how are the other strategy rpgs atm?
Did FEH gain any depth? I kinda quit after doing story stuff, and all the discussion is about pvp meta, which I can care less about.
Anyone play the gamevil one? Production value is high.
Anyone still playing dragon project?
FEH Definitly became more complex. Which month did you stop?
Things that were added since release:
- Grand Hero Battle (pretty hard maps where you are not allowed to loose a single character; The reward is the enemy hero, most of the time hostile characters from the main game, like Narcian, Camus or Zephiel)
- Bound Hero Battle (Same as GHBs, but you get Orbs as rewards)
- Voting Gauntlet (you choose a team and play for that team to get points. This is an event that comes every few weeks.)
- Tempest Trial (the first real Gacha time spender. A tower where you fight several conescutive battles with up to 4 teams. If a character dies he stays dead for the remainder if the run, you also can't use duplicates. Enemies get stronger with every map and you get several rewards, depening on your score. This is an event that comes every few weeks.)
- Chain Challenge (similar to Tempest Trial, but the rewards are only feathers and orbs. You play through 1 or 2 chapters/paralogues in a row without changing teams inbetween. If a characters dies he stays dead for the run. Enemies become stronger the farther you get.)
- Squad Assault (A series of 5 maps, you are not allowed to loose a single character and for each map you have to change your team, no duplicates are allowed.)
- Skill Inheritance (you can inherit up to 3 skills from one character to another. The one that gives the skills goes away afterwards. You can create pretty powerful characters with this.)
- Sacred Seals (basically a fourth skill slot where you can put a seal which is a regular skill. You get seals from quests, tempest trial, squad assaults or, new since this week, can craft some. Also since this week you can empower them and turn them from a level 1 skill up to level 3 skills.)
- Arena Assault (similar to Squad Assault, you have to finish a whole arena run while changing your team after every battle, no duplicates are allowed. People can die, but that lowers your score.)
- Support System (pair 2 characters for increased stats; you can also pair a single character with your summoner for increased stats)
- New game mechanics for maps: Enemy Reinforcement, survive for X turns, defense tiles, win within Y turns.
- And, finally, many new skills due to the newly added characters and seals.
Most of the stuff is all the time available, only GHB/BHB are there for a limited time (we do get reruns of those though) and Tempest Trial/Voting Gauntlet are currently the 2 events that change every other week (1 week voting gauntlet, after another week a 2 week tempest trial, etc).
Also, we currently have 13 story chapters, 1 mini story chapters, 13 Paralogues (14 comes on monday) and 2 xenologues. We also have special maps that are one time only events, currently we still have FE Warriors special maps for another week or two I think.