Interfectum
Member
Video explanations:
Preview: https://www.youtube.com/watch?v=lrZCVxc-zkY
Director Commentary: https://www.youtube.com/watch?v=YpNkFA7gAHI
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https://twitter.com/BlizzHeroes/status/847101644009451520
http://www.eurogamer.net/articles/2...-loot-boxes-and-a-familiar-face-from-diablo-2
Loot boxes, crafting, sprays, banners, etc being added to the game.
Beta begins today.
// Mod Edit:
Short summary:
Video: https://www.youtube.com/watch?v=NZkdtQ1fOZY
Preview: https://www.youtube.com/watch?v=lrZCVxc-zkY
Director Commentary: https://www.youtube.com/watch?v=YpNkFA7gAHI
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Both per-hero and account level caps are being removed and experience curves flattened out to offer much faster leveling overall. Every time you level up, you'll receive a loot chest which has a chance to contain any item in the game - including new heroes, although these will be rare. At specific intervals - every 10 hero levels, for example - players will also receive special chests with guaranteed rare drops for that hero.
Those chests will include loads of new cosmetic items, including Dota 2-style hero emojis and Overwatch-style spray decals. More specific to Heroes of the Storm are personal banners, which appear over destroyed forts and captured objectives - a flashy way of scrawling 'I woz ere' on somebody else's stuff, essentially. There are also new voice packs to replace the default announcer.
All of this stuff will be organised into a new collection interface, which lets you save three cosmetic loadouts for each hero. Duplicate items received from chests will break down into 'shards' (see also: Hearthstone's dust), which can be used to craft specific items from the collection. The game's real money pricing is also being retired, replaced with a new premium currency, gems. You'll still primarily be earning gold through matches and quests, but this is now intended to be used almost entirely for unlocking new characters. No more splitting your funds between the skin you want and the character you feel like you need.
These changes feel like a modernisation of Heroes of the Storm's business model, but strictly within the parameters of contemporary free-to-play design. A faster and more rewarding progression system benefits players bored of the current grind, but it's also fundamentally a change focused on player retention. It's certainly not as radical as that '2.0' moniker would imply - although Blizzard stresses that the number represents Heroes' progress since launch, not the importance of this specific update.
https://twitter.com/BlizzHeroes/status/847101644009451520
http://www.eurogamer.net/articles/2...-loot-boxes-and-a-familiar-face-from-diablo-2
Loot boxes, crafting, sprays, banners, etc being added to the game.
Beta begins today.
// Mod Edit:
Short summary:
- There are now vastly more types of cosmetics in the game. Before you only had skins, mounts, and portraits. Now there are announces, sprays, emoticons, voice lines, and banners as well.
- You can also get all heroes and cosmetics from loot crates that you earn as you level up, a la Overwatch.
- You also get dust for duplicate cosmetic items or heroes you receive a la Overwatch, and can use them to craft specific cosmetic items you want.
- You can still directly purchase heroes with gold or real world money, and cosmetics with real world money, as before.
Video: https://www.youtube.com/watch?v=NZkdtQ1fOZY
