Hopefully the 343 design guys have locked themselves in a room and refused to come out until they figure out what exactly made the Halo 1, 3 and Reach campaigns so fucking good, and how to replicate those facets.
Hopefully the 343 design guys have locked themselves in a room and refused to come out until they figure out what exactly made the Halo 1, 3 and Reach campaigns so fucking good, and how to replicate those facets.
Stuff.
The first thing they should do is jettison all of the awful lore they've created like the new Spartans [4s, 5s, or whatever fucking number they stopped at]. Followed by ditching all of the awful new designs they made for characters, armor, etc. Followed by hiring a competent writer and campaign lead.
And for multiplayer they should hire decent map designs because Halo 5's maps are ass. They should also make all of the MP content instead of farming out BTB maps to fans using Forge (dat free labor doe). And finally, they should bring back all of the game types from Halo Reach.
Stop fucking around, 343. Stop releasing Halo games with an incomplete MP suite. Your games are inferior to Bungie's in every single way. Those games are fucking old already and your own products are extremely inferior. Come the fuck on.
Edit: And stop trying to shove new characters down our throats. They all suck.
They were going to release it in 2018 but some level designer got fired for talking shit about 343 on message boards and then it got pushed it back another year.
... what? I think your mistaking the offer that MultiLockon got from 343i but got taken away due to his comments.
😘Vire is making humors with you.
Stuff.
Halo 6 BR confirmed.
Stuff.
Just make the next halo like star wars The force awakens.
No. Not the covenant again. Just because the Prometheans suck doesn't mean we should give up on doing a new enemies altogether.Halo 4 was a turd. Halo 5 seems to have gotten MP right but with yet another disastrous campaign. 343 just don't understand Halo. That was obvious when they ended Halo 4 with a QTE. They need to lose Prometheans altogether. They fucking suck. No one cares about them, no one enjoys fighting them, and Halo 4 & 5 could honestly be completely written off and no one would give a shit, so just make Halo 6 a complete reboot, go back to the covenant, lose Spartan Locke and that that crap that yet again, no one gives a shit about, and just give us a Master Chief focused campaign (or a spin off like we got in Noble team for Reach), and Covenant enemies only.
😘
Vire is making humors with you.
I remember halo 3 getting some backlash years later but then that stopped and people are back to loving it again, I also remember halo reach getting a lot of praise and now I'm hearing most people dislike it than anything, I also remember ODST getting shitted on and that's turned around too..
I love Halo but the amount of shit 343 gets is insane. Halo 3 wasnt all that great either imho. I actually enjoyed Halo 4 too.
Have not played 5.
Hopefully the 343 design guys have locked themselves in a room and refused to come out until they figure out what exactly made the Halo 1, 3 and Reach campaigns so fucking good, and how to replicate those facets.
Keep Breakout plz. Love how tense it is.
232 replies, 232 entirely unique and divergent opinions on What Absolutely Must Be Done to Save Halo.
An open world FPS with no RPG elements? No thanks
Yup. H5 launch MP was a fucking travesty. Good thing the gameplay is top notch, because only 3 game modes with no BTB and Forge was stupid.Nah, too busy figuring out how to cut content and hide things behind REQ packs.
People complain about Destiny 2's content, but Halo 5 was missing standard modes at launch...
A man can dream.Fixing MCC
WOW: Open world Halo game with survival elements! The Master Chief and some UNSC forces are marooned on a micro Halo ring, you've gotta bandy about and do some shit.
At first you're stranded alone on the ring, you realise that there are day/night cycles. You find some cool technology that allows you to set up a forerunner structure in any location you like to act as a motherbase. You set a signal flare and nearby pelicans fly in to join you.
Forerunner sentinels come out at night and are super aggressive. The Chief and allies have got to take shelter in motherbase or other smaller forerunner structures when they do. Bases can be upgraded and managed via the assistance of a helpful artificial intelligence. Make sure your base is well-protected or risk losing everything!
Wow!
Go about the Halo ring in your Warthog and rescue stragglers, bring them back to motherbase and then assign squads of marines to missions that they carry out in real time, State of Decay style. Assignments include:
Reconnaissance: Get marines to explore areas of interest so you can decide where you (the Chief) are most needed. Marines can also demolish wreckage.
Resource collection: Use pelicans to pickup supply caches which you can use to upgrade your base. Warthogs also include tow cables, which can be used for marines to rapel down steep inclines and find trickily-placed supplies.
Assault: Assign marines to attack key Covenant strongholds. Covenant act in real-time with XCOM2-style dark events. Send your marines to capture and protect strategic points. Covenant figureheads are out and about the Halo ring in real time, and you can send your forces to capture them.
Wow!
Some stragglers include UNSC engineers and scientists, who can be used for R&D to allow you to better equip your base and personnel.
There's some real shit going down on this Halo ring. You and your forces need to discover the secrets of the micro-ring before the Covenant do. The flood are also out there, lurking. Hidden away.
Reality: They'll go back to the same old tired, boring Campaign + Online + Novelty mode structure, which will fail, and the series will be in some serious shit.
Well leaving out the fact that retreading the opening theme of Halo 1 would be pretty damn lazy, the main problem with your idea are the core features.
Halo does not need:
Survival elements - what, Chief is gonna get hungry and thirsty now? Too cold at night? Craft a bow and arrow?
Base building and unit management w/ unit mission system - At this point it just feels like you want an FPS Halo Wars or something.
It makes no sense for a mainline Halo title. No one has ever asked for this or criticized the previous games for not having these elements. Sorry, but you'd ruin the franchise with that idea. Fans just want a cinematic adventure that moves forward constantly and has a fantastic story to be told, essentially, more of Halo 1-4.
Just give me a systemic open world Halo game set on an actual working Halo.
Yet we still have our Dooms and Wolfensteins, and our condemnation for games like Battlefront 2015, CoD, and Battlefront for havinh poor campaigns.
Your suggestions are asinine. Go pollute another more appropriate franchise with these mechanics.
Halo doesnt need a paradigm shift. It needs a shit ton of polish, a diverse multiplayer suite, and a strong social platform.
They didnt realize until after the reception to Halo 5 that people would rather play as master chief than some random character whos never been introduced before. So I doubt theyll be able to figure out what made those games great.
Next game will be probably be alternating protagonists again, but this time Locke and the Arbiter.
Halo 6: Battle Rifles is not a game I want to think about.Halo 6 BR confirmed.
Nah, the first Halo.So retell the story of Halo 4?