My second song is always Streaming Heart, the third one features whoever I'm trying to get a module for, and the first one is the one I switch around most.lol
So do you guys always choose the same 3 songs for the Festival?
My second song is always Streaming Heart, the third one features whoever I'm trying to get a module for, and the first one is the one I switch around most.lol
So do you guys always choose the same 3 songs for the Festival?
Ai Dee is also a funny way of spelling Streaming Heart.
Also, the unlock rate for the Ultimate Module is a lie. Been trying to get Luka's for the past hour.
lol
So do you guys always chooses the same 3 songs for the Festival?
lol
So do you guys always chooses the same 3 songs for the Festival?
The amount of grind in this game really does feel like too much. They're stretching how many times people have to play these 30 songs.
You have to perform a cross save from your import version, which uploads your save data to the server. Then, using the same PSN account, perform a cross save load from the main menu. If the cross save process times out the server might be down (happened the first day I tried it) but should work if you try again later.How does one get their save from the import Vita version uploaded? My partner has been trying and we've been having no luck at all.
& why haven't I been collecting anything for the Art Gallery? I still only have the opening video.
So I'm on my second playthrough of the story mode to try and unlock the Ultimate Melody. Got a few of the crystals, and notice you can continue accumulating voltage in each of the clouds. Any reason you want to continue to do this after unlocking Ultimate Melody? I think I'm ready to call this game 'done' when I get all the songs cleared on Hard.
So I'm on my second playthrough of the story mode to try and unlock the Ultimate Melody. Got a few of the crystals, and notice you can continue accumulating voltage in each of the clouds. Any reason you want to continue to do this after unlocking Ultimate Melody? I think I'm ready to call this game 'done' when I get all the songs cleared on Hard.
Luckily the Dimensional module also drops in the Eight Festival, as I'm not even close to completing the quest where it's a guaranteed drop. The festivals appear to be a good way of unlocking those last rare modules you're missing. I unlocked all of Miku's modules now.
For those who played F and F 2nd, what's your opinion on the grind required to unlock the modules in Project DIVA X? While I dislike the random drops for several reasons, in terms of time spent to unlock them, it's starting to look like it might not be as bad as I expected. At least, if you focus everything on unlocking modules.
For those who played F and F 2nd, what's your opinion on the grind required to unlock the modules in Project DIVA X? While I dislike the random drops for several reasons, in terms of time spent to unlock them, it's starting to look like it might not be as bad as I expected. At least, if you focus everything on unlocking modules.
I think I've mentioned before, that I just don't care enough about modules to go through hoops solely to unlock them. Personal achievement is more important to me than cosmetics, and DIVA X, unlike the previous entries in this series, doesn't let you do both at once. You have to be in quest mode to get RNG module and accessory drops, and you have to be in free play if you want to be graded on songs normally, whereas previously you earned money to buy things with at the same time you were working to improve your records.
I only played quest mode in DIVA X enough to unlock the Ultimate Medley. After that, I was pretty much done with it.
What's also ironic is that, because I personally just make it my goal of unlocking all the modules, I actually have less freedom to use accessories. I just end up using the best module and the best accessories.You have to be in quest mode to get RNG module and accessory drops, and you have to be in free play if you want to be graded on songs normally, whereas previously you earned money to buy things with at the same time you were working to improve your records.
I was hoping the PS4 version would implement this change. If they had made Free Play mode a genuine alternative to Quest Mode where you could also unlock modules and accessories, the game would have offered the best of both worlds. In contrast, the resources that are being spent on adding a VR mode for the Concert Editor could have been better spent elsewhere. VR isn't going to help this game at all.Some sort of patch to address this would certainly increase the longevity of the game, at least for me. And it would make me more willing to buy DLC.
I genuinely don't get what the problem is. Use quest modes for practice, free play for getting your grades when you've practiced.
I've sunk a gajillion hours into Diva games before, and sssso much of it has just been practice to get good enough to nail a song consistently. I didn't need all that time to be spent in the bog standard grading mode, and now it isn't.
For a period of about 4 months I had a perfect that was earned in quest mode and nothing to show for it.
I wouldn't care if you were still scored normally in both modes and records counted for something, but I'm not playing a music game just to have records sink into a black hole.
