GTA 3 (Alpha) For Dreamcast Released - Runs on Native Hardware

No, it is running around 20'ish fps on average, I don't know how people keeps saying it runs at 10 fps.. it can hit that number just like the ps2 did btw.

Oh and to put things into perspecitve...

This is the same decomp "running" on ps2....


Here's the PS2 version



It runs at around 18-24fps, but despite this low frame rate, animation still doesn't slow down as noticeable as in this dreamcast homebrew port. The Dreamcast port may occasionally hit 20fps, but it's definitely in the low teens.
 
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Here's the PS2 version



It runs at around 18-24fps, but despite this low frame rate, animation still doesn't slow down as noticeable as in this dreamcast homebrew port. The Dreamcast port may occasionally hit 20fps, but it's definitely in the low teens.

I've been testing the game for months and while it definitely hit teens that is not the average, and it does not hit twenties occasionally it does on a regular basis.
 
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I've been testing the game for months and while it definitely hit teens that is not the average, and it does not hit twenties occasionally it does on a regular basis.
Sorry, but based on the videos I have seen, I cannot believe you. The PS2 version runs at around 20fps and it still looks a lot smoother than the Dreamcast homebrew port.

It's possible to run dramcast port with a framerate counter? This would clear up any confusion.
 
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Sorry, but based on the videos I have seen, I cannot believe you. The PS2 version runs at around 20fps and it still looks a lot smoother than the Dreamcast homebrew port.

It's possible to run dramcast port with a framerate counter?
Yes it is possible, I may upload some video later, the game does definitely hit the teens, but it stays in the 20s in many areas even 60 in less demanding ones. The game suffers from inconsistent frame pacing that doesn't help either with the perception of smoothness something I've already reported to the Devs .

It is also based on the PC version that runs more things on screen than the PS2 version.

I don't know if you've watched the video I posted but it is this decomp running on PS2 and it barely hits 5 FPS in some spots, what I mean with that is that people should take in to account that this has been a huge effort and can't be compared to a commercial released game, let's just enjoy it is available in a alpha version on a console that wasn't supposed to be able to run it.
 
Yes it is possible, I may upload some video later, the game does definitely hit the teens, but it stays in the 20s in many areas even 60 in less demanding ones. The game suffers from inconsistent frame pacing that doesn't help either with the perception of smoothness something I've already reported to the Devs .

It is also based on the PC version that runs more things on screen than the PS2 version.

I don't know if you've watched the video I posted but it is this decomp running on PS2 and it barely hits 5 FPS in some spots, what I mean with that is that people should take in to account that this has been a huge effort and can't be compared to a commercial released game, let's just enjoy it is available in a alpha version on a console that wasn't supposed to be able to run it.
That would be great. Can you also record the first cutscene?
 
No, it is running around 20'ish fps on average, I don't know how people keeps saying it runs at 10 fps.. it can hit that number just like the ps2 did btw.
That doesn't look like 20fps to me, unless maybe you mean 20fps with severe frame pacing issues.

Games like Wipeout Saturn, Wave Race 64 and Zelda 64 also run at 20fps and they don't look nearly as bad.
 
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That doesn't look like 20fps to me, unless maybe you mean 20fps with severe frame pacing issues.

Games like Wipeout Saturn, Wave Race 64 and Zelda 64 also run at 20fps and they don't look nearly as bad.
I don't have to convince anyone really.... at least ir runs better than the same proyect on ps2...

 
I don't have to convince anyone really.... at least ir runs better than the same proyect on ps2...


I know how 20fps games look, i play them all the time. The video shows an issue with frame times/pacing. And a big one at that.

And why do you have to make it about PS2 vs DC? Like, what does that response even prove?
 
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The first cutscene is one of the worst contenders since the rain tanks performance, I was thinking on actual gameplay...
That's exactly why I asked for it, but if you don't want us to see real fps during this demanding cutscene, gameplay will still be good enough.
 
I don't have to convince anyone really.... at least ir runs better than the same proyect on ps2...



