NightmareFarm
Member
I think most of the time they are a welcome addition and adds some combat depth. They work extremely well in games like MGR or Sekiro where it is made the focus of the combat and not just one of it's features. But other times, it can feel tacked on and/or counterproductive to the gameplay loop like in FnR. In some cases it can feel random depending on the input for the parry(like if it is forward on dpad just as an attack hits you). They don't need to be present in every action game.
Last edited: