I don't remember the original version being 4 pages.
starting from page 2:
http://cube.ign.com/articles/522/522559p2.html
starting from page 2:
http://cube.ign.com/articles/522/522559p2.html
Revolution Software Partners
A lot has changed since the days of the Nintendo 64 "Dream Team." GameCube arrived and a new Nintendo philosophy with it. The company began the console's life-cycle with several funded "second party" development studios including hit makers like Rare, Left Field, Retro Studios and Silicon Knights, and all of these backers made titles exclusively for GameCube. But it was not to last. Shortly into GameCube's shelf life, Nintendo ended its relationship with Left Field, sold Rare to Microsoft, bought Retro Studios whole and terminated its second-party relationship with Silicon Knights.
As work on the company's next-generation console, codenamed Revolution, ramps up, Nintendo once again seems to have a new approach to development partnerships. The company appears to be less focused on exclusive second-party houses and more interested in setting up relationships with proven third-party studios.
In Rare's absence Nintendo inked an industry shaking deal with Capcom Entertainment to make GameCube the exclusive home of the Resident Evil franchise. Even before the door had shut on Left Field the Big N had partnered with one-time-rival Namco Entertainment to include Legend of Zelda's Link exclusively in the GCN version of Soulcalibur II. Incidentally Namco went on to create Star Fox for GameCube. And Nintendo has managed similar deals with everyone from Sega to Square.
The company will continue to partner with major third-party players as work on Revolution continues. A number of leading third-party developers, in fact, have already been approached by Nintendo make software exclusive for the company's GameCube successor.
That said, historically most of GameCube's biggest games have come from Nintendo itself and the same will probably be true of Revolution. Nintendo has already started developing software for the new console and has allocated more manpower to that end than ever before.
Below, a preliminary list of Revolution software partners:
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Nintendo Co. Ltd.'s offices in Kyoto, Japan
Nintendo (Kyoto)
Situated out of Nintendo's main headquarters in Kyoto, Japan is the driving force of the company: several different divisions working together under the Nintendo label to make some of the industry's greatest games. Nintendo's Kyoto office houses some 1,200 employees, more than 850 of which are directly involved in game development. Nintendo is, simply, one of the biggest and most powerful software companies in the world.
The firm's Kyoto office is separated into following subdivisions: Research and Development 1 (R&D1); Research and Development 2 (R&D2); Integrated Research and Development (iRD); Entertainment, Analysis and Development (EAD); Special Planning and Development (SP&D); Research and Engineering (R&E); Software Planning Division (SP&D) and Nintendo Licensing Division.
Nintendo Research & Development 1
General Manager: Takehiro Izushi (10 years)
Chief Director: Yoshio Sakamoto, Hirofumi Matsuoka
Staff: 100+ People
This is spiritually the oldest team inside of Nintendo. Created by Gunpei Yokoi in the late 70's, the R&D1 team stands tall as the original group behind all of Nintendo's first videogames. Since the dawn of the Game Boy, Nintendo R&D1 has carried the burden of using most of its resources for the Game Boy line.
R&D1 is responsible for a wealth of hit games including Metroid, Metroid II, Metroid III, Kid Icarus, Kid Icarus 2, Super Mario Land, Super Mario Land 2, Wario Land, Wario Ware, Balloon Fight, TeleroBoxer, Mario Clash, Urban Champion, Tetris, Dr. Mario, Metroid Fusion, Metroid: Zero Mission, Wario Ware: Mega Microgame$, Nintendo Puzzle Collection, and Wario Ware DS.
The most famous creations probably come from the two main directors within the division. Yoshio Sakamoto is the man responsible for Metroid, Balloon Fight/Balloon Kid, Card Hero, and the Japan only Famicom Detective Club (which is very acclaimed). Hirofumi Matsuoka is the creator of Wario Ware (the franchise Mr. Miyamoto is jealous of not creating), as well as the Wario Land series.
Nintendo Research & Development 2
General Manager: Kazuhiko Taniguchi (2 years)
Chief Director: Yoshinori Tsuchiyama, Masaru Nishida
Staff: 60 People
A very experimental group within Nintendo. The team developed a lot of the Mario/Zelda ports for the Game Boy Color and Game Boy Advance. It also has developed quirky original titles like Kirby Tilt N' Tumble. An impressive number of now-EAD employees that have emerged in the last four years actually started working in this small, quirky division, including Eiji Aonuma and Toshiaki Suzuki.
R&D2 developed NES Open Tournament Golf, Marvelous: Treasure Island, Sutte Hakun, Super Mario Bros. DX, Kirby Tilt N' Tumble, The Legend of Zelda: Link's Awakening DX, and Super Mario Advance.