LOL that's explain much much more thing

People porting re3 GTA3 on 3DS and PSVita and Sega Fanboy now call this an Impressive "Tour de Force" when a Dreamcast logo appeard.

Pretty sure.the PSP can also handed this


Re3 (and reVC) was just an open source project reverse.enginered of GTA3/VC and run much better than the official PC port, also adding compatibility Linux /Mac
 
That's exactly why I asked for it, but if you don't want us to see real fps during this demanding cutscene, gameplay will still be good enough.
I knew it... so you want to prove that the worst performance cutscene of the game is representative of the full performance, it was obvious, I am telling you, that part runs like crap, but seems only that part matter for you right? actual gameplay is meaningles I guess. ok

I know how 20fps games look, i play them all the time. The video shows an issue with frame times/pacing. And a big one at that.

And why do you have to make it about PS2 vs DC? Like, what does that response even prove?
I am the first to say that this should be compared to the PC version it is based on.... and also already said in a previpus post that framepacing issues alredy reported to devs... what I try to say with that specific video is that the same decompilation of this game runs worst on ps2, not re retail version, the decompilation... does that mean that it is the best the ps2 can do o that it is inferior because of that, absolutely NOT! by anymeans, but it can't be compared to a comercial release, that is the point... but it looks like people wants to understand whatever narrative they follow so bah, wathever.

Instead of appreciating the accomplisment with this port people wants to thorught it under the bus.
 
LOL that's explain much much more thing

People porting re3 GTA3 on 3DS and PSVita and Sega Fanboy now call this an Impressive "Tour de Force" when a Dreamcast logo appeard.

Pretty sure.the PSP can also handed this


Re3 (and reVC) was just an open source project reverse.enginered of GTA3/VC and run much better than the official PC port, also adding compatibility Linux /Mac

What the heck are you talking about?
 
Instead of appreciating the accomplisment with this port people wants to thorught it under the bus.
This only happens because of the antagonistic Sega fans who use this project as ammunition in the DC vs PS2 debate.

I mean, this is how this project was introduced to some gaffers (including me) from the very start.
 
you shorten the draw distance
saturates colors and adds fog cause it lacks that fill rate
you remove the motion blur, add shimmering, reduce traffic, reduce physics, low textures so at the end of the day ''hey pony is it 17fps? It's but it's prettier than the ps2''

ps the game looks almost 2d without the motion blur but the Dreamcast fanboys add the missing beauty using that glasses.
 
What the heck are you talking about?

This is just re3 / reVC an optimised reverse engine open source for GTA 3 / GTA VC... this is NO WAY a worth value to measure the power of a console

re3 / reVC is so optimized well than you gain 300fps and much advanced graphics setting just on PC over the official Rockstar port...

People are really compared this port of re3 (2021 with all additionnal advanced graphics) over the official PS2 game and performance ? (2001 with lots of detail missing because the very first version) and saying "Whoah, Dreamcast is a beast"...

Even the 3DS / PSVita (and pretty sure the PSP) can run re3 / reVC.
 
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I knew it... so you want to prove that the worst performance cutscene of the game is representative of the full performance, it was obvious, I am telling you, that part runs like crap, but seems only that part matter for you right? actual gameplay is meaningles I guess. ok
On the PS2 animation is still reasonably smooth even in this demanding cutscene, so that would be a good comparison, but if you dont want to show us how DC version compares in this "apple to apple" comparison then fine.

If this first cutscene comparison is too much to ask for, you can at least start playing / recording straight after this cutscene ends.

Here's PS2 framerate after this cutscene.

 
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compare the frame on both consoles during car explosion or during chaos. :messenger_winking:
just driving around in a car is very 30 vs 19, put the character to walk and you'll understand, they are not in the same league.
 
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I'm sorry but the quality of this video is trash and a lot false error.
I know the PS2 runs better when you running with car, but this video didn't deserve well the quality of the PS2 version. (Also crappy RCA capture)
This is a composite RCA recording, but this video wasn't meant to show the image quality of the PS2 version, but the frame rate. Framerate dips below 30fps, but it's mostly around 30fps.
 
