I don't think it is challenging like Double Dash is, where you can pretty much guarantee wins by skill alone. The 200cc just takes the garbo mechanics of MK since the Wii and just makes them more frustrating because the small ways you can try to legislate for things in 150cc and Mirror modes where you might quickly roll-in a double pickup and consume the coin straight of the bat and then press and hold for the banana or shell to defend an incoming red shell, or throw the banana or shell forward so that you can hit it, just before a blue shell hits - so you are in recovery and invulnerable - you can't execute that at 200cc, because of the lag on using your weapons and the instantaneous speed at which shells hit, or you get rammed, lighting-ed, blooper inked with the AI catch-up mode on steroids.If 200cc is anything like it is in MK8D, it’ll be plenty challenging. I get my ass handed to me in that mode on some tracks.
Otherwise, I mean yeah. It’s Mario Kart. They maximize fun, not difficulty.
All of the tracks are part of the open world, so even the more classic tracks are still stitched together in the overall map. In the Treehouse video, you can see old Mario Kart tracks that now basically have alternate entrances/paths to fit into the open world.Isn’t this game copying Forza Horizon? I assume the tracks shown here are from the open world part of the game, so there will be point A to B races. The traditional cup mode will have classic tracks.
That makes sense. I should watch the Treehouse video.All of the tracks are part of the open world, so even the more classic tracks are still stitched together in the overall map. In the Treehouse video, you can see old Mario Kart tracks that now basically have alternate entrances/paths to fit into the open world.
But when you do play a traditional cup, the track layouts change slightly (like a path will be closed off and you’ll be forced to loop) to make them feel more like normal tracks.
Discuss.
it's a game for kids
I concur. Rated E doesnt inherently make it a kids game. It doesnt patronize you or kidify itself for you when playing as an adult or child, it just happens to be a fun game that kids and adults can playLame excuse.
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Discuss.
Ironically, one of the popular members of the Mario Kart Wii community said that item stun times are more like Double Dash than Wii or 8. Getting hit pushes you forward.I don't think it is challenging like Double Dash is, where you can pretty much guarantee wins by skill alone.
I hated Mario Wonder, and all the new Nintendo staff stuff after Miyamoto, it just looks like Deluxe welded with Tony Hawks Pro Skater in MKW.Ironically, one of the popular members of the Mario Kart Wii community said that item stun times are more like Double Dash than Wii or 8. Getting hit pushes you forward.
Lightning got super-nerfed. Blue shell also got sightly nerfed. You can now hold 20 coins instead of just 10. Rail switching and wall running combos for boosting. Basically less luck and more skill expression.
Sorry, but if I can't parry the koopa shells then the game is shit.GAF is fucking losing it......Its Mario Kart, where you people expecting hardcore racing game?
Yeah. It is Nintendo. It is supposed to be fun for everyone.
it's a game for kids
Well, it has a dodge-roll, so it's already a souls-like according to some, why not add a parrySorry, but if I can't parry the koopa shells then the game is shit.
They did do an extensive showcase the past two days during treehouse, and the presenter literally did a grind to wall bounce to grind to get to a higher shortcut platform, ending in a boost to go up in position.The game isn't out yet or previewed deeply holy shit
Double Dash is the GOAT Mario Kart gameI don't think it is challenging like Double Dash is, where you can pretty much guarantee wins by skill alone. The 200cc just takes the garbo mechanics of MK since the Wii and just makes them more frustrating because the small ways you can try to legislate for things in 150cc and Mirror modes where you might quickly roll-in a double pickup and consume the coin straight of the bat and then press and hold for the banana or shell to defend an incoming red shell, or throw the banana or shell forward so that you can hit it, just before a blue shell hits - so you are in recovery and invulnerable - you can't execute that at 200cc, because of the lag on using your weapons and the instantaneous speed at which shells hit, or you get rammed, lighting-ed, blooper inked with the AI catch-up mode on steroids.
The inking is typically timed for corners needing accelerate, brake and drift to thread the apex to stay on, so perfect blooper ink use is pretty much indefensible IMO, which is not challenging or fun for me.
Seems like you’re jumping to conclusions![]()
Discuss.
This attempt at ragebait failed but there will be moreanother 'goofy thread where the op vanishes after posting' thread?...
Yep, the classic, last ditch effort when arguments run dry and the IQ ain't high.Oh when we are back to too" kiddie " you know Nintendo's on to something.
nah dk looks generic with that art style. mk is better.looks armazing buuut would rather have donkey kong pac in