BlownUpRich
Member
Subjectively you could say.

Last edited:
Subjectively you could say.
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Ninja Gaiden 2 Black is still one of the two best looking games of the year, thus far, alongside AC Shadows.
Cool. Sony will please you with a third or fourth remaster thenThe character models (Cutscenes), materials quality and animations still blow me away in TLOU 2!!!!
Much prettier than Forspoken papiSome AC shadows. PRO balanced mode. hoooooooly
I am trying to pick more "tech" focused shots for this thread.
rtgi and rt reflections going on. Makes for great ambient. Everything is grounded
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Reflections, mud deformation in real time
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No pop in in this game at all and even random assets are this detailed.
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again some mud
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RTgi and amazing hair tech
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RT bird tech
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RT bird tech
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In sure there is a thread for retro games somewhere.Oh my God it looks so good, kinda reminds me of Ratchet & Clank Rift Apart visuals, finally good lighting & PBR, very high resolution too, looks better than Ghost of Yotei.
I'm so getting it (the $500 bundle that is!)
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Much prettier than Forspoken papi
You like RT now?Some AC shadows. PRO balanced mode. hoooooooly
I am trying to pick more "tech" focused shots for this thread.
rtgi and rt reflections going on. Makes for great ambient. Everything is grounded
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Reflections, mud deformation in real time
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No pop in in this game at all and even random assets are this detailed.
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again some mud
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RTgi and amazing hair tech
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RT bird tech
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of course but don't underestimate it.Much prettier than Forspoken papi
But retro games don't have PBR & good lighting quality, and they don't run at 1440p.In sure there is a thread for retro games somewhere.
PS1 Lookin ass birdSome AC shadows. PRO balanced mode. hoooooooly
I am trying to pick more "tech" focused shots for this thread.
rtgi and rt reflections going on. Makes for great ambient. Everything is grounded
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Reflections, mud deformation in real time
No pop in in this game at all and even random assets are this detailed.
again some mud
RTgi and amazing hair tech
RT bird tech
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Looks like the TLOU2 reveal trailer.Some AC shadows. PRO balanced mode. hoooooooly
I am trying to pick more "tech" focused shots for this thread.
rtgi and rt reflections going on. Makes for great ambient. Everything is grounded
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Wouldn't be Ninja Gaiden without camera management. Such is a genuine thing to learn and master in the original trilogy.Shame that they remade the game and didn't bother to fix the awful camera
New BF video showcasing destruction
Depending on how you run them retro games actually run at higher resolutions than that, the last time PBR was something to marvel at was 2013 and MKW has bog standard last gen lighting.But retro games don't have PBR & good lighting quality, and they don't run at 1440p.
This is why i like this thread. For whatever reason, the rest of the forum hates doing a 180 on games. Ego, fear of losing forum cred, i dont know. But this thread consistently comes around on games after playing them. Alan Wake 2, Avatar, Outlaws, Silent Hill 2 and AC Odyssey all had their skeptics before launch, but I like that we dont dig in our heels and do give these games and devs credit.I owe the AC shadows devs an apology. I kinda dunked on the game's visuals when it was announced but now that I'm playing it in balanced mode on PS5 pro, I have to say the game looks amazing, even breathtaking at times. Kudos to them.
More and more i am impressed by what Ubisoft studios are doing. In other threads, RTGI was being blamed for a lack of a substantial graphics upgrade in Star Wars Outlaws and AC Shadows, but I think thats a very forward thinking upgrade that you will mostly only notice when you are playing the game, and the game's visuals remain consistent through out. Especially considering AC shadows has a full year long season cycle along with a day night cycle and i have no doubt that RTGI would help clean up the bounce lighting and AO issues we saw present in so many games last gen leading to a very flat look in a lot of lighting conditions.
the destruction in AC shadows also pretty much requires a realtime lighting solution. Games like starfield, callisto and star wars jedi survivor are packed with detail but dont have that destruction we see here, and I really believe it will add a lot to the combat as well as the presentation. I wish star wars outlaws had some of this destructibility. yes, the bamboo trees disappear after being cut down but at least they are cut down.
The nintendo conference really made me appreciate what Ubisoft studios are doing. They are going with dynamic elements like weather and destruction. Packing their games with an insane amount of detail we simply cant see on youtube due to poor uploads and compression. I really hope they ship a solid 30 fps version with no 60 fps option on consoles so people can truly appreciate the visuals instead of complaining about how the gen looks the same as last gen as they play scaled back 60 fps modes running at sub 720p.
Neon Giant, the developers behind the fantastic top down game Ascent, are making an ambitious first person shooter.
Some screenshots. Good to see indie devs take that risk and go for something far more ambitious. Im so pissed to see Hades retain the top down perspective.
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I thought they had disbanded. Ascent is one of my top 5 sci-fi games of all time. I lived every second of that game.. the atmosphere is second to noneNeon Giant, the developers behind the fantastic top down game Ascent, are making an ambitious first person shooter.