Funny thing the most salty ones about this port havent even been able to test it on an actual consoles, they base their speech about YouTube videos. Also, they forget this is an alpha STILL IN PROGRESS. Get a DC, test it by yourself, there is a FPS counter con the VMU.
Or better yet, get a life! While we enjoy the game on our DCs, you still spend your time crying online and pointing (and in some cases exaggerating) the flaws it has, because its an alpha!
 
XBLA was a groundbreaking when it was first unveiled for the original Xbox. Though granted, XBLA wasn't fully realized as an online service until the 360. But it did start on the OG Xbox. The Xbox was the first console to come bundled with a internal harddrive and an Ethernet connection. Those two features were a big deal for the time.
That's far I was thinking game wise but yeah XBL (XBLA would be XBL Arcade) was also important but really that's it. Halo and XBL. That's also coming from an OG Xbox fan.
 
That's far I was thinking game wise but yeah XBL (XBLA would be XBL Arcade) was also important but really that's it. Halo and XBL. That's also coming from an OG Xbox fan.
The Ethernet built in wasn't a big deal though. HDD was but PS2 could have one added. The reason why built in Ethernet wasn't a big deal was most people in 2001 were still using dial up so it was useless anyway. Dreamcast's built in modem was a MUCH bigger deal.
 
No matter which fanboy side you fall in (cant believe the amount of warring in this thread, involving 26+ year old consoles lol), but one thing is certain, the game looks a hell of a lot cleaner and sharper than the PS2 blurfest version. Its like the game is running at a higher resolution or something.
 
but one thing is certain, the game looks a hell of a lot cleaner and sharper than the PS2 blurfest version. Its like the game is running at a higher resolution or something.
It's because there are no filters in the Dreamcast version but color banding on the headlights and other light sources, jaggies , lower pallet and that flat look that people love.
 
Dreamcast's built in modem was a MUCH bigger deal.
The Dreamcasts 56k modem is removable and there was even a broad band adapter available from Sega. Which is pretty rare to come by now. I feel like XBL and an internal harddrive was a pretty big deal for the Xbox, as it really pushed online gaming aspect forward. 8GB HDD was a big deal back then. The Xbox was able to use it to stream data from the drive and store save data without the need for external memory cards.


130796.jpg
 
No matter which fanboy side you fall in (cant believe the amount of warring in this thread, involving 26+ year old consoles lol), but one thing is certain, the game looks a hell of a lot cleaner and sharper than the PS2 blurfest version. Its like the game is running at a higher resolution or something.

Aside from this topic, RE: Code Veronica is a historic example of a game that I've personally put a lot of time in that is notably sharper looking on DC compared to PS2, even though the DC version came out a while early. The PS2 version has a bit of a muddier look by comparison.
 

Nice analysis and video with all the footage there being from disc drive cd-r burned version too. Definitely extra stutters and pauses due to that (not the best case for Dreamcast's GD drive either), but pretty great results already (that will surely improve as the devs explain is possible, just weeks ago it didn't run on normal Dreamcasts without modded double ram after all). That's still a game for way different architecturally platforms, reverse engineered with potentially less than best practices, again especially for DC's architecture, that they now work to optimize. Naturally, any game made from the ground up to account for DC's specifications would yield better results in ways (just as older PC games can look better than new games made for better hardware running on their lowest settings to maintain acceptable performance on the older hardware or like the fact they have to automate the process of converting every PC texture to lower resolution, but if textures were made for that target they'd look better, if they had the manpower they'd manually decide to have specific assets - like the signs people point out look lower res than PS2's - in higher quality etc.). In short, Dreamcast was certainly and obviously capable of having open world AAA games of the sort, or any other kind of game, it just died and didn't get much outside glimpses of what could have been with the likes of Crazy Taxi 2 & now this port. Not that it matters now, it had a short but ace life with many gems.

