maneil99
Member
But it looks like this:no, it's Halo 2 at 1080p 60fps. I'm talking about the ports, not the H2A MP

And its running Halo 2 classic at the same time
But it looks like this:no, it's Halo 2 at 1080p 60fps. I'm talking about the ports, not the H2A MP
What res is that? My eyes are bleeding and Im getting a head ache.![]()
![]()
You're telling me even at this LOW RES the new one doesn't look markedly better?
I don't see a problem in discussing resolution for a remastered game. It's probably the most important improvement aside from framerate.
900p would be pretty disappointing.
1080p 60fps or bust.
What res is that? My eyes are bleeding and Im getting a head ache.![]()
I don't see a problem in discussing resolution for a remastered game. It's probably the most important improvement aside from framerate.
900p would be pretty disappointing.
1080p 60fps or bust.
That's just like, your opinion, man.
Going with 900p might well allow them to do other things with the shaders, lighting, post effects, etc. that they couldn't do at 1080p, or it might make the difference between a stable 60 fps versus dips into the high 40's.
You need to keep in mind that they're running a new engine with new assets on top of the old one all on a console without many horses under the hood. There's only so much you can realistically expect out of this.
I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution
Well I'm down for 1 3 n 4 and multiplayer being 1080p. I'd like H2 too but it won't result in me not buying ifnits less. Slightly upsetting but wtv
I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution
I'm not a game developer, but I'm pretty sure the whole point of running a new graphics layer on top of the old engine is so that the game plays exactly the same as the original. If they ditched the original engine, then they have nothing to "hook" the new graphic layer into and they are left having to script everything from the ground up, creating more work for them, and likely resulting in a game this isn't really Halo 2 for us.
Like I said, I'm not a dev, though, and could just be spewing nonsense.
I don't see why the two engines need to run at the same time, just make the H2A and H2 campaigns seperate options like the rest, the switching is a gimmick, especially poor choice if it means lower resolution
I was referring to the fact that it's a still image. A lot of aliasing is most noticeable in motion.static? I have a Canon 5D2 with a 50" 1.4 lens - it can see better than I can.
"Some PC crunching an algorithm"? What are you talking about?The only ONLY thing that matters is how it looks to your eyes. Not to some pc crunching an algorithm.
More importantly, haven't they said this version includes the original gameplay sound effects? That's going to be a huge improvement over CEA, where you could only pick the music.It's the best gimmick out there for a remaster. Being able to switch back and forth is pretty damn awesome and I really enjoyed it in CEA. With this version, it'll also include the sound, which with CEA you had to pick that from a menu and it wasn't flipped out on the fly like the graphics.
More importantly, haven't they said this version includes the original gameplay sound effects? That's going to be a huge improvement over CEA, where you could only pick the music.
![]()
![]()
You're telling me even at this LOW RES the new one doesn't look markedly better?
It looks like the Chief is about to get a triple kill on those grunts.These screenshots are beautiful. I wonder who took them?![]()
-- All the witty names got stripped off. Makes me a sad panda.These screenshots are beautiful. I wonder who took them?![]()
I was referring to the fact that it's a still image. A lot of aliasing is most noticeable in motion.
"Some PC crunching an algorithm"? What are you talking about?
More importantly, haven't they said this version includes the original gameplay sound effects? That's going to be a huge improvement over CEA, where you could only pick the music.
The color's a bit off but Halo 2: Anniversary has my favourite rendition of Chief to date by far. Halo 4's has it's upsides but imo went just a smidge too far when it came to changing the helmet.
Oh.I'm saying a PC showing instant framerate and resolution.
These screenshots are beautiful. I wonder who took them?![]()
static? I have a Canon 5D2 with a 50" 1.4 lens - it can see better than I can. The only ONLY thing that matters is how it looks to your eyes. Not to some pc crunching an algorithm.
I refuse to believe it will be 810p.
I don't see a problem in discussing resolution for a remastered game. It's probably the most important improvement aside from framerate.
900p would be pretty disappointing.
1080p 60fps or bust.
Increased player count? What are you referring to?The most important improvement in this is increased player count though.
Has it been confirmed that H:CEA will also have instant switching as well or will there be a delay like the original?
![]()
![]()
You're telling me even at this LOW RES the new one doesn't look markedly better?
That's just like, your opinion, man.
Going with 900p might well allow them to do other things with the shaders, lighting, post effects, etc. that they couldn't do at 1080p, or it might make the difference between a stable 60 fps versus dips into the high 40's.
You need to keep in mind that they're running a new engine with new assets on top of the old one all on a console without many horses under the hood. There's only so much you can realistically expect out of this.
We will have cinematic pixel counts.
The fuck happened in here?! Where did all this 900/810p talk come from? I thought this whole thing was confirmed for 1080/60
EDIT: Just rewatched the announcement and yeah, he definitely said 1080p 60 fps.
Crucially, all four games run at 60 frames per second. But 343 still isn't sure if it'll get all four games to output at 1080p resolution. It's looking good for Halo 1, 3 and 4, but Halo 2 is the sticking point, which I find slightly bizarre.
"We're heading for 1080p," Ries says. "That's what we want to do, but I can't commit to that right now.
"Some of the levels in Halo 4 are already running at 1080p. I'm confident some of the games will get there. I'm not confident in all of them."
"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."
Somebody spoke out of their butt saying they suspected it wasn't with no evidence. So in short nobody that would actually have knowledge of the actual resolution.Who said it wasn't 1080p?
Has it been confirmed that H:CEA will also have instant switching as well or will there be a delay like the original?
Somebody spoke out of their butt saying they suspected it wasn't with no evidence. So in short nobody that would actually have knowledge of the actual resolution.
Somebody spoke out of their butt saying they suspected it wasn't with no evidence. So in short nobody that would actually have knowledge of the actual resolution.
"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."
It looks like Halo 3 compared to Halo 2. It's underwhelming. If they can't hit 1080p with that, well, there's not much to say is there?
Somebody spoke out of their butt saying they suspected it wasn't with no evidence. So in short nobody that would actually have knowledge of the actual resolution.
Are you sure that the statement that they hadn't locked 1080p down was in response to the pixel counting?Not entirely true, someone found out that the E3 footage was rendered at 810p, so they asked 343i, who in turn confirmed that the current resolution was not 1080p yet and they were aiming to get there, which hardly sounded as confident as the 1080p/60fps all around they announced at E3.
Are you sure that the statement that they hadn't locked 1080p down was in response to the pixel counting?
I actually heard about the 810p thing, and confirmed it for myself, after I was aware of O'Connor's statement.
Honestly, I'm sure H2A will be 1080p. They just don't want to commit to that until they're absolutely 100% positive that's the case, because the shitstorm that would brew if they promised it and failed would be ridiculous (in multiple ways).
Why should they choose 900p as a resolution?
1920x1080 is the native resolutions of most displays in consumer homes.
They already promised the whole package would run at 1080p/60 on stage, that's why a lot of people are already pissed off.
I think 98% of the Xbox One userbase have a 1080p TV.Actually that still remains 720p for HD sets.