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Helldivers II - What's the market potential for this game?

Where will Helldivers II settle on Steam after 4 months?

  • <3k players

  • 3k - 10k players

  • 10k - 20k players

  • 20k - 30k players

  • 30k - 40k players

  • 40k - 50k players

  • >50k players


Results are only viewable after voting.

Men_in_Boxes

Snake Oil Salesman



Helldivers II is a 4 player (or 3 player, or 2 player, or 1 player) co-op game developed by Arrowhead Studio's and is releasing on PS5+PC later this year. It's coming to Steam so I gathered similar games and jotted down some player engagement information about them in order to see how it might perform.


Game Title.......................................Healthiest month......................................Honeymoon Period..............................Last 6 months avg.

Back 4 Blood..................................29k (launch month).................................4 months..................................................1k players
Vermintide 2..................................30k (launch month)..................................3 months..................................................3.3k players
Risk of Rain 2.................................21k (launch month)..................................2 months..................................................7k players
Deep Rock Galactic.....................21k (4 years in)...........................................1 month...................................................16k players
Left 4 Dead.....................................32k (11 years in).........................................1 month....................................................22k players
Warframe........................................59k (6 years in)............................................N/A............................................................45k players
Destiny 2.........................................169k (launch month)..................................4 months.................................................80k players

Deep Rock Galactic and Warframe are two games that have sneakily grown month after month, year after year, disproving the narrative "If Live Service doesn't hit at launch, they have no chance." Solid updates absolutely bring players back. Left 4 Dead seems like a weird anomaly. It's having a resurgence on Steam but it's not on XBox Lives top 50 most played. Outside the genre, Sea of Thieves (Rare's most profitable game) has been averaging between 10k and 20k avg players on Steam for the last couple of years. It obviously does pretty well on XBL as well. That might give us an idea about team size, budget, and expectations for player engagement. Anywho, how do you think Helldivers II will do after it's honeymoon period? Where do you think it'll settle?

*Healthiest month: Month with the highest average players.
*Honeymoon period: How long after launch did the player trend reach equilibrium.
*Last 6 months avg: Estimation of average player count over last 6 months.


 
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hlm666

Member
The first peaked at 6700 ccu. If this comes out around space marine 2, payday 3, arc raiders or god forbid Starfield it's going to be a struggle for it.
 

Drizzlehell

Banned
I recently checked out the first Helldivers when it was on Steam sale and only made it about an hour in because it was one of the most boring things I've ever played. It definitely didn't endear me towards a sequel that looks like pretty much the same thing, except with a camera zoomed in on your guy's back.

Honestly, even Anthem looked more interesting than this.
 

Men_in_Boxes

Snake Oil Salesman
Side question: Do we know what percentage of NeoGAF views this site on computer vs mobile? The OP is readable on computer but a mess on phone.
 
Potential... not massive

Deserves massive.

But the kids these days are easy, they just needa add dances and skins and you'll reel them
Imho third person transformation looked okay, but it had a tough time getting attention with the twin stick shooter like view, which isn't that common, but gets easily labeled indie and cheap, and now possibly gets overlooked because it is just another over the shoulder Sony game.
Reasonable to expect to have some die hard fans praising it like the previous one or eg. Quake Enemy Territory. It was kinda special, while doing actually not that much very different. So no idea what triggers success.

The devs probably should just lie about it and pretend that it is a soulslike, and that they work on romance options between aliens or some stupid shit to create fake buzz...
 

Spyxos

Member
If it's free, it could be quite successful. i voted 3k-10k. But if it is full price, it will most likely go down.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
If it's free, it could be quite successful. i voted 3k-10k. But if it is full price, it will most likely go down.
ohh wait this game is free to play?

Okay I rescind my last post....this actually could be successful.
 

Miyazaki’s Slave

Gold Member
Remember Magika?

I hope Arrowhead has success with this game but I also think as a studio they fly under the radar and make the stuff they want to make.

Sony is publishing it for them so they (hopefully) already got fat $tacks for the development costs.
 
I’m looking forward to this but they need to avoid the next 2-3 months in my opinion. Too many big games and not everyone can play them all at once. Next few months have BG3, Firewall Ultra, Starfield, Cyberpunk update.

I also really like the look of Atlas Fallen so that’s another one to potentially consider.

It’ll do well if it picks the right release date.
 

NT80

Member
Disappointed with the change in viewpoint. Still looks good but not as stand out as before when it was isometric. Offline co-op will be out too.
 
I’m looking forward to this but they need to avoid the next 2-3 months in my opinion. Too many big games and not everyone can play them all at once. Next few months have BG3, Firewall Ultra, Starfield, Cyberpunk update.

I also really like the look of Atlas Fallen so that’s another one to potentially consider.

It’ll do well if it picks the right release date.
Also this, very bad time to release it tbh.
 

Coconutt

Gold Member
ss15 GIF
 
There's ALWAYS an excuse. That Live Service success doesn't count because (insert excuse here).

Pasta, did you vote in the poll? I'd like to see you answer the question.
Dude, it's fucking Diablo of course it was going to do well. Especially on PC where the series has its roots. And wasn't Diablo 3 not on Steam but Battlenet?
Helldivers is not a long established franchise even much less on PC. It has a huge uphill battle, especially on Steam.
These are just the facts.
 
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Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
You really think it will after looking at Deep Rock Galactic, Warframe, and Left 4 Deads numbers?

If I have to pay for it, I see very little incentive to jump on this.
If its free to play Ill give it a go, and if its fun and not another Outriders then maybe it gets some players to stick.

But nothing ive seen makes it seem like a game people are gonna invest time into.....i think going third person actually hurt the Helldivers identity right now beyond the the bugs, this doesnt look to have anything to make it standout from the crowd of amazing games weve got.
 

Bojanglez

The Amiga Brotherhood
I imagine maybe it may use the Rocket League, Fall Guys model and starts at a modest price but also free on PS+. Then after a while it becomes fully F2P.
 

Roufianos

Member
Not into co-op games but, for the kind of game it is, I don't see how you can watch that trailer and not be impressed. I think it will do decent.
 

Men_in_Boxes

Snake Oil Salesman
I wonder if anyone would change their vote after playing for a few days.

I think I nailed mine at 10k - 20k...closer to 10k though.
 

Luipadre

Gold Member
lol funny to see the comments now, thankfully my embarrassing comments about this game from pre launch arent here :p
 
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To be fair, this game did follow almost the exact same path as Returnal did:

Every trailer except the last one -> Looks mid
The very last trailer and final previews right before launch -> wait wtf this game looks good?
The actual game -> holy shit this is amazing
 

Men_in_Boxes

Snake Oil Salesman
To be fair, this game did follow almost the exact same path as Returnal did:

Every trailer except the last one -> Looks mid
The very last trailer and final previews right before launch -> wait wtf this game looks good?
The actual game -> holy shit this is amazing

Except Returnal sold 560k copies after 3 months on the market. Helldivers 2 is likely approaching ~3 million sales in less than 2 weeks.

The rule of multiplayer must be observed.
 
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