From "lol DC can't do open world" to "lol it looks all purple with glitches all over" to "lol it's like 5 fps less than PS2", the stupid arguments while this is going without a C&D just get more frivolous as a handful of amateurs prove the haters spectacularly wrong & dumb and they now grasp at straws like how it's some fanboys' fault for calling them out for the bs and bringing in strawman arguments nobody here claimed like how the Dreamcast was called more powerful than the PS2 or whatever, just because folks disagreed with calling it a shit system unable to do things it very clearly did 🤦‍♂️

Boo hoo, you're such a loser fanboy pointing out ways in which the GTAIII port to DC is more demanding/less than ideal for an old console port than the PS2 version, you should just let us point out it runs/looks worse cos Dreamcast is shit, was always shit and will always be shit in peace :messenger_face_screaming::messenger_pouting::messenger_crying:

Edit: I didn't post names to spare you the embarrassment but you recognize yourself & get triggered yet 100% miss the point - btw nothing bad about PS2 or DC being better was said, you just see not agreeing with hater bs as warring & if it's not enough you put words in people's mouths, lol 🤦‍♂️
 
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Nice analysis and video with all the footage there being from disc drive cd-r burned version too. Definitely extra stutters and pauses due to that,
It's really hard to say much much less stuttering there would be if it was on an actual pressed GD-ROM formatted disc compared to some burned CD-R. We may never know, given how hard it is to manufacture GD-ROM discs. Truly a unique disc format... but I guess so is the GCN GameDisc, and the PSP UMD.

Also, this port is using the PC assets, which I guess are higher polygon than the PS2 assets, and also have higher resolution textures.

I don't care about the PS2 and DC console war much. But it is an interesting showcase on what the Dreamcast can still be capable of doing. Given how short the Dreamcast lived in retail, I always felt that we never really saw what the system could do maxed out. When you compare games like Shenmue 1 and Sonic Adventure to Shenmue 2 and Sonic Adventure 2. You can see a leap in both games. Later PS1 games like Head Hunter (which was released in the UK and Japan only) were showing some pretty big open world environments. But maybe not on the same level as GTAIII.
 
The Dreamcasts 56k modem is removable and there was even a broad band adapter available from Sega. Which is pretty rare to come by now. I feel like XBL and an internal harddrive was a pretty big deal for the Xbox
It was rare to come by back then. I wanted one badly and never got one. I figured out using a broadband connected PC as a proxy server for a DC through its PCI modem before procuring a BBA. Yes Xbox having ethernet was kind of a big deal.
 
It looks really cool with the ultrawidescreen active.



Also wanted to highlight this video to show it's not running the animations slower, as was implied by earlier on this thread, at the 8 minute mark it every animation stays in sync with the PS2 version. Framerate is lower but as stated work is still being done on that and the CD streaming for the next release. Still, not bad for a PS1 Pro.

Also, about the PC vs PS2 differences and how it affects the DC port, there are loads of details and object that are still in the port a good example is @4:42 on the video, all the extra objects on the roof aren't in the PS2 version but were added on the PC version and were inherited on the DC port even on the ramp leading up to it there are AC exausts on the left that aren't present on the PS2 version, it's not just that scene too there's plenty of extra emergency ladders, fences, rails and cardboard boxes added around the map for the PC port, which bring performance down.
 
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highlights the graphical compromises made on the #PS2 version of #GTA3, which are not present on #Dreamcast


Here we go guys. The usual bullshit told by Sega fanboys.
Why this people claim "this is compromises" when it's just the first version releasing on PS2 and 1 year after on PC (with somes changes and difference), like they do then years after on Xbox to the PC (oh no, PC cant handled new FX??).

The new aircut of Steve in Resident Evil Code Veronica PS2 is what ? And graphical compromise too? Same for Ecco the Dolphin, when the Water is way better on PS2 it's because a graphical compromise for the "low water" on Dreamcast?

