How would you feel if grand theft auto became more linear and less sandbox like hitman? Probably unhappy.
Personally? I fucking loathe GTA so it would affect me not a whit
How would you feel if grand theft auto became more linear and less sandbox like hitman? Probably unhappy.
So heavily abandoning the more open and flexible sandbox level/mission design of past Hitman games is like the most distinguishable, lesser element of Absolution that to me objectively makes it a weaker "Hitman" game. Because that philosophy of design was integral to the series, the mission structure, the game design right from the start. You cant scale something like that back, you cant start compartmentalising and limited the scope of levels, and pretend like it still holds itself up. Because it doesn't. They've taken arguably the most significant and iconic component of Hitman the video games and made it weaker. That's kind of a big deal, to me, and a good example of handling an established franchise in the wrong way.
But I do think it's still a good game so far, and that's the trouble. I don't think it's a bad game at all. It's well design, enjoyable, great to look at, tight to play, and does adopt many if not all of the Hitman mechanics, if to a lesser degree than before. It feels good to play and the challenges are fun to engage in.
So yeah, it's a good game. It's fun. And it's different. But being a good game by its own merits doesn't make it immune to criticism from within the boundaries of the franchise it is trying to live in. I can't pretend like it doesn't matter.
I've yet to play it but my main problem with it, judging from videos and what various people have written, are the truncated levels and the seeming focus on overly scripted, 'cinematic' moments. It just gives the game a very stifling feel that I don't associate with the series.
Gets itSo heavily abandoning the more open and flexible sandbox level/mission design of past Hitman games is like the most distinguishable, lesser element of Absolution that to me objectively makes it a weaker "Hitman" game. Because that philosophy of design was integral to the series, the mission structure, the game design right from the start. You cant scale something like that back, you cant start compartmentalising and limited the scope of levels, and pretend like it still holds itself up. Because it doesn't. They've taken arguably the most significant and iconic component of Hitman the video games and made it weaker. That's kind of a big deal, to me, and a good example of handling an established franchise in the wrong way.
But I do think it's still a good game so far, and that's the trouble. I don't think it's a bad game at all. It's well design, enjoyable, great to look at, tight to play, and does adopt many if not all of the Hitman mechanics, if to a lesser degree than before. It feels good to play and the challenges are fun to engage in.
So yeah, it's a good game. It's fun. And it's different. But being a good game by its own merits doesn't make it immune to criticism from within the boundaries of the franchise it is trying to live in. I can't pretend like it doesn't matter.
This "No true scotsman" bullshit is getting tedious, franchises change direction, you not liking it doesnt magically make it not a Hitman game. The game likely has genuine issues but the majority of the complaints seem to boil down to "Oh noes its different"
Does it work on the Steam version? Yesterday it was telling me the service was unaivalable, whenever I selected Contracts from the launch menu :/Man, contracts mode is a lot of fun. Made a fun little one in the first level with a backstory of being a grocery clerk and finally snapping on your old manager who became a chef. And by 'snapping on' I mean murdering with a fire poker.
Does it work on the Steam version? Yesterday it was telling me the service was unaivalable, whenever I selected Contracts from the launch menu :/
Yes, and I should be glad to live in an era where syndicate and XCOM are both FPS now... >_>
I think there was an interview with somebody from IO a couple of days ago who said that they felt definitely limited with the current consoles.I think they did a decent job making levels like Blackwater Park + Penthouse and Terminus + Upper Floors feel like Blood Money levels, albeit chopped in half.
Surely Absolution is just a side effect of this gen lasting way too long? I mean tech wise, is it even possible to build a game with Blood Money sized levels and Absolution's awesome graphics and have it run at a decent frame rate on current consoles?
Maybe a next-gen Hitman 6 could get back to true Blood Money greatness.
I think they did a decent job making levels like Blackwater Park + Penthouse and Terminus + Upper Floors feel like Blood Money levels, albeit chopped in half.
Surely Absolution is just a side effect of this gen lasting way too long? I mean tech wise, is it even possible to build a game with Blood Money sized levels and Absolution's awesome graphics and have it run at a decent frame rate on current consoles?
Maybe a next-gen Hitman 6 could get back to true Blood Money greatness.
Anyone who is saying this hasn't got to "Run for your life" yet.
Hard or Expert? I've completed past Hitmans multiple times and I want to remove as much of the checkpoint/instinct nonsense as possible without making the game impossible.
Anyone else beat the King of Chinatown with? Was fun!Waiting for the drug dealer, following him after he talks to the King, dress as him and then lure the King into an alley and finish him off
Has this happened on the 360 as well? I've only heard about reports of this problem concerning the PS3.Just a heads up, if you're playing this on a console, you might want to back up your save regularly. I'm playing this on the PS3, my save was wiped after the game froze at a loading screen. All stats and progress were reset, except the stuff you unlocked in the Safe House section.
Go hard, turn off all the instinct options.
