I get it, but by the same token, this is also currently worthless:
Is the expectation that this should be made playable offline? How would this be accomplished realistically?
Note that I am not trying to defend Ubisoft here, this is just low hanging fruit. There are a flood of online only games that have shut down permanently, and I don’t see how there can be any expectation that they must be changed to accommodate offline play.
I know there’s a wide difference between say, a game like The Division where it is online only, but it is entirely feasible to play it single player from start to finish… and a game like Counterstrike where the nature of the game is multiplayer. , But how would you regulate it through legislation? I mean, something as simple as “what is a JRPG” among gamers can explode into pages and pages of arguments. Can we expect lawmakers to write competent legislation that would be favorable to consumers considering the DMCA still exists?
Just some random thoughts. I don’t think this will go in the direction gamers hope. As I said before, I do hope a peripheral effect occurs where if a game is online only and the developer wants to establish that there can be no expectation of indefinite service, then the EULA and TOS must be presented and agreed upon
before the customer can purchase the product.
The problem with this argument is that if this is expected to hold up in court, then why are there separate TOS and EULAs at the title screen? The store legalize is obscured on purpose, whereas title screen agreements can’t be obscured since they pop in front of you and require direct acknowledgement from the user. Direct acknowledgement from the customer should preempt the purchase in the same manner that occurs on game title screens.