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What do you think about recent Final Fantasy games?

I played about 3/4 of FFVII Remake before being bored of all the filler.

Final Fantasy XVI started out strong. I managed around 15 hours before dropping it. It had some really good story high points, but way too much downtime. I feel that they could have trimmed half the length of the game and it would have probably been legendary.

Haven't played Rebirth but wouldn't mind trying it out. I've got a feeling it's going to have more filler than Remake though. Shame too as OG FFVII is my favourite JRPG.
 
Absolutely adore Vii Remake Rebirth and XVI. Didnt care for XII - XIV and hated XV. Who knew having relatable characters with depth is all I need for a rpg.
Also all the whinging about devil may cry in muh final fantasy it would be funny if XVII go full on crpg and do rtwp.
 

IDKFA

I am Become Bilbo Baggins
Either everyone here has shit taste or I'm out of touch. I'm honestly shocked at the hate modern FF gets.

I can't comment on XVI yet, but IMO every mainline FF game has been better than it's predecessor.

Maybe I'm just easily pleased.
 

Myths

Member
Series is fine as it is. It’s always experimented so I don’t know why people are acting brand new. Tech has allowed them to change the series drastically as opposed to the smaller, subtle steps in the first 9 entries.
 
I'm always surprised at the harsh criticisms of FFVIIR's writing I read on GAF. Kazushige Nojima's script in Remake and Rebirth is among my favorites in all of the games I've played. I also really enjoyed his novels. I think the depth Square Enix has added to the FFVII cast in the remake series is incredibly well done. I did play both games in Japanese, but it's hard for me to imagine the translation dropping in quality so much to deserve being described with words such as "braindead" and "atrocious". I'm still a bit unsure on the overall plot, but I honestly think the script itself is fantastic.

There must be something about FFVII that makes it hard for some gamers to give its writing a chance. Nojima isn't afraid of being deliberately ambiguous and focusing on character development over plot development. He also isn't afraid to use unreliable narrators and multilayered characters with flaws. I think these aspects of his writing makes the characters in FFVII seem more like human beings rather than avatars of a story concept or an embodied plot device.

I also think the cinematography and sound design in the FFVIIR games are unbelievably good. In this regard, Square Enix has always been among the best in the industry. Reading some of the comments in this thread reminds me how differently gamers are in their interest in the hobby. To answer your final question OP, if you didn't like Remake I unfortunately don't think you will like Rebirth.
 

Doom85

Member
VII Re-trilogy’s first two entries:

Episode 1 Applause GIF by Friends


XVI:

No Way Smh GIF by Searchlight Pictures
 
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diffusionx

Gold Member
The 7 remake is good. 15 and 16 are both mostly awful, although I think 15 could have worked had the combat been better.
 
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Tried XV several times and couldn't get into it.

Played almost till the end of 7R, was my first time getting into FF game, was okay, mainly played it because it was on PS Plus, like the setting.

XVI was the first FF i purchased, finished it and was quite satisfied, some of the cutscenes are awesome, boss fight are high point of the gameplay.. rest is ok i guess, like exploring and regular enemies combat is quite meh, ending was quite good.
 

Neff

Member
15 and 16 suck

7Remake is great

Rebirth is one of the best games I've ever played
 
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Lambogenie

Member
VII Rebirth is fun but too padded.

XVI was intriguing for its plot that tanked a post Ultima and its gameplay being really truly nothing special. Boring. Clive is also boring. There were so many bits that made it feel archaic in a bad way.

XV genuinely had the most potential but its ducked up development says it all. I would gladly take a remake or retooling of that over a new FF. At least I know I'll like the characters and settings.

I'm hoping XVII goes for a new visual direction though. VII is nice, definitely, but I want something fresh.
 

Setzer

Member
They really haven't been good since XII but I can't comment yet on XVI since I haven't found time to play it yet.

I enjoyed the FFVII remake well enough and will probably play Rebirth when it finally comes to PC.
 

Allandor

Member
Rebel Assault 2 on PS5 :)
Just saw that it was available and bought it. But the controls are a bit off ....

Star wars episode 1 on PS5. Damn this is really a bad port. Played it on PC back than but this version is really ugly... I really don't remember it to be that ugly. On PC it had actually good graphics for that time, I really don't remember the PS1 version was that bad.
 

Cyberpunkd

Member
New stuff makes FFXIII series look like a fucking masterpiece, especially since they were really improving gameplay-wise and Lightning Returns system is aeons ahead of the stupid DMC abomination shit we got in FFXVI.

But honestly it looks like past FFXII they have no idea what FF stands for anymore, they are experimenting and changing everything every time they release a game. You can argue they always did that, but to an extend - nowadays it's just all bonkers.
 