Some screenshots. Good to see indie devs take that risk and go for something far more ambitious. Im so pissed to see Hades retain the top down perspective.
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Just a refresher, im going to post a ratchet gif from the very first page of this thread.Oh my God it looks so good, kinda reminds me of Ratchet & Clank Rift Apart visuals, finally good lighting & PBR, very high resolution too, looks better than Ghost of Yotei.
I'm so getting it (the $500 bundle that is!)
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They sold themselves to Krafton (same publisher as Callisto) so maybe thats why you thought they were disbanded.I thought they had disbanded. Ascent is one of my top 5 sci-fi games of all time. I lived every second of that game.. the atmosphere is second to none
can't wait !!!!!
I owe the AC shadows devs an apology. I kinda dunked on the game's visuals when it was announced but now that I'm playing it in balanced mode on PS5 pro, I have to say the game looks amazing, even breathtaking at times. Kudos to them.
This generation is full of games with very good graphics and great visual details that, sadly, have been forgotten or ignored due to prejudices about the game and its developers; due to poor first impressions of the gameplay at the announcement; or simply because it is not a mass game with great sales and therefore unknown... Avowed surely enters that list with many others.Totally agree about Avowed.
After trailers i thought it would look and play like crap.
It turned out to look ver very good. Characters are the weak point, but geometry and lighting wise, its veru good. RTGI is doing good job, even on console.
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I'm replaying it at 4K due to the show, and yeah, its crazy how good it still looks.The character models (Cutscenes), materials quality and animations still blow me away in TLOU 2!!!!
Whats the deal with the Pixel art bird?Some AC shadows. PRO balanced mode. hoooooooly
I am trying to pick more "tech" focused shots for this thread.
rtgi and rt reflections going on. Makes for great ambient. Everything is grounded
![]()
Reflections, mud deformation in real time
![]()
No pop in in this game at all and even random assets are this detailed.
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again some mud
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RTgi and amazing hair tech
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RT bird tech
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I know it's nowhere near it technically, it's sometimes the rounded car models & the sharp yet smooth lighting mixed with good bloom effect & PBR while being cartoony, gives it that Ratchet & Clank Rift Apart look, let's say Ratchet PS4.Just a refresher, im going to post a ratchet gif from the very first page of this thread.
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It does have shit draw distance in some of its open world levels so i guess MKW does kind of remind me of ratchet as well.
Can't fucking wait for this game's sequel in PS6. Got a feeling it'll blow us away... Just saying.
Honestly, looking back the past few years, only sony studios have come close to matching TLOU2. Plague's tale has some great looking cutscenes but its a bit behind tlou2. There are some stunning sequences in SH2 and Wukong, but ND's writing and character models are just in their own league. Wukong probably has better cinematography though since they are able to push the scope much higher whereas TLOU2 mostly plays like a tv show with mostly character closeups.The character models (Cutscenes), materials quality and animations still blow me away in TLOU 2!!!!
I like how lighting on characters looks, no glaring bad spots.The second trailer for DOOM: The Dark Ages released, and watching it on my big TV at 4K, the game looks damn good. Definitely a few steps above Eternal in fidelity, detail, and tech with RTGI being clear as day.
Totally agree about Avowed.
After trailers i thought it would look and play like crap.
It turned out to look ver very good. Characters are the weak point, but geometry and lighting wise, its veru good. RTGI is doing good job, even on console.
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BHades retain the top down perspective.
Animation quality is gonna be supremely important to sell these lifelike models going forward.I'm replaying it at 4K due to the show, and yeah, its crazy how good it still looks.
Tech may be outdated at spots, but character modeling is still some of the best in the business. Ellie character model is just insane. Every inch of it is pitch perfect. I was drooling at her sneakers during a cutscene.
Animations are also so good. Combat encounters are movie like, with enemies reacting realisticaly etc.
Again: games are so hard to make nowadays that the best looking ones (like RDR 2 or TLOU Part II) will continue to look amazing even many years later. And here we are: they still look amazing despite being at least 5 years old.
We might see games with better tech, better lighting, better models, better textures, but the overall package that those gems provide are still unreachable to many.
Assasins Creed Shadows, for example. Despite having RTGI and amazing look scenarios still have terrible character models and animations. Silent Hill 2 despite having great scenarios and character models still look stiff and bad compared to Part II.
I read this tweet and wanted to ask here what you think about it if it's a good thing.
AbsolutelyAnimation quality is gonna be supremely important to sell these lifelike models going forward.
You can make the most detailed humans but if they move like mannequins, the facade is gonna crumble.
I read this tweet and wanted to ask here what you think about it if it's a good thing.
I read this tweet and wanted to ask here what you think about it if it's a good thing.
Mate are you serious? That looks like shit lmao![]()
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Ninja Gaiden 2 Black is still one of the two best looking games of the year, thus far, alongside AC Shadows.
I Was thinking the same.Mate are you serious? That looks like shit lmao