Quadraphonic
Member
Two points:
Just because it was on the PS2 doesn't make that the native version. Excusing 20FPS on a game from a decade and a half back is no excuse.
It was ALSO on the PC, so performance was never an issue there, except for one thing...
GTA3 on the PC didn't support occlusion. IE: If shit was 100% obscured by a building, it still rendered it.
Just because it was on the PS2 doesn't make that the native version. Excusing 20FPS on a game from a decade and a half back is no excuse.
It was ALSO on the PC, so performance was never an issue there, except for one thing...
GTA3 on the PC didn't support occlusion. IE: If shit was 100% obscured by a building, it still rendered it.