Like the video higher. The point of comparing "vanilla PS2" and few hack/mods of GTA3 Dream with the "Ultra Widescreen". What is this supposed to demonstrate? That the PS2 is not capable of ultra widescreen?
Guys, there are plenty of PS2 codes and hacks to unlock the framerate or have widescreen compatible on the real console.

It's really pathetic to see these guys fighting 20 fucking years later.
And then, they complain we don't respect them.
They looks like kids who absolutely don't want to grow up. Each years I more glad Sony smashed Sega.
 
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Here we go guys. The usual bullshit told by Sega fanboys.
Why this people claim "this is compromises" when it's just the first version releasing on PS2 and 1 year after on PC (with somes changes and difference), like they do then years after on Xbox to the PC (oh no, PC cant handled new FX??).

The new aircut of Steve in Resident Evil Code Veronica PS2 is what ? And graphical compromise too? Same for Ecco the Dolphin, when the Water is way better on PS2 it's because a graphical compromise for the "low water" on Dreamcast?

Like the video higher. The point of comparing "vanilla PS2" and few hack/mods of GTA3 Dream with the "Ultra Widescreen". What is this supposed to demonstrate? That the PS2 is not capable of ultra widescreen?
Guys, there are plenty of PS2 codes and hacks to unlock the framerate or have widescreen compatible on the real console.

It's really pathetic to see these guys fighting 20 fucking years later.
And then, they complain we don't respect them.
They looks like kids who absolutely don't want to grow up. Each years I more glad Sony smashed Sega.
Don't stress, man. We're just trolling you ;)
 
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Here we go guys. The usual bullshit told by Sega fanboys.
Why this people claim "this is compromises" when it's just the first version releasing on PS2 and 1 year after on PC (with somes changes and difference), like they do then years after on Xbox to the PC (oh no, PC cant handled new FX??).

The new aircut of Steve in Resident Evil Code Veronica PS2 is what ? And graphical compromise too? Same for Ecco the Dolphin, when the Water is way better on PS2 it's because a graphical compromise for the "low water" on Dreamcast?

Like the video higher. The point of comparing "vanilla PS2" and few hack/mods of GTA3 Dream with the "Ultra Widescreen". What is this supposed to demonstrate? That the PS2 is not capable of ultra widescreen?
Guys, there are plenty of PS2 codes and hacks to unlock the framerate or have widescreen compatible on the real console.

It's really pathetic to see these guys fighting 20 fucking years later.
And then, they complain we don't respect them.
They looks like kids who absolutely don't want to grow up. Each years I more glad Sony smashed Sega.
Watch the entire video video, and then talk.



The haircut from Steve is also on japanese Dreamcast Code Veronica X version. On Ecco, Water is better, but not way better. You know what is way worse? how blurry it looks on PS2. The only one crying like a 12 yr old fanboy is you, son. They are just pointing something it´s a fact, DC version of GTA 3 is based on PC, therefore it has some additional elements on screen which came from that version, compared to PS2. What´s the matter with that? I give 0 fucks about Sega, Sony, or whatever....
 
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Here we go guys. The usual bullshit told by Sega fanboys.
Why this people claim "this is compromises" when it's just the first version releasing on PS2 and 1 year after on PC (with somes changes and difference), like they do then years after on Xbox to the PC (oh no, PC cant handled new FX??).

The new aircut of Steve in Resident Evil Code Veronica PS2 is what ? And graphical compromise too? Same for Ecco the Dolphin, when the Water is way better on PS2 it's because a graphical compromise for the "low water" on Dreamcast?

Like the video higher. The point of comparing "vanilla PS2" and few hack/mods of GTA3 Dream with the "Ultra Widescreen". What is this supposed to demonstrate? That the PS2 is not capable of ultra widescreen?
Guys, there are plenty of PS2 codes and hacks to unlock the framerate or have widescreen compatible on the real console.

It's really pathetic to see these guys fighting 20 fucking years later.
And then, they complain we don't respect them.
They looks like kids who absolutely don't want to grow up. Each years I more glad Sony smashed Sega.

Breathe.

