so far after 4-5 hours
- everything on ultra, runs great on my rift s
- no smooth turn is a massive shame, i hate quick turn, plus if youre gonna have teleport, at least have spring for people who also hate teleporting
- its very corridor heavy
- so far no dual handed guns, i wanna rack my next shotgun shell valve!!
- id rather have a weapon belt and backpack, just have a weapon wheel type system feels a bit lame in VR, i wanna draw my weapon off my hip or back, not select it
- throwing and interacting feels gamey, but familiar, and all the better for it, grenades are a joy to use, and i generally suck at throwing in VR
- how they do weight (or overall lack of it some times), its the perfect balance for me, (boneworks goes too OTT with it)
- not having to constantly crouch to pick shit up, just a flick of the wrist to grab stuff, genius
- mini puzzles are fun
- wheres all the shotgun ammo
- no crowbar or melee weapon seems like a massive oversight to me
its very good, the scope seems too corridor focused, the combat whilst rewarding, the movement system kinda of stops me from 100% loving it. needs more freedom and open areas, smooth turning and a MP mod could be very interesting