Anyone else beat the King of Chinatown with? Was fun!Waiting for the drug dealer, following him after he talks to the King, dress as him and then lure the King into an alley and finish him off
Disguised as The Patriot, but, even though only fighters are accepted through the locked doors, there's a small cutscene showcasing a suited 47 handing the silverballers over to the entrance guy. What gives? Fucking IO don't even remember what they come up with, lol.
how did you grab the disguise? I tried to lure him behind the caravan, but his trainer would come back instead and trying to get near him resulted in my trespassing. I did manage to steal his teddy bear though, which was strange.
Got the lead pipe on the right side of the level, hid on the crates behind the caravan and threw the lead pipe on the floor behind the caravan. He came over and I used the fiber-wire.
are meant to be a replacement, or at least a more immediate visual representation, of the highly integral map of previous Hitman games, as well as the suspicion indicator and compass. By removing all of these HUD elements in purist mode, Absolution truly does become an exercise in blind trial and error.
High difficulties fucking suck because the game hasn't been built to accommodate the additional challenge. Instinct that wont recharge, more guards that all spot you faster, thrown into situations where you need instinct the most. It's not 'pure Hitman' by any stretch of the imagination, it's just tedious, annoying, and borderline broken.
I was watching the GiantBomb quicklook and I was wondering how the suspicion thing works.
If you're dressed as a cop all the cops are suspicious but what happens when they see you? there's that little yellow indicator but then what? do they immediately start shooting you if they look at you for too long? or is it like Blood Money where everyone just becomes more aware of your presence so you can't do weird things.
The disguise system now works where whoever you're dressed up as become high risk targets who will quickly identify you as an imposter if you get too close and within their line-of-sight. The yellow bar shows them becoming suspicious, and they'll rapidly enter "suspicious" mode, which marks them as a yellow icon on the map. When they're suspicious they'll follow you for a brief amount of time, and if you're unable to get away quickly they'll keep a lock on and eventually try to arrest you. If you let the yellow suspicion arrow fill completely they'll notice you're an imposter and try to arrest/kill you.
The way you can get out of this is to quickly walk away and lose them before the catch on you're an imposter. Or lead them somewhere and take them out. Or activate instinct before the arrow appears to walk closer and past them by hiding your face (this consumes your instinct meter).
It's a pretty dumb system that doesn't really make any sense and breaks the social stealth formula as it becomes less about hiding in plain sight and more about playing hide-and-sneak. It's also not really well founded in the game world. For example, in King of Chinatown, stealing a chef outfit will make every single chef in the level a high risk target. Every single one. Doesn't matter if they're a chef working at a different stall on the other side of the map and has no interaction or line-of-sight with the chef you took out to get your disguise, or if you found the disguise somewhere without having to subdue anyone. They'll all still become risk targets and notice you as an 'imposter'.
This is a pet peeve of mine, but I hate how there aren't any "weapon equip" animations. Even GTAIV had Niko reaching down his jacket.
This is 2012 people, weapons and items should not (dis)appear in thin air. In fact, this game should not have magic pockets at all, it's super silly I can carry 5 handguns, a knife and a sniper rifle down my trousers. It should have been more like Max Payne 3: holster two small firearms, carry or drop the rifles.
This game is remarkably oldschool in that regard.
By Blood Money sized levels I meant stuff like House of Cards or Dance with the Devil which had multiple floors and lots of NPCs that could be tracked on the map whether 47 could see them or not. As opposed to Blackwater or Terminus in Absolution where the upper floor of the building is it's own contained level and you can't get back downstairs.What do you mean Bloodmoney sized levels ?
I am sure even the biggest of Bloodmoney's levels would easily fit in, games these days don't load the entire level onto the RAM before each mission but rather stream it dynamically...
well that sounds awful. The best part of Hitman has always been finding a disguise and walking trying to figure things out without the need to constantly hide (like every other stealth game). I could understand if it was a cop or like a small group of people who would recognize an impostor (I actually think that would be an improvement to the series) but picking a common outfit should let you blend into the crowd. That's sort of the point.
I assume purist mode is just broken for the most part then if you don't have instinct to combat the disguise problem?
Just a heads up, if you're playing this on a console, you might want to back up your save regularly. I'm playing this on the PS3, my save was wiped after the game froze at a loading screen. All stats and progress were reset, except the stuff you unlocked in the Safe House section.
Yeah but I did it slightly differently.I poisoned the lines of coke on the table, dressed up as the drug dealer and led the King up to the room and watched him snort the contaminated cocaine. Also tried sneaking into the room and waited in the cabinet, just watching, the reaction of the drug dealer when the King OD'ed is priceless.
High difficulties fucking suck because the game hasn't been built to accommodate the additional challenge. Instinct that wont recharge, more guards that all spot you faster, thrown into situations where you need instinct the most. It's not 'pure Hitman' by any stretch of the imagination, it's just tedious, annoying, and borderline broken.