You call the guy pathetic, but you wrote a wall of text because of one word.

If it was added later, perhaps it was not due to the technical limitations of the PS2, they wanted to keep the game within the hardware requirements.

The guys are playing with old hardware, seeing the possibilities it had that hadn't been explored. Somehow, this is triggering Sony fans in a bizarre way. And what's the problem if the DC version happens to be better? What difference will this make, its generation has passed, the PS2 sold 15x more.

Furthermore, a port of this PC version to the PS2 could be even better. It's a shame that the hardware is too complicated to have a stronger homebrew scene.
 
The haircut from Steve is also on japanese Dreamcast Code Veronica X version. On Ecco, Water is better, but not way better.
The point is that even if you say you don't give fuck, you still quoted to give your opinion convinced that the Dreamcast Ver. it's better. Even for a stupid detail like in Resident Evil Code Veronica, but you fell on it...

This is not rare a re-release add some additionnal 3D element or content. But that doesn't mean that the previous version or the hardware was "incapable" or "needed compromise." Especially laughable when San Andreas, The Gateway, Driver 3 or even True Crime have MORE details on each frame than GTA 3.

If you find this reaction stupid :

8A7de9s.jpeg


"Lol ps2 cant draw ear, 3DS better 🤣🤪"

So the tweet quoting "compromises on the PS2 version" is also stupid
 
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Esppiral Esppiral

Remember when you said this?

Instead of appreciating the accomplisment with this port people wants to thorught it under the bus.


And i said

This only happens because of the antagonistic Sega fans who use this project as ammunition in the DC vs PS2 debate.


? Well...

From "lol DC can't do open world" to "lol it looks all purple with glitches all over" to "lol it's like 5 fps less than PS2", the stupid arguments while this is going without a C&D just get more frivolous as a handful of amateurs prove the haters spectacularly wrong & dumb and they now grasp at straws like how it's some fanboys' fault for calling them out for the bs and bringing in strawman arguments nobody here claimed like how the Dreamcast was called more powerful than the PS2 or whatever, just because folks disagreed with calling it a shit system unable to do things it very clearly did 🤦‍♂️

Boo hoo, you're such a loser fanboy pointing out ways in which the GTAIII port to DC is more demanding/less than ideal for an old console port than the PS2 version, you should just let us point out it runs/looks worse cos Dreamcast is shit, was always shit and will always be shit in peace :messenger_face_screaming::messenger_pouting::messenger_crying:[/CENTER]

Jurassic Park Ian Malcom GIF
 
The point is that even if you say you don't give fuck, you still quoted to give your opinion convinced that the Dreamcast Ver. it's better. Even for a stupid detail like in Resident Evil Code Veronica, but you fell on it...

This is not rare a re-release add some additionnal 3D element or content. But that doesn't mean that the previous version or the hardware was "incapable" or "needed compromise." Especially laughable when San Andreas, The Gateway, Driver 3 or even True Crime have MORE details on each frame than GTA 3.

If you find this reaction stupid :

8A7de9s.jpeg


"Lol ps2 cant draw ear, 3DS better 🤣🤪"

So the tweet quoting "compromises on the PS2 version" is also stupid
DC version is better because RE CV is a title built around DC strenghts. No worries, buttercup, no one is saying here your beloved PS2 (i also have one and and love it) is less powerful than DC. WE ALL KNOW DC IS WEAKER THAN PS2, as PS2 is weaker than GCN and Xbox, but PS2 was the most successful console on history (i hope switch break that record) it was taken far beyond its limits over and over, guess what? DC couldnt, and the good people working on this GTA 3 port, or like Esppiral Esppiral modding and improving DOA 2, amongst others, are making justice to the system. What is your problem with that? Dude, DC GTA 3 is based on PC version, therefore it has some advantages over the PS2 original, but of course it´s an alpha and it´s not superior overall, no worries...PS2 is still more powerful...And about the 3DS MGS3 stuff you´re bringing without any reason, son: just answer this, could PS2 handle RE Revelations?
 
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