This is the correct answer.Nope, non of the consoles could.
I think that's putting the effect before the cause. Had the Wii U taken off, it would have gotten more third party support, if not on the level of the Switch (though I think a lot of that has to do with how *relatively* easy the Switch is to port to).This is the correct answer.
We saw what Nintendo last looked like with no third party support with the Wii U.
They'd survive but the drop in quality of their games would be felt. less hardware sales, smaller budget for games. Even the games listed are yeeeeears apart, so a huge 20 million selling game every other year isnt going to do it for them...they need third party to fill in the gaps that exist.Horizon at 20 million
Spiderman at 20 million
God Of war at 20 million
The Last Of Us 1 at 20 plus million.
I think without 3rd party, they'd actually do just fine, clearly not move the same units of hardware, but they have more then enough of a solid base that buys PS for those titles to do very, very well for many generations. With the right purchases, Square and Capcom, they literally could go one with no 3rd party titles and still move a massive amount of units.
If anything, Nintendo has proven such a thing is feasible as the majority of what they move is their own software, Sony is the closest to that type of set up as 3rd party titles to many PS fans are a massive plus, they are simply not hte sole reason for anyone to worry of such a situation would be a doom type thing for Sony. I would have argued that for MS the start of last gen, but even MS RIGHT NOW, could go on with no 3rd party and likely do quite well lol
MS for many generations was the only first party that was even so fucking weak in the first place, now it seems all 3 have a very healthy base instead of it just being Sony and Nintendo, but I digress.
Only first party?Xbox, maybe. But I still think a strong case could be made for Sony.
People talking about these 20 mil sellers like they come out every year. 1 of them a year at best, games take about 5 years to develop these days. How many years between TLoU 1 and 2? Miles Morales was an exception cause it was a copy pasta city.
Really? Where are they?
Edit: This is also a dumb thread.
I like Gears of War 1-3 and 5, Hellblade, Forza 3, Doom Eternal, Halo 3, Psychonauts 2, Skyrim, Dishonored 2, The Evil within 2 etc.Theres many, gears, forza, hellblade, Dmc, doom, Wolfenstein, halo, Psychonauts 2, elder scrolls, prey, deathloop, dishonered, the evil within, sea of thieves, the outer worlds and more!
Its more then one per year, but not enough to keep the platform alive without 3rd party.People talking about these 20 mil sellers like they come out every year. 1 of them a year at best, games take about 5 years to develop these days. How many years between TLoU 1 and 2? Miles Morales was an exception cause it was a copy pasta city.
Exactly this. And don't forget, Sony gets 30% cut from every third party game sold on its platform, with absolutely no risk and no effort. To them first party games are more like investment for them to promote their hardware/ecosystem, its the third party where they reap the their harvests.I don’t think it’s possible.
Sony’s brand was built on expensive, cutting-edge, larger-than-life experiences. They couldn’t thrive on their minor IPs, nor at this point could they backpedal on the hype and return to making more AA releases. It’s just not what people expect from PlayStation.
Nintendo can get away with it because their games don’t aim for the best tech, and they probably cost a fraction of the greatest Sony blockbuster. I’d wager the VA alone in God of War or The Last of Us costs more than whole Nintendo games. Nintendo can’t keep a continuous stream of games with their unified weak hardware and lower costs, you think Sony‘s first parties could churn out one “Sony-tier” game a month?
Also, the real potential of some of Sony’s IPs is grossly overestimated. Ratchet sells a fraction of any Mario game from the same generation, in spite of all its bells and whistles. And a game like Animal Crossing on PlayStation wouldn’t sell twenty million in three generations, while Nintendo can sell that much in a year and at full price (yeah, yeah, the pandemic. Twenty fucking millions. One year. FULL PRICE). No way Sony could (or would dare) sell such a game at AAA price, and even so, it’d never sell that much even if PS users were starved for games.
Finally, core gamers are spectacularly bad at understanding the average gamer’s habits.
Most people don’t finish games. Most people don’t buy games for the challenge, but for escapism. Games have shifted more and more towards movies because the average player wants to experience a game like they would a movie. Most people don’t care to complete Assassin’s Creed or The Elder Scrolls, or even to get to the end of the story. They’re perfectly content with wasting some time in a nice fantasy world for a while, before going on to the next big thing. The success of Let’s Plays and YT “influencers” is proof enough that people are content with watching other people play the quirkiest, most challenging games, without having to deal with the challenge and the frustration. Those who want a challenge, find it in multiplayer games, not in playing TLOU on Crushing. And this is crucial in understanding why the biggest third parties are absolutely essential to PlayStation’s success, and why no matter how much money Sony is willing to spend, Ubi’s, Rockstar’s and EA’s games are more important to PlayStation hardware than Sony’s own IPs in the end.
Its more then one per year, but not enough to keep the platform alive without 3rd party.
in 2018 we had spiderman and God of war, in 2020 we had Miles Moralez, Ghost of Tsushima and Last of us 2, this year we have Horizon, God of War and GT7...
It is "just not enough" on its own. I consider myself as a kind of Playstation fan boy, but even I would not be satisfied with only that.
But then, why should all the major 3rd party studios leave Playstation? It makes no sense.
To be fair, Nintendo releases a game nearly every month. Not all of it is a big experience, or in some cases... Good. But they're able to provide a steady stream of games for those interested in "Nintendo stuff". I do agree that Sony might struggle in this area though, but I don't think it would be impossible necessarily.Nintendo can’t keep a continuous stream of games with their unified weak hardware and lower costs, you think Sony‘s first parties could churn out one “Sony-tier” game a month?
Sony would lose a significant chunk of market share and likely won't be the #1 console. But it will survive.
The first-party studios are too big, too well-oiled, and too well-known now. When games like Ghost of Tsushima 2, God of War, Gran Turismo, Naughty Dog's next IP drop, many people would still buy the PlayStation console.
Similar to Nintendo. It not only survived but thrived, as a secondary console, primarily on first-party support.