Men_in_Boxes
Snake Oil Salesman
Helldivers II is a 4 player (or 3 player, or 2 player, or 1 player) co-op game developed by Arrowhead Studio's and is releasing on PS5+PC later this year. It's coming to Steam so I gathered similar games and jotted down some player engagement information about them in order to see how it might perform.
Game Title.......................................Healthiest month......................................Honeymoon Period..............................Last 6 months avg.
Back 4 Blood..................................29k (launch month).................................4 months..................................................1k players
Vermintide 2..................................30k (launch month)..................................3 months..................................................3.3k players
Risk of Rain 2.................................21k (launch month)..................................2 months..................................................7k players
Deep Rock Galactic.....................21k (4 years in)...........................................1 month...................................................16k players
Left 4 Dead.....................................32k (11 years in).........................................1 month....................................................22k players
Warframe........................................59k (6 years in)............................................N/A............................................................45k players
Destiny 2.........................................169k (launch month)..................................4 months.................................................80k players
Deep Rock Galactic and Warframe are two games that have sneakily grown month after month, year after year, disproving the narrative "If Live Service doesn't hit at launch, they have no chance." Solid updates absolutely bring players back. Left 4 Dead seems like a weird anomaly. It's having a resurgence on Steam but it's not on XBox Lives top 50 most played. Outside the genre, Sea of Thieves (Rare's most profitable game) has been averaging between 10k and 20k avg players on Steam for the last couple of years. It obviously does pretty well on XBL as well. That might give us an idea about team size, budget, and expectations for player engagement. Anywho, how do you think Helldivers II will do after it's honeymoon period? Where do you think it'll settle?
*Healthiest month: Month with the highest average players.
*Honeymoon period: How long after launch did the player trend reach equilibrium.
*Last 6 months avg: Estimation of average player count over last 6 months.
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