IllegalLemon
Member
Both are great iterations of their predecessors. But if you asked me which I would pick, I'd say... Neither.
ToTK's floating islands, were a cool and playful concept for at least until the first hour of exploration, then, they become repetitive and look like an afterthought that's there as a distraction. Same goes for The Abyss(the game's subterranean world). It's cool and a bit horror inspired with pitch black darkness, but once you get the hang of it, it's basically more of something along the lines of a massive distraction, that's there for grinding for good gear and weapons. The UltraHand is the most interesting addition in the game. All that takes is a lot of creativity and you'll be able to make some insanely cool stuff to aid in navigation, traversal & crafting some really cool gadgets and synthesizing new, custom weapons.
Ragnarok's addition of new weapons and a second playable character makes for one interesting combat system and the potential for tailoring Kratos' build to your style makes for some really interesting character builds with different armour combinations. The story is where Ragnarok shines the most(it's really, really good) and so is the larger realm areas, which make each realm unique.
Both are great iterations of their predecessors, but they give a vibe of déjà vu in many areas. Neither is a particularly noteworthy improvement over its prequel. That doesn't take away from how great both are to play though and don't let that stop you from buying either of them. Both deserve a playthrough.
ToTK's floating islands, were a cool and playful concept for at least until the first hour of exploration, then, they become repetitive and look like an afterthought that's there as a distraction. Same goes for The Abyss(the game's subterranean world). It's cool and a bit horror inspired with pitch black darkness, but once you get the hang of it, it's basically more of something along the lines of a massive distraction, that's there for grinding for good gear and weapons. The UltraHand is the most interesting addition in the game. All that takes is a lot of creativity and you'll be able to make some insanely cool stuff to aid in navigation, traversal & crafting some really cool gadgets and synthesizing new, custom weapons.
Ragnarok's addition of new weapons and a second playable character makes for one interesting combat system and the potential for tailoring Kratos' build to your style makes for some really interesting character builds with different armour combinations. The story is where Ragnarok shines the most(it's really, really good) and so is the larger realm areas, which make each realm unique.
Both are great iterations of their predecessors, but they give a vibe of déjà vu in many areas. Neither is a particularly noteworthy improvement over its prequel. That doesn't take away from how great both are to play though and don't let that stop you from buying either of them. Both deserve a playthrough.
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