suck dick than have to suffer playing through something I know I'll hate.
At the very least I'd hope that if someone is going to form what is a strong opinion on something (which further implies people who think differently are of lesser intellect) then they would at least do the due dillegence of thoroughly examining the content they are judging. The side content is obvious within the first couple of hours, I'd say that you'd actually have to go out of your way to not explore anything considering the fact that you're forced past certain islands/areas when traversing to the areas the progress the main story.
Also if it took you 3 tries to get into Prey 2017 we really aren't the same people. Not going to see eye to eye with everyone.
What? First 10min of GoW3 are more epic than all of Gow2018+Ragnarok combined. I think its agreed upon that 2018/Ragnarok feature a more personal, smaller and therefor less epic story.There are tons of "set pieces" in GOW:R. The ending, as disappointing as you claim it is, has more epicness than anything in the series.
What? First 10min of GoW3 are more epic than all of Gow2018+Ragnarok combined. I think its agreed upon that 2018/Ragnarok feature a more personal, smaller and therefor less epic story.
And they nerfedWell then we are fans of the series for different reason. Ive been through these arguments with DMC, Ninja Gaiden and Bayonetta fans who trash GOW 1-3 and even the latest GOWs as wanna be action games. Couldnt care less. GOW to me did setpieces better than any other franchise and its why that series was so beloved. That and kratos' brutality. Both of which were nerfed in Ragnorak.
No dude I just gave you an example of how that could be integrated more seemlessly, And you left that out. Its been done better in past games...Most games could be reduced to this
I like how you think our Gaf bubble is representative of most gamers and also how you think that your opinion is factual
So the many reviewers and gamers got it wrong but you got it right huh...
Because the combat is fun. Kratos moveset is incredible, so if it's repetitive to you then you need to learn more movesbut my biggest beef with both reboots is the combat, its repetitive and boring, never understood why they get praised to the high heavens
Because the combat is fun. Kratos moveset is incredible, so if it's repetitive to you then you need to learn more moves