Mobilemofo
Member
He's driven into a wall and shot himself in the balls.This is a driveby post if I have ever seen one.
He's driven into a wall and shot himself in the balls.This is a driveby post if I have ever seen one.
It just needs the vehicle combat!Helldivers 2 is literally just the best parts of Halo Combat Evolved.
Open sandbox levels, high degree of difficulty, fun military items/weapons, designed around co-op.
It's beautiful.
Suicide Squad has a 63 Metacritic as of now.
Do you really think Helldivers 2, based on the videos and previews you've seen, has any chance of scoring lower than a 63?
Probably not. It’s been 9 years since their last game.A lot of insane crunch, that’s how.
One of my biggest concerns about HD2 was that Arrowhead is not a part of Playstation studios. Wouldn't Sony of Bought Arrowhead if they thought it would be good? I guess the people leading Arrowhead had great confidence in themselves, because if this game launches well, there is a lot more money to potentially be made for them in the future
YepIs this cross play with pc?
How? Just randomly?
true, but they have been working with Arrowhead since early 2010's when Helldivers 1 first began development. Regardless, you may be right that Sony is just waiting for release to begin negotiations. If this game has long legs I'm assuming Sony and Arrowhead will need to further expand the dev count to keep up with content updates. Roughly only 100 people work at Arrowhead, which is impressive with how polished HD2 looks and given this is their first AAA game altogether.Probably not. It’s been 9 years since their last game.
They bought Housemarque after Returnal launched because they didn’t want to distract the team with acquisition talks.
Am i the only one getting MGSV vibes from these gifs?
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One of my biggest concerns about HD2 was that Arrowhead is not a part of Playstation studios. Wouldn't Sony of Bought Arrowhead if they thought it would be good? I guess the people leading Arrowhead had great confidence in themselves, because if this game launches well, there is a lot more money to potentially be made for them in the future
You've just described the first Helldivers.Someone please tell me there isn't loot or some grind fest like destiny. Its just solid great co op action? No season passes or bullshit like that, where I have to log in every day. Is it just a campaign that me and the buds can work through. I'm all for extra expansions or whatever in the future.
Basically, humanity finds itself at war with three alien factions. The goal of the game is for the entire community to win the war by conquering planets across the three battlefronts until they push any given alien race back into their homeworld where a final battle takes place, which if it ends in victory would result in the annihilation of this faction for the remainder of the season.I honestly have no idea what this game is about exactly, or what you're supposed to do, other than it reminding me of Starship Troopers.
But I'm going to pre-order the Super Citizen Edition when I get home from work.
Basically, humanity finds itself at war with three alien factions. The goal of the game is for the entire community to win the war by conquering planets across the three battlefronts until they push any given alien race back into their homeworld where a final battle takes place, which if it ends in victory would result in the annihilation of this faction for the remainder of the season.
Upon selecting a planet from the battlefront on your ship's (your hub space) galactic map, you'll be given a handful of missions to chose from. Each of these missions take place on a mini-sandbox environment in which you'd have to complete a variety of different objectives (while collecting resources along the way, which you'll use for developing more advanced gear for your character), and once you're done with them, then you can call for an extraction of you and your squad ala Titanfall. Completing all missions will result in the Helldivers fleet successful takeover of that planet.
The defeat of all three alien factions within a single season will result in the community as a whole "beating" the game together. Likewise, losing far too many sectors in the galaxy can result in the aliens invading humanity's homeworld, which if not successfully defended would mean game over for the entire community.
This is the video that explains the long-term plans:This looks fucking incredible.
Right...I just need one last piece of good news and I'm buying it.
Someone please tell me there isn't loot or some grind fest like destiny. Its just solid great co op action? No season passes or bullshit like that, where I have to log in every day. Is it just a campaign that me and the buds can work through. I'm all for extra expansions or whatever in the future.
God this looks good, it could be exactly what I've been looking for.
What do you mean? I'm assuming it will just be like other games where there is a setting you can turn on/off and then it matchmakes you with players from both platforms.How? Just randomly?
How will this work in practice when there's 40,000 active players at once lol.I really like the idea of having a human GM that watches you play and decides to throw down a random bomb/upgrade or to adjust the extraction timer if your team is finding it too hard/easy. The goal seems to be that the team should always feel that they're on the edge of
Pretty much all of the above. I'm sure there will be new objectives as well.For people who played the first one, what are usually the objectives of the missions?
escorting a cargo? protecting a zone? protecting npcs? putting stuff on some places to activate a machinery?
Yea I like the idea and all but it's not like they can oversee everyone's game haha. Surely would have some of it automated otherwise the encounters would feel extremely rare. Either that or it's like a per planet or region sort of event.How will this work in practice when there's 40,000 active players at once lol.
