Venture Beat - 65/100
http://venturebeat.com/2013/12/06/gr...ismo-6-review/
Gran Turismo 6 is not a game for the uninitiated. It’s made for racing fans by racing fans. It’s for people who know that front/rear weight distribution isn’t a euphemism for holiday weight gain and that the Gap doesn’t refer to a mall clothing store. As a nonracing fan, there’s a lot about it I still don’t understand. What are performance points and why are they important? I have no idea what torque is. I have no idea what an exhaust manifold is or why it improves my car’s racing ability. Admittedly, some of this information is available in the game, but it’s densely packed into the user-interface and might prove intimidating to newcomers. I didn’t care enough to look for it. More importantly, Polyphonic did nothing to make me care. Outside of a few beginner driving lessons, it feels as if you’re supposed to know all of this stuff already, and that could alienate some of the new blood this aging franchise needs to stay relevant in the next console generation.