I found this interesting. The datapad in the trailer seemed to suggest minimal ui disruption, but good to get confirmation that it's trying something cool with exploration
This is going straight onto my pile of meh. Looks like a pick-me souls like with no charm and so many disparate elements (in my view) that I'm immediately nit picking. Hard pass for me.
Looked good, solid art-direction. Pretty derivative concept wise but I felt like the trailer did a good job at establishing an appropriately dark and serious tone.