Killjoy-NL
Gold Member
Why? Because to me it seems that most of the indie-fans in here also seem to hate modern AAA-gaming with a passion?I see you ran out of arguments. Laugh emojis for you it is from now on.
Why? Because to me it seems that most of the indie-fans in here also seem to hate modern AAA-gaming with a passion?I see you ran out of arguments. Laugh emojis for you it is from now on.
Yeah bro, all those indie games people love like Selaco or Balatro? They are actually shit, we just do it to be hip.To me, the indie-scene is primarily for those that think it's cool to be anti-mainstream.
And it seems that the more niche and retro a game is, the "better" it is being labeled just for the sake of it.
i think going full indie these days are also hard because of saturated market. i think it's ever since 2016(?) since steam not using "greenlight" system anymore. i once entered greenlight, it's hard at those time. now you submit xxx money and you can upload your game, which eventually like todays situation now, oversaturated mess.Always tought indie = self-made game without the meddling of any publisher.
Yeah bro, all those indie games people love like Selaco or Balatro? They are actually shit, we just do it to be hip.
as "indie" scale dev myself, yes, the term is too big now. it's like indie music term, too big. the scale of indies right now is wider than before. maybe calling them low budget, mid budget, or big budget is better than indie. because some or maybe lot of "indies" seem pricier than other which usually take 2D style. especially in 3D high budget "indies", they cannot be called Indies i think.
cool idea as well. and here in asia, our team is could be lowest at payments and also team size. but i can agree with what You mean.It probably goes somewhat hand-in-hand, but for smaller scale development efforts, I like to think in terms of team size rather than budget size.
Yeah, there's indeed a metric ton of shovelware on Steam and everywhere basically. Which is a shame, because it makes finding the actually good indie games much harder than it needed to.i think going full indie these days are also hard because of saturated market. i think it's ever since 2016(?) since steam not using "greenlight" system anymore. i once entered greenlight, it's hard at those time. now you submit xxx money and you can upload your game, which eventually like todays situation now, oversaturated mess.
Hey I wouldn't mind trading indie games for more heavy metal games.Yeah, when anyone says Indie, i automatically think of a lesser product, inferior etc, whether it is or not, it's what indie means to me, i'm a big fan of Hard Rock and Heavy Metal but not Indie Rock, even though there is probably songs i would like.
It's kinda hard to define because people apparently can't decide if Larian is a publisher or not.So yeah, Baldurs Gate 3 is indie, so is Stardew Valey or Celeste. They were all made independently from publishers.
Absolutely, they would be a lot better lolHey I wouldn't mind trading indie games for more heavy metal games.
yea, devkit is not as easy as i think, for example. but again, in PC is easier than before now, of course with certain disadvantages for people who doesnt understand well, how to market themselves. that's why there are luckily, indies publisher everywhere. though, still, need to be careful, if not, it will burden even more.Yeah, there's indeed a metric ton of shovelware on Steam and everywhere basically. Which is a shame, because it makes finding the actually good indie games much harder than it needed to.
This is also bad because it makes people think that the current state of indie games is what they saw at the game awards or the kind that are usually displayed on state of plays and directs. Which is far from the truth, and whenever I see someone label indies as "8-16 bit trash" it makes it clear to me that they have no idea of what they are talking about.
But I think it's also great that everyone can self-publish their game on PC with such ease. Doing the same thing on a console is much harder, and expensive too.
Never said all indie-games are shit.Yeah bro, all those indie games people love like Selaco or Balatro? They are actually shit, we just do it to be hip.
You said that people like older games and niche games just for being that, old and niche, which kinda implies they have no good qualities of their own.Never said all indie-games are shit.
Yeah that's true. I have 0 idea of how I could market a game... And in the end, that's just another skill required for a successfull indie game developer, just like it's coding, game design or music.yea, devkit is not as easy as i think, for example. but again, in PC is easier than before now, of course with certain disadvantages for people who doesnt understand well, how to market themselves. that's why there are luckily, indies publisher everywhere. though, still, need to be careful, if not, it will burden even more.
Anime tits in the cover is a good start.Yeah that's true. I have 0 idea of how I could market a game...
Anime tits in the cover is a good start.
Or maybe you have no idea what you're talking about?
Bladursgate 3 isnt self funded, its partly self funded, wizards of the coast funded the rest, why on earth would wizards of the coast even ask larian to make for free?Indie = independently made/published, imo
So yeah, Baldurs Gate 3 is indie, so is Stardew Valey or Celeste. They were all made independently from publishers.
Sure, Larian is 30% owned by Tencent, but they arent owned by Tencent like DICE is to EA, for example. And they've self published the game.
Dave the diver, for example, isn't indie
I hate this notion that any pixel art game is automatically indie.
Yeah, always thought of those as high budget games, not high quality games.The term that should not be used anymore for games is "AAA". This term implies the highest level of quality, but it's actually used to describe games from giant bloated greedy evil corporations who usually produce shit quality. They do not deserve the "AAA" label.
They only seem dumb if you don't know what you're talking about.You are the one making these remarkably dumb proclamations. Not me.
Being "old and niche" says nothing about the quality of a product.You said that people like older games and niche games just for being that, old and niche, which kinda implies they have no good qualities of their own.
This is Indy.
To me, the indie-scene is primarily for those that think it's cool to be anti-mainstream.
And it seems that the more niche and retro a game is, the "better" it is being labeled just for the sake of it.
What are the minimum requirements to be considered a major publisher?any game that is made independently of a major publisher...
Actually scratch that, any game that is made independently. It could end up having a publisher tied to it, even a major one. But an independent game... or indie is basically a game and IP owned, and for the most part, made by the developer using their own funds however they sourced those funds. Eg.. no Mans sky was an Indie game, but they were backed by sony.What are the minimum requirements to be considered a major publisher?
I dunno about that. A lot of indie games are actually trend chasers.
Programmers and developers that have a vision and execute to their own satisfaction.Maybe indie = not in anyone's deep pocket.