BossLackey
Gold Member
My first love in video games, as I'm sure is the same for many of you, is the humble 2D side-scrolling platformer. In my case, it was the the platformer. Super Mario Bros. (plus Duck Hunt of course).
With it came my first and still favorite video game input device: the simple yet effective "d-pad".
Just look at it.
It's just a simple cross with four directions, but hidden behind it's simplicity is pure input bliss. Your thumb barely has to move yet you can achieve not just four inputs but eight with diagonals! The digital nature combined with the tactilely-distinct shape and the very short travel distance makes for incredibly precise movement in 2D games.
It's perfect.
And yet, more and more, I have been struck with an awful feeling. The feeling of booting up a new 2D game and tapping right on the d-pad only to be met with...nothing.
This game uses the analog stick for traversal, with the d-pad being, at best, relegated to switching items or at worst, assigned to not a single action.
These games remain fantastic and I can't say they are diminished in any appreciable way by the omission of d-pad traversal. And they have good reasons usually, often due to a 360 degree aiming mechanic which can be great and of course require a stick.
But there's nothing like the snappiness and precision of a d-pad and the frequency with which these types of games are abandoning it is up.
I hope we don't some day live in a future where it's forgotten.
Long live the king. Long live the d-pad.
With it came my first and still favorite video game input device: the simple yet effective "d-pad".
Just look at it.

It's just a simple cross with four directions, but hidden behind it's simplicity is pure input bliss. Your thumb barely has to move yet you can achieve not just four inputs but eight with diagonals! The digital nature combined with the tactilely-distinct shape and the very short travel distance makes for incredibly precise movement in 2D games.
It's perfect.
And yet, more and more, I have been struck with an awful feeling. The feeling of booting up a new 2D game and tapping right on the d-pad only to be met with...nothing.
This game uses the analog stick for traversal, with the d-pad being, at best, relegated to switching items or at worst, assigned to not a single action.
These games remain fantastic and I can't say they are diminished in any appreciable way by the omission of d-pad traversal. And they have good reasons usually, often due to a 360 degree aiming mechanic which can be great and of course require a stick.
But there's nothing like the snappiness and precision of a d-pad and the frequency with which these types of games are abandoning it is up.
I hope we don't some day live in a future where it's forgotten.
Long live the king. Long live the d-pad.