Sai said:Looks great.
Don't know if this is old footage or not, but I'm posting it anyways:
http://www.playstation.jp/ch/pv/asx/mv_gt4_paris_qv.asx
http://www.playstation.jp/ch/pv/asx/mv_gt4_paris_dv.asx
I can't believe that PS2 can push those visuals. Those look better than 99% of the stuff on xbox, on a console that's a year older. Polyphony definitely know what to do with the hardware.
BeOnEdge said:ok fine i'm joking. i didnt think i could take it that far though.![]()
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Justin Bailey said:Models look fantastic, cardboard cut-out people do not.
Fight for Freeform said:The pics show off great texturing and artistry. From an artistic POV, it's one of the best looking videogames out there.
But I have to disagree from a technical perspective. Those buildings are flat...almost as if they are are constructed from a handful of polygons. Compared to games such as PGR2, where every window sill is actually modelled.
You basically made your second point moot.
Also the light reflecting off the windows makes it that much more convincing.
Gek54 said:Becuase you said GT4 the best looking game becuase the art is so good infering that games with more polygons still dont hold up to its visual predominance. Thus saying other games have more polygons a moot point since their sole purpose is to make the game look better.
Becuase you said GT4 the best looking game becuase the art is so good infering that games with more polygons still dont hold up to its visual predominance. Thus saying other games have more polygons a moot point since their sole purpose is to make the game look better.
eso76 said:Hmmmmmm...
I firmly believe those screens are rendered in Gt4 photomode..
eso76 said:Hmmmmmm...
I firmly believe those screens are rendered in Gt4 photomode..
Curious, but what exactly do you define as 'pixel shaded' shadows?Fight for Freeform said:Those aren't pixel shaded, and they don't need to be because most people (such as yourself) can't tell the difference. But it allows for multiple shadows at much less cost to the hardware.
Most of game PR media is released from high-res renders nowadays, it's not limited to a few games anymore, nor is GT any special exception in that area, so not much use complaining about it.eso76 said:I firmly believe those screens are rendered in Gt4 photomode..
AndreasNystrom said:best part is if that the "photomode" takes 1sec to render a photo on hte PS2, think if the PS3 will be 60times faster.
Then we could have that graphics in realtime(maybe 30fps after physicscalculations)
Curious, but what exactly do you define as 'pixel shaded' shadows?
Socreges said:BOE isn't joking. He just owned himself is all.
ChumsGum said:Geez, throw some blur and flash on a replay screen shot and you guys drool. Besides the great car models those pics don't look to hot, especially when you think about the environments being so stagnant. Thumbs up for 60 fps though.
Pjero said:Jaggies? There are no jaggies in GT4P. Only shimmering.
SolidSnakex said:Either way it's something haters can complain about. Some people have been looking for anything to bash GT4. I still remember that one guys bash against the series about the wheels being too thin on one car (he thought it was due to a lack of polys).
aaaaa0 said:The lighting in the night videos is completely screwed up... the headlights aren't lighting any objects up in the PR shots or the videos, there's only a reflection of the headlights in the road surface.
(Also it's really easy to fake up a motion blur effect in a PR shot, just rerender the frame a ton more times than you can afford to do in real time - your PR motion blur can look a lot better than the real motion blur in-game.)
aaaaa0 said:The lighting in the night videos is completely screwed up... the headlights aren't lighting any objects up in the PR shots or the videos, there's only a reflection of the headlights in the road surface.
(Also it's really easy to fake up a motion blur effect in a PR shot, just rerender the frame a ton more times than you can afford to do in real time - your PR motion blur can look a lot better than the real motion blur in-game.)
Alphasnake said:Like I said, far too much atmospherical lighting already present and it voids the car's beam pattern.
Compared to games such as PGR2, where every window sill is actually modelled.