Hot5pur

Member
I'm always surprised at the harsh criticisms of FFVIIR's writing I read on GAF. Kazushige Nojima's script in Remake and Rebirth is among my favorites in all of the games I've played. I also really enjoyed his novels. I think the depth Square Enix has added to the FFVII cast in the remake series is incredibly well done. I did play both games in Japanese, but it's hard for me to imagine the translation dropping in quality so much to deserve being described with words such as "braindead" and "atrocious". I'm still a bit unsure on the overall plot, but I honestly think the script itself is fantastic.

There must be something about FFVII that makes it hard for some gamers to give its writing a chance. Nojima isn't afraid of being deliberately ambiguous and focusing on character development over plot development. He also isn't afraid to use unreliable narrators and multilayered characters with flaws. I think these aspects of his writing makes the characters in FFVII seem more like human beings rather than avatars of a story concept or an embodied plot device.

I also think the cinematography and sound design in the FFVIIR games are unbelievably good. In this regard, Square Enix has always been among the best in the industry. Reading some of the comments in this thread reminds me how differently gamers are in their interest in the hobby. To answer your final question OP, if you didn't like Remake I unfortunately don't think you will like Rebirth.
That's weird, would you be able to write a paragraph about who Tifa or Cloud are? Because to me these characters are paper thin and a large portion of their dialog is either grunts, sighs, giggles, etc. It's like the script was put together by a 10 year old.

I am about 5 hours into FFXVI and the story and characters are like day and night compare to remake. They actually have complex motivations rather than just "we need to save the planet from the evil energy company, bro". Also Barret feels like he's always a cutscene away from breaking out some watermelon or chicken and waffles. There is some ham fisted stereotyping going on for sure. Also after 40 hours, I don't know anything about Cloud or what he's really after. I could describe his entire character as "quiet cool protagonist who initially works as a mercenary but then makes some friends, and loves to grunt".

Having finished VIIR I think I'll stop there. It does feel like a complete game and the last boss sequences were quite good. We'll see how XVI goes, people say it gets duller later. I am playing with a mod that increases incoming damage and makes enemies more aggressive, and the difficulty feels really good as a result.
 
That's weird, would you be able to write a paragraph about who Tifa or Cloud are? Because to me these characters are paper thin and a large portion of their dialog is either grunts, sighs, giggles, etc. It's like the script was put together by a 10 year old.

I am about 5 hours into FFXVI and the story and characters are like day and night compare to remake. They actually have complex motivations rather than just "we need to save the planet from the evil energy company, bro". Also Barret feels like he's always a cutscene away from breaking out some watermelon or chicken and waffles. There is some ham fisted stereotyping going on for sure. Also after 40 hours, I don't know anything about Cloud or what he's really after. I could describe his entire character as "quiet cool protagonist who initially works as a mercenary but then makes some friends, and loves to grunt".

Having finished VIIR I think I'll stop there. It does feel like a complete game and the last boss sequences were quite good. We'll see how XVI goes, people say it gets duller later. I am playing with a mod that increases incoming damage and makes enemies more aggressive, and the difficulty feels really good as a result.
I think it would be fair to say that the Midgar portion of FFVII (the entirety of FFVII Remake) is the story's prelude. The story's threads are put into place and slowly begin to unravel, but it takes the entirety of FFVII for the story's and all of the characters' threads to unravel and then be woven together again. However, in my opinion, because the story has only begun doesn't mean that it is poorly written. Personally, I think Nojima's writing shines not in the events that happen but in the dialog between the cast and the gradual development of his characters. Aerith's line at the very end of FFVII Remake is a concise representative of the depth of Nojima's writing, I think. I mentioned that you probably wouldn't like Rebirth, but reading your above comment makes me think you might actually enjoy it, to be honest.

Regarding your request, I think the best parts of stories take many hours to come to fruition and are most often found in between the lines. In a novel this may take up to ~15 hours but in a game I think it takes much longer. I don't think a description of Tifa and Cloud do their stories justice, but I went ahead and wrote a brief description below. I was going to write just a paragraph like you requested, but my short description went on a bit longer. I hope you don't mind; I don't have enough time right now to go over it and make it more precise and better written. I put the whole description in a spoiler tag and then added inline spoiler tags for crucial events that aren't shown in FFVII Remake. My apologies if it all comes off as nonsense.

Both Cloud and Tifa grew up in a countryside town, Nibelheim. Without much economic activity, the town came to almost entirely depend on Shinra after the company arrived to develop a Mako Reactor nearby. With Shinra--and stories of the elite military unit "Soldier"--increasingly permeating the news and the dreams of the youth, Tifa and Cloud grew up as any normal rural kids would. Tifa finding herself having to deal with the interest of a lot of the boys in town. And, Cloud, being an arrogant but lonely boy, putting himself above the other boys but also wanting to be friends with them. These scenes begin to be shown in Remake. This ordinary adolescent drama drastically changes when Tifa's mother dies, a traumatic event that would echo in both Tifa's and Cloud's understanding of their pasts and their connection to each other. The event is a catalyst in Cloud being shamed by many and eventually leaving Nibelheim, proclaiming to Tifa with boyish arrogance that he would become a war hero like the "Soldier" Sephiroth. He also makes a promise to Tifa that, due to the horrors he suffered, he sadly forgets.

