Did I say anywhere that it didn't meet MS' expectations?Then please share with us what are the measures of success decided internally for Avowed, and show us that they have not been reached.
Yeah and the world building, when experiencing it and getting immersed, is actually superb. Feels very handcrafted, every area is unique, cities have their own style, junk everywhere to look lived in, not quite like Elden Ring but similarly there are things everywhere in the wild placed to get you interested to have a closer look searching for loot. The loot is boring though but that’s a different topic…I have to say it looked a lot better playing than in the previews. Turned out it really looked great when you saw all the areas. Previews did not do it justice
I like Laura but have to disagree with her here. Applauding them for getting the game out simply isn’t good enough. If I went to a Michelin restaurant and they served me beans on toast I wouldn’t be patting them on the back. I’m not likely to go back there.
Wide as an ocean, deep as a puddle.You have no idea what you're talking about. There are some things illuminated with purple, nowhere near describes the majority of the game whatsoever. Sounds like regurgitation, doubtful you've touched the game even for a minute.
Look at all this purple:
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
But I totally understand - you'd have to actually know something about what you're being unnecessarily critical of to realize how wrong that criticism is.
So this is a success to the only party for which it really matters.Did I say anywhere that it didn't meet MS' expectations?
Did critics truly claim the art style was bad..? Game looks incredible, environments look awesome...
Sure, but listening to that Laura Fryer, if the goal was to build a team and get more experience, you can't not succeed.So this is a success to the only party for which it really matters.
Agreed. She is absolutely brilliant and because of her experience, she has a very interesting insight into the industry.Laura Fryer is fast becoming one of my favourite commenters on the video game industry. Very knowledgeable, articulate and balanced.
Her videos are made with quality, they're thoughtful, unrushed and no clickbait.
More like this please.
It has purple lighting = woke. According to a certain group of people.
When Helldivers 2 launched it ranked 7th. Do you think that game had bad engagement?Imagine launching a new AAAA game that only ranks 4th in its release week…
How is that good?
Yeah and the world building, when experiencing it and getting immersed, is actually superb. Feels very handcrafted, every area is unique, cities have their own style, junk everywhere to look lived in, not quite like Elden Ring but similarly there are things everywhere in the wild placed to get you interested to have a closer look searching for loot. The loot is boring though but that’s a different topic…
Just reached the third area. Looks amazing!
You can't set the bar lower than having a profitable activity that allows you to continue said activity. This is already a very high bar, actually.You can't set the bar any lower than that.
The question is if it's profitable, though.You can't set the bar lower than having a profitable activity that allows you to continue said activity. This is already a very high bar, actually.
The question is if it's profitable, though.
Also, why didn't you address the rest of my post?
About the fact that a team progresses with time, or the edit about the game being a flop ?The question is if it's profitable, though.
Also, why didn't you address the rest of my post?
I did watch the video, I summarized it.About the fact that a team progresses with time, or the edit about the game being a flop ?
None of this is of interest. The first is obvious, the second is wrong. Have you watched the video ? How can you conclude that this is a flop ? If anything, and the video was not necessary for this, we already knew it well : Obsidian is a company that releases many games with budgets under control. Avowed, like all their other games, will generate income for years to come. Unless you can travel in time 10 years ahead, nobody can say that this is a flop right now.
The very conclusion in the video is that more developers should actually try to understand how Obsidian works and, maybe, try to replicate this.
Again, have you watched the video ?
The very conclusion in the video is that more developers should actually try to understand how Obsidian works and, maybe, try to replicate this.
The game looks nothing like Fortnite. No idea what you mean..It’s the same Fortnite art style as Veilguard, tells you all you need to know about their target audience. This is a company that shipped Tyranny btw.
Yeah I’m doing something similar. Two-handed sword as primary weapon and a rifle as secondary weapon. Dismantling all weapons and armour without buffs. I sometimes buy upgrading parts, plus health potions and lock picks.Yeah, I got to the point where I had a really good rifle and I just kept upgrading it. The loot didn't give me much reason to do anything but dismantle and then use it to upgrade. And as I mentioned in the OT, the economy was really jacked up. No point trying to buy weapons at all. Minor gripes though. Definitely some things they can improve on if they do Avowed 2, which I hope they do. I think this has the foundation for a kickass franchise on its own.
Lidl have got a winner.Below expectations but keeps their job.
Oh wait that was my annual review.
What are those other plans by MS?Only Microsoft can say if it's meeting their expectations, those claiming Steam numbers mean anything when MS have other plans with their games and it's too trap people into their ecosystem.
Even if the game is having loses, MS is the only one that can say if the loses are worth it for them or not.
Great post, I agree with pretty much everything.I think Laura is on point here. I also think that some of the perceived issues with their games like Avowed and The Outer Worlds have more to do with what the games are specifically than with budget or lack of ambition. The budget is fine and some issues like the NPCs will almost for sure be rectified on a possible Avowed 2 if it comes out (given the negative reaction).
For example, one of the problems I had with TOW is that even the supposed humour wasn't that great, to say the least. And the game was a bit of a snooze fest too. AND the setting tried too hard to be Fallout: Space. All of this could have worked but really didn't. It eneded up being an OK game but that was it.
I think also that some of the issues with Avowed were that 1) it really doesn't feel all that different setting-wise from most other fantasy games (regardless of one's opinion on the lore per se), and then that combined with 2) the art direction, the look and feel of the combat, the atmosphere and tone, etc, which are very dependent on personal preference: some people loved it, others felt it's dissapointing. I'm in the latter group, but again that's personal preference not an objective negative.