I think I've mentioned before, that I just don't care enough about modules to go through hoops solely to unlock them. Personal achievement is more important to me than cosmetics, and DIVA X, unlike the previous entries in this series, doesn't let you do both at once. You have to be in quest mode to get RNG module and accessory drops, and you have to be in free play if you want to be graded on songs normally, whereas previously you earned money to buy things with at the same time you were working to improve your records.
I only played quest mode in DIVA X enough to unlock the Ultimate Medley. After that, I was pretty much done with it.
I feel a little dumb, asking this, but is the mode gone where you could make your own charts for mp3s?
No more MP3 support/custom charts, which is a shame
I'm live streaming my first attempts at EXTREME songs. Come watch me despair D:
https://gaming.youtube.com/watch?v=wag3srqdrzs&feature=share
I'm live streaming my first attempts at EXTREME songs. Come watch me despair D:
https://gaming.youtube.com/watch?v=wag3srqdrzs&feature=share
So this will seem like a really goofy question, but... has the Random button always been here? Because it was never there for me. Then suddenly, it showed up yesterday. I was scrolling through songs and bam, there's a Random button.
I've played for 70+ hours in Free Play, I KNOW I haven't just missed it.
Any idea on why it would "unlock"?
While I'm pretty mixed about the game as a whole, I think it has some of the best songs in the series, so I'll definitely keep playing it for a while.Even though I personally think PDX is the worst Project Diva, I just can't seem to pry myself away from playing it in between other games on PS4. I've probably played Urotander like 30+ times now, I love that song.
I almost forgot about this, but I came across a weird bug when streaming earlier. The rhythm game froze for a split second, then 3 notes came down at the same time. You can see it at 1:16:47, if the video is not blocked for you:
https://youtu.be/wag3srqdrzs?t=4605
I didn't notice the 3 simultaneous notes so I immediately restarted the song, but I'm curious to know what would have happened if I pressed the X button there.
EDIT: Here's a quick and dirty GIF if the video is blocked for you:
I just went through my Free Play list, and you're right, there's no Random option.
I haven't played the "main" Voltage mode (or whatever it's called) much, so I don't know if you unlock it there, but that's still a weird thing to leave locked from the start.
While I'm pretty mixed about the game as a whole, I think it has some of the best songs in the series, so I'll definitely keep playing it for a while.
Urotander might be the worst playing song I've played in this whole series. Just the whole layout and the way the notes come in, it's terrible.
The underhanded rangers can't beat me. ψ( `∇´)ψ
Urotander might be the worst playing song I've played in this whole series. Just the whole layout and the way the notes come in, it's terrible.
Urotander is fine. The problem is that most people look for the notes to overlap the timer, instead of looking at the timers themselves - or making sure to focus on both of them. Really, it's not that hard.
It's actually a really easy chart, like pretty much a 7 star disguised as a 9 star. You just have to memorise where all the charting fuckery comes in and you'll be good.
Difficulty isn't my problem with it at all guys. I beat the extreme cloud version of it on my first go and can pretty much do the same with all the extreme songs in the game. I just think it's a very badly designed note chart because of all the fuckery, that makes it not very fun. It falls victim to the bad game design that F2nd had with the star notes speed by having randomness and quirkiness you have to memorize be the core design, rather than being tough but fair like most of the songs in the series.
That's the point, tho. The song is all about this group of sentai dudes who use really cheap and dirty tactics to achieve victory. And the chart is using really cheap and dirty tactics to achieve victory over you. That might not excuse it, but the fuckery is there for a reason.
Difficulty isn't my problem with it at all guys. I beat the extreme cloud version of it on my first go and can pretty much do the same with all the extreme songs in the game. I just think it's a very badly designed note chart because of all the fuckery, that makes it not very fun. It falls victim to the bad game design that F2nd had with the star notes speed by having randomness and quirkiness you have to memorize be the core design, rather than being tough but fair like most of the songs in the series.
The tutorial says absolutely nothing about targets hidden under other targets and the speed of notes changing for no reason. It's just bad design, plain and simple.The pattern star notes were fine too. The tutorial for the game mentions to press the button when the timer hand on the overlay finishes its rotation... if you always looked at those from the outset, instead of trying to look for the notes flying in, neither the pattern star notes nor Urotander are difficult.
The tutorial says absolutely nothing about targets hidden under other targets and the speed of notes changing for no reason. It's just bad design, plain and simple.