I have no idea! In the interview the guy sounds confident that they've cracked mixing tooling and humans to provide those kind of experiences - goodness knows how. But it seems this actually has some interesting new systems in play which I guess no one really expected from it.How will this work in practice when there's 40,000 active players at once lol.
They just happen, as they are arbitrary time limits (don't remember the length, but about a month or so) for the community to lose or win the galactic war.Do you have to pay for the seasons or do they just happen?
Yea I like the idea and all but it's not like they can oversee everyone's game haha. Surely would have some of it automated otherwise the encounters would feel extremely rare. Either that or it's like a per planet or region sort of event.
I guess if the community's small it could work.I have no idea! In the interview the guy sounds confident that they've cracked mixing tooling and humans to provide those kind of experiences - goodness knows how. But it seems this actually has some interesting new systems in play which I guess no one really expected from it.
This is my only gripe with the first game.I could never get the hang of the d-pad strategems in the first one
Oh yeah that’s what i thought, pass. Will just friend co-op on PC.What do you mean? I'm assuming it will just be like other games where there is a setting you can turn on/off and then it matchmakes you with players from both platforms.
Or they just randomly watch random players at random moments and randomly drop some support.I guess if the community's small it could work.
If the game blows up the only way I really see it happening is to have players do it.
This is the video that explains the long-term plans:
Doesn't sound like battlepass etc. DLCs are mentioned as are ambitions for keeping the game going for a long time.
I really like the idea of having a human GM that watches you play and decides to throw down a random bomb/upgrade or to adjust the extraction timer if your team is finding it too hard/easy. The goal seems to be that the team should always feel that they're on the edge of failure
Getting real 40k vibes (+ starship troopers satire of course)
I could never get the hang of the d-pad strategems in the first one (and I'm rubbish at twin-stick shooters) so this 3rd-person view is actually a buff for me.
Wasn't really interested previously but these previews are *fantastic* and the price really isn't that much <must resist as I have too many games in backlog/>
Yeah I'm thinking this is going to blow-up and become the sleeper hit that nobody expected. The unedited game play just looks so damn smooth.
Concept sounds cool. Kinda sounds like what Planetside and For Honor were doing, as far as factions go.Basically, humanity finds itself at war with three alien factions. The goal of the game is for the entire community to win the war by conquering planets across the three battlefronts until they push any given alien race back into their homeworld where a final battle takes place, which if it ends in victory would result in the annihilation of this faction for the remainder of the season.
What happens when the community wins or lost the game?Upon selecting a planet from the battlefront on your ship's (your hub space) galactic map, you'll be given a handful of missions to chose from. Each of these missions take place on a mini-sandbox environment in which you'd have to complete a variety of different objectives (while collecting resources along the way, which you'll use for developing more advanced gear for your character), and once you're done with them, then you can call for an extraction of you and your squad ala Titanfall. Completing all missions will result in the Helldivers fleet successful takeover of that planet.
The defeat of all three alien factions within a single season will result in the community as a whole "beating" the game together. Likewise, losing far too many sectors in the galaxy can result in the aliens invading humanity's homeworld, which if not successfully defended would mean game over for the entire community.
the fine print on steam says you need a PSN account. I imagine it's most likely for cross playOh yeah that’s what i thought, pass. Will just friend co-op on PC.
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Hell no. I have already mentioned this is my type of game. I am looking for more games like this.
I am questioning relevance of reviews here.
I mean, ideally I am supposed to base my purchase decision on what they say. But reviewers have absolutely irresponsible, cavalier attitude with what ratings they are gonna give, based on interest outrage and clickbait articles.
Haha that was the whole point of the button combinations though. Create more tension in an already stressful situation.This is my only gripe with the first game.
Fumbling to pull off a combination of d-pad entries that are like trying to do a Zangief spinning lariat + Hadouken, just to activate a single item all while enemies are rushing at you like zerglings.
Grouping with friends would be best but if you are playing solo I don't see any reason not to have crossplay enabled. More players in the pool the better.Oh yeah that’s what i thought, pass. Will just friend co-op on PC.
Yes and there's also a monster hunter world style match making where mid level you can call in other players to helpIs there match making for the coop?
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In the original, credits rolled out, a certain victory or defeat cinematic played out, and rewards were given or not based on the outcome.Concept sounds cool. Kinda sounds like what Planetside and For Honor were doing, as far as factions go.
What happens when the community wins or lost the game?
Sounds good. So the community could potentially win 2+ wars each season?In the original, credits rolled out, a certain victory or defeat cinematic played out, and rewards were given or not based on the outcome.
Then a new war started.