I'd suspect that Obsidian would be more successful if they tried something that the market is actually starved for instead of another "me too" fantasy game. For example, the projects they had with SEGA in the past, like Alpha Protocol and the Aliens: Crucible (cancelled) RPG. I think RPGs like that would drive a lot more interest than making more Pillars of Eternity setting-based fantasy games (because it's frankly not very differentiable from anything else in the market) or more TOWs, even at the same budget/ambition level. I could be wrong.
I think she's just being nice because that's the fate of gamepass tailored games“The goal of shipping Avowed may not have been to make it a hit”
Mission a resounding success
Isn't that pretty much what they said when they were discussing "mild successes"?I’ll say this again, Obsidian needs to recognize that they’re a mid-tier studio and embrace it. Stop marketing your games like they’re AAA. Honestly, I’d go even further and suggest they focus on being a solid A-tier studio. Look at Stardew Valley, a massive success, yet hardly anyone's bitching about whether ConcernedApe can pull it off again with Haunted Chocolatier. Just drop the over-the-top AAA trailers and yawl will be good.
Isn't that pretty much what they said when they were discussing "mild successes"?
Yes. And it's perfectly fine to compare one-and-done single-player games with one-and-done single-player games anyway, right?
Currently, there are more people playing:
than
- Baldur's Gate 3 (29,721)
- Red Dead Redemption 2 (23,076)
- Black Myth Wukong (17,239)
- Cyberpunk 2077 (16,029)
- Kingdom Come: Deliverance [part 1] (8,100)
- The Witcher 3 (7,981)
- Hogwart's Legacy (4,406)
- Dark Souls 3 (3,939)
- Sekiro (3,303)
- Dying Light 1 (2,848)
It's not like people are comparing Avowed's player count with live-service games like Counter Strike / Helldivers 2.
- Avowed (2,538)
Obsidians "golden age" was when New Vegas was released, it's already been and gone
Peoples that would skip Tyranny, Pillars of Eternity 1 & 2 which are much more recent, I wouldn't call them RPG fans to begin with. The sales of them is shit so its really telling on the state of gamers. They beg for single player RPGs with depth yet they neglected the above. Then Pikachu face when Obsidian tries a new formula? The dumbest fucking fanbase on earth.
DUDE. THIS. This is the reason I couldn't get into Pillars 1. Hundreds of weird names for races, gods, places and events. None shown, all expositioned. I hated that.even duller dialogue full of tedious terminology that makes it hard to listen to even with the compendium
So some of the best selling games in history ?
Nice touch also to pick up the CCU during euro time which is not its 24h peak. 6,494
By the same metric here's another list
24h peaks, because I'm not dumb and waiting for the lows during the day to make a point
- Spider-man 2 (4,796)
- God of War Ragnarok (3,816)
- Days Gone (2,911)
- Horizon Forbidden west (2,651)
- God of War (2,613)
- Spider-man (2,026)
- Last of us part 1 (1,712
- Horizon zero dawn (1,429)
- Uncharted legacy of thieves (761)
- Spider-man miles morales (716)
- Horizon zero dawn remaster (617)
- Ratchet and clank rift apart (257)
- Sackboy (213)
- Returnal (187)
- Until Dawn (90)
- Lego Horizon (14)
- Concord (1) → WHO IS EVEN PLAYING THIS!!???? (but its GAAS so should not be in list, couldn't resist)
And those are without gamepass or battle.net
But regardless, no matter how peoples keep dogging on Sony CCUs pre Helldivers 2 on Steam and saying its failures, I beg to differ, they have success even without crazy CCUs like the above lists you put out
![]()
From 2020 → 2023, Sony's went from $35M → $80M → $250M → $450M
2024 accounts for Helldivers 2 and they went → $700M and 2025 is likely on its way to $1B.
The post wasn't carrying on the points in my discussion and branched out to add things unrelated to what my initial post was about and the core reason I pointed out the differences initially. Which is why it ultimately resolved as not directly related but instead extended back into the "nothing alone can be left alone in gaming discussion lol"I gave some positives and negatives earlier, so I think you might be reading too much into my use of 'trick' based on others comments.
One thing to note is not only that bullet point but she is know within the industry as having a good record for getting cross goaled teams back into alignment and on track. Her work for sure directly touches the stuff she talked about in this video and while some of her conclusions are drawn from earlier times judging ca changed enviroment(MS has obviously changed) its still great data to have even if its less directly meaningful now.
Should I have waited for the peak? I used the current-player list for ALL games. How is that biased?
And why are you showing Sony's PC results? That has been a complete failure for them, IMO. That's not a high standard.
Avowed hasn't sold well at all on Steam, and the CCU is evidence of that. Projected sales are also around 250K. How is that a good number or a success for a day one launch?
The more you play, the more is shown. But I can't fault you, it is proper noun assault at first. But I'm really glad I stuck with it.DUDE. THIS. This is the reason I couldn't get into Pillars 1. Hundreds of weird names for races, gods, places and events. None shown, all expositioned. I hated that.
This is nonsense. Helldivers 2 sold 1 million copies in the first week, and that's with constant server issues until week 3. It was the best selling game of Feb '24, the month it released.When Helldivers 2 launched it ranked 7th. Do you think that game had bad engagement?