Years later calamity hits Nibelheim. The town is burnt to the ground and most of its inhabitants die at the hands of Sephrioth, the very war hero idolized by the young Cloud years before. Surviving a life threatening injury in this event and with all members of her family dead, Tifa finds herself a young girl alone trying to survive in the slums of Midgar. The traumatic events at Nibelheim being hidden from the public by Shinra, that time only exists as memories in Tifa's mind. She has nothing and no one to confirm those memories with. That is, until she meets Cloud again in Midgar (shortly before the game begins). Beneath her outgoing and strong exterior is someone who is unsure about not only who she can trust but also her own past, her place in society and what she should do with her life. These layers become clear in Tifa's conversations with Cloud.

Backtracking a bit, while trying to survive practically alone in Midgar, she is befriended by members of the anti-Shira group "Avalanche". With few, if any, people she can trust, no friends and with her deep hatred of Shinra (the company that stole almost everything from her), becoming a member of the group comes natural to her. However, she becomes unsure about the increasingly extreme actions Avalanche is taking. Not too long after she becomes a member of Avalanche, she chances upon meeting Cloud in Midgar and the game begins. Things go on to spiral out of control, Tifa's fears manifest and she finds herself losing her second home, the Sector 7 slums. After this event, she crumbles when talking with Cloud, someone who has come to symbolize the only constant element in her life. Something that would cause Tifa pain but also solace as the story progresses.

Speaking of Cloud, even more than in the original game, it is clear in FFVIIR that something is off about him. More than any other character, he is who I referred to when I mentioned an unreliable narrator--and he's the game's protagonist! Parts of FFVIIR seem off and almost like a fever dream; this is in large part because Cloud's life is exactly that. Young Cloud went off to become a hero, but found himself becoming a nobody. After Nibelheim was reduced to rubble, in conjunction with Shinra's burying of the incident, Cloud was used as a test subject in Shinra's (particularly Hojo's) experiments, which included being injected with cells from Jenova, a superior life form in the eyes of Hojo, and being exposed directly to Mako. Cloud was eventually deemed a failure by Hojo and abandoned. Deeply poisoned, Cloud finds himself in Midgar and out of his mind. This is when he meets Tifa. Falling back on his personality when he was a boy, he puts up an arrogant and indifferent front, running from the failure that he thinks he is and his poisoned mind. There are numerous times in FFVII Remake when Cloud hallucinates that he is seeing Sephiroth and times when his mind blocks out what is right in front of him. There are also subtle moments in Remake of him attempting to break down his fake persona and figure out what is going on.

It takes a long time for Cloud to come to terms with who he is, what he has done and how to deal with his poisoned mind. The fact that Cloud is out of his mind doesn't help Tifa in her hopes to come to terms with her past and their shared past. Having questioned herself for so many years, she doesn't confront Cloud about his story and what seem to be lies until it becomes unbearable for her further into the story. From which point, their stories really begin to unravel and then be woven together again. This brief description hasn't gotten into what the deal is between Sephiroth and Cloud, Tifa and Aerith. Nor other aspects of Tifa's and Cloud's characters and the rest of the FFVII cast. But I'll stop here.

I find the story of negotiating the differences between memory and present--thoughts and reality--as well as the story of finding solidarity with others and of self-sacrifice to be meaningful and emotionally moving. Some might call that childish, but I would call it human. FFVII doesn't take itself seriously at times, which I imagine isn't palatable for some, but it has also made some gamers FF fans for life.

All of the characters' stories continue develop (including Barret's, since you mentioned him) in Rebirth and, judging by the original game, I imagine will further develop in the final entry to the trilogy. I have very high hopes and expectations for the game.
 
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Sooner

Member
XV kind of sucked.
XVI would be a good spin-off, but it's normal even really an RPG and shouldnt be a mainline entry

VII Rebirth is fantastic
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I like VII Remake and Rebirth. The other ones are crap. Aside from those the last good one IMO was X.

I think they need to bring Sakaguchi back. I don't know if that's gonna fix the problems but it's worth trying. SE needs to go back and reclaim the essence of Final Fantasy. Not spend half of their time and energy trying to cater to the West. It's not working...
 
FFVII is my all time favorite game. Loved Remake except the end.

I gotta say that I pretty much hate Rebirth and after Gold Saucer I gave up the game until further notice. I hate every new character they added to the game.
 
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