Ye I also preferred the shooting and the guns on this one. I hated the noise on SA, I hope they add most of stuff from SA, but touch it up and also add stuff from IV and touch it up.Meadows said:One thing people seem to have forgotten about was the shooting aspect in GTA: SA. It kinda sucked, you just locked on and pressed O, whereas in GTA 4 it was a lot more tactical and, IMO, enjoyable. I did prefer GTA: SA though.
Feature said:WE NEED CHEATS BACK!!!! I mean all the cheats from SA!
- Invulnerable
- no cops
- agressive drivers
- agressive peds
- peds all have guns
- all out war
- ...
GTA4 would've been so much better with all those.
Meadows said:One thing people seem to have forgotten about was the shooting aspect in GTA: SA. It kinda sucked, you just locked on and pressed O, whereas in GTA 4 it was a lot more tactical and, IMO, enjoyable. I did prefer GTA: SA though.
Angry Fork said:Lack of fun/weird vehicles, no crazy pedestrian cheats, no infinite health/invincible vehicle cheats, no parachute (until BoGT which was awesome and so much better than 4), lack of indoor environments, no ways to spend your money except on clothes/guns, no ambulance kind of missions, etc. and so on.
Angry Fork said:I realize the reason they kept a lot of this out might have been because it wouldn't coincide with the story/character they're trying to do, but I completely disagree with that design. Choosing story over fun gameplay is ridiculous in a GTA game. The story can still be meaningful and interesting if you're allowed to have fun in your own spare time, it has nothing to do with what the cutscenes tell you. It's like Rockstar is so scared of just giving people tools and letting them have fun. Red Dead Redemption suffers the same problem.
Angry Fork said:And I'm still waiting for the day where you can go to an airport, go on a plane and actually sit on the plane with other passengers and shit on board. That would be so damn cool although it would garner controversy obviously since you'd have the freedom to hijack it as well. This is what I wanted in San Andreas but at least they let you drive the planes. I would agree that GTA4's world was too small for planes but I hope it's not the same in 5.
Angry Fork said:I want this game to let you interact with everything the way you can in a Fallout game. If you see a building you should be able to go inside and see people. If you go into a casino you can use every slot machine, you can bet and play games, you can rob the vault ANY time you want (and from banks too) and not just have it be part of a mission. They should let you choose how much of a criminal (or good guy) you want to be. How awesome would it be if you could rob a bank like the mission in 4 but you can do that ANY time you want? And it's not relegated to a scripted mission. I don't know if that's possible but that's the kind of shit I'm always hoping for in new GTA games.
Meadows said:One thing people seem to have forgotten about was the shooting aspect in GTA: SA. It kinda sucked, you just locked on and pressed O, whereas in GTA 4 it was a lot more tactical and, IMO, enjoyable. I did prefer GTA: SA though.
GlamFM said:@youngmaylay ( Voice of CJ in San Andreas ) is retweeting a bunch of GTA related stuff.
http://twitter.com/#!/youngmaylay
Might be another hint towards Los Santos.
Ploid 3.0 said:SA had some amazing missions. From burning crops, to hijacking a plane.
Derrick01 said:This is the thing that distinguishes SA from 4 for me. Yeah SA had a LOT of things to do on the side and I need that too, but the missions were just off the charts crazy and fun.
They didn't give you 40 basic missions that served as a tutorial over a 10+ hour stretch like 4 did. This is also why I'm not immediately thrilled about Saints Row 3, because I don't know if the missions will be crazy fun or just basic shooting ones like in the other SR games.
Meadows said:Good find! That is a little odd.
Jtwo said:Yeah if they could pull off a mission like when you chase that train on a dirtbike or the "gspotlight" mission from vice city but with all the current gen bells and whistles id just about die from excitement.
Derrick01 said:People talk about how the bank mission in 4 was great but really all you do is just run around gunning cops down with a rifle.
Ploid 3.0 said:SA had some amazing missions. From burning crops, to hijacking a plane.
Jason's Ultimatum said:Don't forget the heist in the casino. That was fucking awesome, and parachuting out.
Needs Xzibit reality.picYou can make anything fun, or anything boring, he added, cryptically. Particularly in the high-definition era, it may be more about making random things seem fun, and putting a weird variety of things in there. Games arent supposed to be reality. Theyre supposed to be the reality if reality was what you see on TV, and listen to, and how advertising is. Its the reality of the media, not the reality of the reality.
I'm not a big house/techno guy but I even liked that station.offshore said:"If this is what cowboys listen to, no wonder they invented the electric guitar. K-ROSE" ^^
Seriously, San Andreas had the best radio stations by a mile. DJ Hans Oberlander was amazing. "GET UP YOU LAZY BASTARDS IT'S TIME TO DANCE!" :lol
alr1ghtstart said:all I ask for is a stable framerate and competent shooting mechanics.
ChinaTOWN Wars was based in LCRPGCrazied said:I think its time they move the location outside the USA. I guess they did china already with china wars. Still though, I think somewhere like Europe would be cool.
ConradCervantes said:ChinaTOWN Wars was based in LC
Buckethead said:I'm not a big house/techno guy but I even liked that station.
I think Vice City gets the crown but San Andreas' radio is criminally underrated.
Very diverse and awesome. And the talk radio was godly.
RPGCrazied said:Oh. I didn't play it. I just thought cause of the name.![]()
The Albatross said:I don't think that we'll see GTA from non-American or Western Europe locales, an even Europe is a stretch. The story telling elements would really be torn at as they try to appeal to Western sentiments. And a major part of the GTA games is poking fun at subtle humor of those areas and times, and while Toyko or something might be interesting from an architecture point of view, relatively few of GTA's fans would be interested or would get subtle jabs at native Japanese culture.
The Albatross said:Frankly, I wouldn't mind if GTA scaled up in scope. I know that we're used to the city method now, but I wouldn't be surprised if they expanded out... As much as it would be a diversion from the GTA landscape of stories told within a single locale, I wouldn't be that surprised if they wanted to mix things up with multiple distanced locales. But, it might just not be feasible to the typical Rockstar scope on this generation.
I personally wouldn't like paris. It would be too monotone, with the colours. It would get boring really quick.RPGCrazied said:This is not my type of game, though, I really loved Vice City. Cause of the 80's. My decade of growing up.
How about Grand Theft Auto V: Paris?
Buckethead said:GTA will never be out of the USA.
That's the point of the franchise.
You missed out...malfcn said:I never finished SA. Too much to do, and at the time I had (and still have) other games.
Elaborate. We cannot tell at this moment in time.jonno394 said:It won't be as good as Red Dead Redemption![]()