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Killstream - The 10th anniversary of Gamergate (ft. Milo and Sargon)

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cormack12

Gold Member


Summarised by A.I.

Gamergate as a Tool and Movement​

  • Sargon believes Gamergate was positive and a necessary part of internet history because it gave people permission to criticize progressive ideology.
  • Milo believes Gamergate was a pivotal moment in history because it allowed people to openly mock and criticize movements like feminism and Black Lives Matter, which he believes were previously off-limits for criticism.
  • Gamergate is described as providing a "toolkit" and "arsenal" for challenging what is referred to as the "progress left".
  • Gamergate is believed to have contributed to the unification of individuals with right-leaning views, who found common ground in opposing feminism and what is termed "wokeness".
  • Carl believes that Twitter was a useful tool during Gamergate because it allowed individuals to document and expose what they perceived as extreme viewpoints held by their opponents.

Criticisms of the Video Game Industry​

  • The video game industry is criticized for releasing unfinished or substandard products despite being a multi-billion dollar industry and for ignoring the views and desires of its consumers.
  • The video game industry can release products and fix them later with updates and patches.
  • The modding community will often fix important aspects of PC games.
  • AAA video games are moving towards a more movie-like storytelling experience, prioritizing visuals and textures over gameplay.
  • The increasing ease of video game development, combined with their money-making potential, contributes to their susceptibility to "woke" trends, although their interactive nature makes them somewhat more resistant than traditional media.
  • Many video games are not heavily reliant on storylines, making the inclusion of "woke" elements less impactful on gameplay.

Personal Experiences and Opinions on Gamergate​

  • Milo offered a public apology to Sargon for negative comments made about Sargon's child.
  • The speaker believes that while Gamergate did not result in the creation of a successful alternative video game news outlet, it significantly damaged the reputation of gaming media and journalists.
  • Gamergate attracted many apolitical people who were drawn to the gaming aspect and held predominantly center-left libertarian views, desiring to enjoy gaming as a break from their daily lives.
  • Gamergate proponents felt that constructive dialogue was not possible because they believed their opponents viewed them as irredeemably evil for not agreeing with their ideology.
  • One speaker, a self-described lifelong gamer, viewed Gamergate as an opportunity to attack feminist ideologues and that the ethics of video game journalism was a less important aspect.
  • Another speaker believed that while corruption in the video game industry existed before, Gamergate was different because it was political and ideological, aiming to impose a specific worldview on a space where it was unwelcome.
  • Sargon of Akkad has maintained friendships with people he met during Gamergate and credits the movement with helping his online career.
  • Sargon of Akkad believes that Gamergate, which he feels ended in 2015, lacked direction and was negatively impacted by individuals who profited from the conflict.
  • Milo stated that Gamergate had a positive effect on his professional life.
  • Milo believes Gamergate helped him realize he was not alone in his views and that there was a community who shared his opinions.

Steam User Reviews and "Woke" Culture​

  • The video game "Concord" is mentioned as an example of a game that failed commercially despite a large budget, which the speaker attributes to its perceived "woke" elements.
  • Steam user reviews are an effective platform for people to voice their opinions on games.
  • Steam user reviews are important because they provide authentic feedback, unfiltered by corporate interests and biases.
  • Steam user reviews can have a significant impact on game developers, as seen in "Steam revolts" where negative reviews reflect dissatisfaction with changes made to games.
  • The politicization of society has made it difficult for movements like Gamergate to re-emerge, but the "woke" presence in the gaming industry persists.

Tactics and Strategies​

  • Milo Yiannopoulos believes that Gamergate created a large number of right-wing activists and commentators, such as Carl Benjamin, who were not previously politically active.
  • Milo believes there are strategies and tactics that can be used to reclaim institutions from within.
  • One suggested tactic is to join these institutions and make hiring decisions that do not favor individuals who engage in what is perceived as "virtue signaling" about social justice issues.
  • Sargon of Akkad believes the introduction of YouTube's Super Chat feature incentivized and worsened the infighting within the movement.
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Donald Trump Reaction GIF
 

M1chl

Currently Gif and Meme Champion
Incredible stuff. Also we live in reverse 2014, where the "based" side is crying about absolutely everything. SJW-right if you will
 
A well-intentioned movement almost completely killed by bad actors/doxxing, until it was resurrected again under a different name because of people being fed up with bad writers, greed, and nepotism in creative industries.

Considering the amount of well-intentioned criticism vs bad grifting/bad actors this time around, it's going to be interesting to see if this all actually survives in the long run.
 
Last edited:

grvg

Member
Lmao look at those lolcows.

It's amazing what happened to the self appointed main characters of gamergate, and a true testament to how bad things can go in someone's life over the period of a decade.
 
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